Skip to main content

Full text of "The Games Machine Magazine Issue 32"

See other formats


A NEWSFIELD PUBLICATION 



D PU&L f CATION £t ^ £A 

ISSUE 32 US $3.75 
JULY 1990 SPAIN 435 PTA 



com: 

OOP PRE VI 



» 




Ocean's 
street tuff 

shoot-'em-up 
storms in! 



PANEL 

Play your favourite 
hot slots at home 




The Ninja 
hero kids 
in half- 
shell hit 
your 
screens! 



TGM goes 
flying high 
with the 
fastest 
flight 
simulators! 




fyectnm 






SURVIVAL 
GUIDE! 

Don't get 
caught in 
the crypt of 
Castle 
Master... 




77D954"B09004" 



SpeciaC Reserve 



Best PRICES, Best GAMES, Best SERVICE 




Bi-monthly Buyer's Guides, each with reviews of 40 games and more. 
• Release Schedules, issued bi-monthly, with advance release information. 
• ?-d&y hotline, to 8pm weekdays. 10 to 5.30 Saturdays, 11 to 5 Sundays. 
■ Fast despatch of stock items. Most lines in stack. 
• Catalogue, Membership Card & Folder lor the Buyer's Guides. 




AMIGA and ATARI ST Software 



1 1 n stoc-ti a', lime o\ publication i 

Atari Lynx colour handheld 

games system with mains 

powerpack and California 

Games cartridge. 

Blue Lightning 21.99 Chips Challenge 21.99 

Electro Cop " 21.99 Gates ol Zendecon 21.99 



£154.99 



Joysticks 



I 




Euromax Racemaker Joystick (Yoke) 25,99 

Euromax Ultimate Rapid Fire Joystick (Wide Base) 16,99 
Dynamics Competition Pro Extra (Clear Base) ...13.99 
Naksha Mouse, Bracket & Mat (Amiga. ST, IBM) 34.99 



| If SOT UUGA ST 

i ATTACK SJB 14.M 
I ADIDAS CHAM* FOOTBALL ..1S.M ,'S99 

AMOS GAMES CFIEATOfli „ . 27,49 

AMOS SPRITES 1W» .999 

AMOS V'OI DKJJT13ER 51 *t 

anarch* , is an 1599 

uu{ Seymour 16.99 ^£.39 

SACK TC "Hfc -LU.Ht : 14.33 .'5.93 

aACK-LiAMMON^HD U. 33... "433 

BALA.NCE CF POWER 1990 15.43. .S5A3 

BATMAN THE MOVIE IBJH .1693 

BATT=_EOF BRlTAffl 19.33, .19.93 

BATT'_ECH£Si- 14.A&.. .18 «fl 

BATT^EhAWKSi*^. . , '6.ifl..ie« 

SEYCND ZOflK l«IFQCOM> , , 24.99 

BU\DE WARRIOR 15.39 "5 33 

BtOQOWVCH DAT* DISK 9 v9 .S 99 

B0MEJEH 19.4? 1549 

BOfEHTFI MISSION DISK 13-49 1549 

E-RICC1E PLAYS R 2150 19 99. ,19 99 

gAJDQKAh. is 49 

CARAI 15.48 1299 

GAHTfJON C APS =IS 12.43 -2*3 

CAST. F MAS ft H 1f.se '2 93 
CHAOS STHmES BACK EDITOR . 

ICHASEH.Q 14 3.- 

[CH£SS CHAMPION 2'^ 19 H 

CODEN'WE ICEMA.N 2449, 24*9 

[COLONELS BEQUEST 2* '9 2**8 

[COLORADO' 15.9ff ,15.99 

t COLOSSUS CHESS * 1S.4&, .15 *9 

[CONQU'EROH 1599 .'599 

[CONQUEST QF5AMFI.:;- 23 S3 

I CRACK pcwrj 1? no is 9" 

IcvBERRALi. 1239 ISU» 

IpAMOGlES 1S.4B 

I OR JA '.'I . . - 1S4 

I DELUXE PAIN 1, III 51.4fl 

I DEMON? TOMB 15.99.. .15.99 

DUU*-E DRAGON 2 13.49, .13.49 

DRAGON NlNLrA 15.99., .12.99 

DRAGONS LAIR 25.49. .2849 

DRAGONS BREACH 14.99 18.99 

DRIVING FORCE 18.49.18*9 

DUNOEOH MA 3TER EEITOR ? 49 .7 *9 

I nYNASTY WARS IBS? 13 no 

lEJJOTlOfl 15-99.13.45 

IeIVIR" 13.45 .13.49 

I ESCAPE 8**3bJ?} CASTLE (S.A9 

I ESCAPfc FROM THE PLANE" 

I OF THE FlOBC/T MONSTERS 12 99. 12.99 

I EUflQMAN SL*£R LEAGUE . 15 49 .15.49 

F IS COMBAT PILOT IS99 15 99 

F19 STEALTH F<GHTER ... T999 1499 

Fr9R£TAUATQR iS99 , 15.99 

FERRARI FORMUA 1 ■ j. ^ 1 f 40 

F*|AL BATTLE . »5W ■ t59J 

FiRE AND BR'UPTONE I (648 

I F!R5T ITOHD PLUS 5699 

I flaih pa»|T 1 

I t.33 '(,93 

FOOTBALL DIRECTOR J 12M. '2 93 

I Pill 1 METAL "lANilF . .1S49. .1549 
I FUN SiiHCOL 3 I? 5 WSl ... 1449... 1549 

[FUNSCHOOLail'VPlSl . , .1146. 1*43 

I FUN SCHOOL 3 h'-iYHSi i?A3. .i*«9 

I FUTURE WARS lrMS "0.13 

IgAunTlETS 7.99 "99 



mot wx jT resrr 

BHOULB H GHOSTS 15*9 1J49 POPULOUS .1849 

&HAVIT 15*3.1143 POPULOUS PROMISED LANDS 7.9* 

GHin.lHnNtUSFpoTBALL'1 15*3 1543 "OWERDROME 18 J9 

{>NI«iHIP \*m PfiOTlNMiSTOUR ......... 1fl 4» 

HAMWtHH^r 15 33 '►..33 PROTEXT W.WIQCESSOfl e4.D9 

HAFlL&r liAV>OSON li.49 . PUBLISHERS CHOICE DTP 

HEPIOSOUEST 213*. 2199 |KIND WORDS i . PAGF SF-TtEH I 2 

mTCHHlKEflSGUlDEl.. 39.99.. £4.99 (hHTISTS CKW3E. C^L FONTS, 

HOME OFFICE KIT IKINO WORDS 2 C LA5SR Sf.F. =T.|1 MtCi 

MAXJ P1AH, INFO FILE. PACESETTER HAiNROW ISLAND 

ARTISTS CHOICE fckts. <K J? RAUiHnr- 

HOfBAHWFTBS . . 15*9 15 4fli RESOLUTION ID1 

HOL-HD OF SHADOW 15*9 15 99 res*. 

IMPERII-' I6M 1*99 FW&JCOP 

IhOIAHAJCKWSACTIDN 1349 ROTQX 

ISOIANA JONES AnVFWTLJHE 1&.93 1&S9 ROuRXES DRIFT 

IHFESTATIQN l&*3 I349 SCRABBLE OE LUXE 

IINFQCUUI "643 ■ t 99 S€AST*LKEP| |HFOOOWt 

IMFFNAnONALSbTfiyNlS . .1E4I. 1*49 SECRET AGEUT SLV 5S>V 

IFtONLQFlD ..1S.*9. 1849 5H A DOW OF THE BEAST 

IT CAME FPDM THE SHADOW WARRCRS '5 99 

KSEfiT OATA DISK (1 ME& ...lU.i9 SHAD0W0A7i 

lTALV'l9SO|USGOi.D} 1B99. '699 SHERUAH WH . IB99 

JACK NICKLAUS GOLF i* «9 ^6 *9 SHOOT EM-LFCflNSTRr KIT re 49 

JACK NlCKLAOS GOLF DATA1 ,8 B9 SIM GUV TERRAIN EDITOR ...9.99 

J JMPiNG JACKSON 1i 4» -.? 49 SPALIE ACE 27 A* 

KEEF THE THIEF 17 49 SPACE OUEST 1 |St£flPAi if** 

KICK OFF 12.49 .12 49 SPACE OUEST I IS E RPA> 1$ *S 

KICKOFF^ 12.49.l24i SPACE OUEST 3 IS'E RHA. 

KICK OFF FXPANSION CISK .-.49 ^49 SPACE ROGUE . 

King wppos : c w p ■ ...a.« ....... SPELlB-fieaker ;iwocomi J4» 

KIMf-iS CHJEST 1 2 A3 ... 21 .4* ..22 49; STARHLAOE SE4a 

KlhKSSOLlESl AiSlEflRAi 21 .48... 21 .49 S^ARCROSS flNFW.OH =4 99 

KLAX .12 99 .12.96 STARFLICiHT 

KNJGHTFORCE <3JM S-AR^EHK.T,HINLimjH&S2.a. 

KNlGHTSQf CRVSTAU.KW 19 B» FUSIPN FAINT. Sl^EP. SKI CRA2\ 

KRfSTAL -iM» CARS. MWIATUftESOLFj 

LASER SOJAC- .. IS.W srs-vl- uamSSnOOKEH 

LEADERBOARO BIRDIE -S49 '249 STHvx 

LEATHER OOODES5FS • ■ -!i ST JNT CAR RACER 

LEISURE SL'fTLARRT l . .<9«. IB99 TANK ATTACK ... . 

LEISURE Sl"T lAHFv :• Si. 4« TEAM VANK.EE 

LEISURE SI' i .A1HV 3 24.49.. 24.49 THE LOST PATROL 

LIVERPOtt ..11.39. H.99 THEME PAflK MV5TERV 

LURKINtiHnRFJOfl ..2499 THIflDOOUFWI 

MAHiHE BTER UNiTED IS.99 12.99 TTHUNCeflSTHIKt 

MANIAC^WJ«lSlO^ ... .19.99 1S99 TIE HRFAK 

MAVB BEWOH TAPING 1799 i?99 TlMEiUfLOHS 

MiDWINTER . . 18 99 13 3i -IMEWORKS DTP . 

MIGHT AND MAGIC 2 19 9* T-OwER OP BABEL 

Mffll OFFICE PFtO COMM5 17 4B TREASURE TRAP 

MINI OFRCE FRO' oba=hii:- 17.49 TuflRiCAh .. 

MINI OFF PRQ SPF=AHSH%t-l |J 49 JLl"lM* 4 

WU5ICX 99.99 "JLTIMA 5 . . 

NEHi 7FAI AND 5TO«IV .... 12 99 UlvTOUCHABUES 

NIMMSPIHIT IBjM„1Ui VESUS • THE FI.V TRAP 

NIWA WARR:OHS '649.1299 VETTE ICORV6TTS] .... 

OUNIPLA^HOHSE RACING .15 49 VIKINO CHILO 

OPERATION THUNDERBOLT lijH 12.99 IWARHFAR 

PAPERBOy .. 1299. t299 WAVNE CiRETiKlf HOCKEV 

PERSONA!. NKJHTMAflE .. . -.*.«.. 18.99 WINriii .;LNtlJAVlrARE| ... 

PHANTASIES jSS! 1 17*9... IT 49 WDHLCI SOXING MANAGER 

PHOTON PAINT20 |i MEOl 4*99 WORLD CUP SOCCER. ITALIA 9012.49 

PlPEMANlA 15*9 1543 JtOUT 

PIRATES 1599. .1599 XENDMORPH . 

PLAVEF UANAGFR -'-.■ '243 ZOMBI 

POLICE QUEST 1 IS+EKRAr ;iB9...!a.9& TflflKl rINFOCC" 

POLIM QU55T 2 |Sl6flRA;i . . .21.93. ,*5.49 ZOflK TRILOOT fHFOCOU 



Am*. ST WHS 



16^9 
799 



12.39 

21 M 
1299 

.13<9 
19 49 



K iTTiCfc: 
.rSTWKKI 

kFTEtsum 

MDiJOQO 
MAOSTUf 

S*flOS1*J4 
KATIUUNCa 
LATTLE»( 
lATTLECtC! 
IATTUBbUK 
II A .' HOW 
U.3T0MDM 
U.ODCWtT> 
OHM ■-.. 
OUCEftW 
M .-. HUB 
IQAEWW 

AMHE5A\ 



43 4^ 

12.49 
12 99 
IS •■'-■ 

TJ4SI 



16 49 
15 n 

12*9 

1799 . 
15.99 . 

19.49 
18.99 . 
15.99.. 
15.99. 
IB 99 
12.99 . 



I! 49 
I549 
19.49. 
.1949 
3S9». 



■;--■ 

$.99 



15 99 
IS 99 
15.91 

1299 
12 99 
12 49 
1543 
I DIM 

mm 



INN) VITABIV. SOME OF THE ABOVf GAMfc S MAT NOT TET BS RELEASES AU. GAMES ARE DESP ' SOQH A3 

"HAT THERE IS A SURCHARGE OF 50P PER G*M« HW OM>EBS PLACED Br TELEPHONE 
Hswrvw anfl Oflloil 5*e«H* arc Irddinq nam»s of hUBr-MwrtflSM. LW. H*». onKm. 2 Soum Bloc*. The l*al(rHj;> 
aa*ftNdoe*wUi, Ham CM2r 9PG. Fta|jlM*ir«j i» Fwfmiil Nmnbsr Zv'-i ■ ' I VAT leg no 4?4 853251 



/SJW/ 




A MIGA Mega-Savers 



A 



AITFRFR BEAST .,.„ 7.4» 

ARCHIPCLAfiOS 6.9* 

AHKANOID ,.„,. .,. 10.4& 

AU6TERirT2(ljflrtlJEOFh 11.99 

9AAL 4.99 

HAlUBfIX 6.49 

BAlLTHOOilNFOCOMl .6.99 

BLACK CAULDHQN 1.9* 

BLACK LAMP 1.99 

HLDEO MQHElf „,.,,. „..JM 

BLDODWVCH JtM 

H'jnav gpir .,.„ ,„„ „,„ 9.44 

CARRltfi COMMAND T.M 

CMAIiPiLISASOFLFlCKJTBAH. Am 

CHESSMASTER 2O0a BJ9 

CHHQNCKJ-.JESTS , 9.*9 

L.-LOUD KINQDaitfS 7.« 

CONFLICT EUROPE t.«B 

CDHTTNEHTAL CIRCUS 11 .41 

COHRUPTXW IU SCItOLLS) .9,119 

CU "THROATS IIHFOCOM: 15.419 

(5HAKKHEN H.99 

2UNQLON MASTER |1 MEG} 9.99 

DYNAMITE DUX 7.49 

EDDIE E DWARDS SUPER SK I 4.99 

ELIMMATOn 1 : 2 AMX5AS ONL* I 4.49 

E1.ITE 9.99 

ETE DF HORUS 5.33 

F'6 FALCON 11.99 

Fi» FALCON MiSsidN DISK 7.99 

FAST BHEAK ITOUETOAU.} C,4» 

FISH! (I* SCFlOLLSl .9.99 

FOOTBALL MANAGER 5 . FKP . 1«.99 
FOOTBALL MANA'JLH WORLD UUP . ID.K 
FUN SCHOOL 3 J-6, 6-B OR St J.M 

guild Of THteves . n scrolls i .. .b.s» 

HARPDRIVIN- B.99 

WT DISKS VOLUME 2 9.44 

HOSTAGES , 7.49 

HTSfllS 5.99 

INDIANA JONES ACTION 1t« 

IK1 ERN AT IDN AL KARATE ♦ 7.49 

IT CAME FROM THE DE SEPT 'IMECI ...>ft99 

JINXTER I M SCROLLS'. 9 99 

V. ID GLOVE S T.4* 

KING OF CHICA-GC . 11.99 



KH1STAL 

KULT 

LANCELOT I LEVEL 9) . 

LASER SCHJAD 

LEATHER GODDESSES 

LEATHERNECKS 



. . 8.99 
, I.4» 

... 5,99 

J. 99 

9,99 

5-9 



LOMBARD RAC RALLY 10i49 

LDHDS OF THE RISING SUN 9.99 

MENACE 4.99 

IBCnOPHOSE SJPCCEH 9.49 

WLlEHMM 21 499 

NEVER MOW 549 

NEW ZEALAND SfOfif US 

NIGB MANSFLi F.r.RAHU Pfll)[ £99 

NUH 1 H AND SOUTH 10.49 

PACLANO S« 

PACMANIA _ i-49. 

PASSING SNOT ITEHNIS1 ».« 

PAWN 1M SCBOLLSI 9.99 

PHOTON PAINT ,.t A9 

PDWEH DRIFT 4.99 

ROCKET HANGER ,.*.6fl 

SHADOW OF THE BEAST *SHfHT ... 1(1.99 
SHOGUN l>NFOCOM; 9.90 

SIM CITf, 13.99 

SPEELWALL 5.49 

STAflCLICER .6.49 

STAHUL10EH2 11,49 

gUPtR WQNOFRBDT T.! 

swOrTj DFCOCAH 1M 

TEFNAClf 31JFFN,-5TTIIPP0KEFI) ...9.** 

THE PBESIDENT M MISSING 9.99 

THRFE STOOCFRl^lNFUAWAREl ...E,9d 

THUNBeflBinOS 1.99 

TIME* MA.RIIC | LEVEL 91 , T.W 

TRIAD VDC2 MENACL. BAAL. TeTAISi f.99 

TRIVIAL PUFTSUIT , .,*.** 

TURBO CUP M9 

TV SPORTS BASKETBALL 11.« 

TVSPOHTSFDOTBALL(U.S.A.) 11JJ9 

UMS - UNIVERSAL MILITARY 9JM . , .7*9 

VIRUS 6.93 

VOYAGER ,.,. 9*9 

WATEHLDO 1049 

WHO FRAMED ROGER PAB BIT 9.99 

XENON I MEGA BLAST 6.93 




Atari ST Mega-Savers 



6.99 



Amiga 512k Ram upgrade to 1 meg rtrt QQ 

(genuine item with clock) Wt */ *) 



AHLH51UHNER , , 8 49 

ALTERED REAEJT *.99 

ARCHIPELAGOS . .6.49 

AU5-TEHLIT2 [BATTLE OF| II .49 

BAAL .„„.,„ ,,,.5.99 

■ALLBTW ,. .. , 6.49 

BALLYHOO llNFOCOM I TVt 

BATMAN CAPFD CRUSADE H C 99 

BEtOND ZSWK ilNFOCOMl 4*9 

BLDOC MON£Y. „„ 7J9 

BLDOOWTCH 999 

BLfGOY 90* ,., B.99 

CARRIER COMMAND t.H 

DOCKET BAUCEFI ^ QQ CHAOS STRIKES BACK 9ii 

■nx-At I HAfliitH 3.33 C ma»f.:l>5A-,dfl FOOTBALL 499 

CHESSMASTER 1VX 749 

CHROHODUE5T 2 S.*> 

CiOuD KINGDOMS Ml 

CONFLICT EUROPE ».99 

'::.:hhjhi'^'iimSC-!i:j|.s: Mt 

CEJA VU 4.49 

DHAKKMEH 13.99 

DUNGEON MASTER 9.99 

t DUI L t UW4BDS 3LIPE R SKI .4.9* 

E LIM«WATQR 4.49 

ELITE 9-99 

EXOLON 3.99 

EYE 6F HDHLIS .5.99 

Fi* FA1KJ« ln.M 

F16 FALCON MISSION OtSX 7.94 

FBH! .;M SCROL L.S:. 9.99 

CARHIER COMUAHD 6 99 FOOTBALL MANAGER J -EXP. ... 109» 
j^nnitn uubkiwiu y, ?3 FO0 , TBALt MANAGER WDJH.D CUP 1 0.99 

FUN SCHOOL 2 2».«-»OR8* . 7« 

SATO IS'UBUAHINE SIMj 9.99 

gold hush: .-sierra; , T,*l 

QUILD OF THIEVES iMSCHOLLS;, ...9.99 

HARD DRjmH 9*4 

HIT CfitS.5 VOLUME ! B.49 

HOL L ntoao HIJINX ;i«fOCOM) „,M* 
HOSTAGES 7.49 

INGRID'S BACK ILEVEL 91 7,9* 

JEWELS OF DAHKWES5 ILEVEL 9| 6.49 

JINXTERiM SCROLLS} 1 <"- 

KIO GLOVES 7.49 

KNIGHT ORE I LEVEL 9) 5,49 

KULT 7.49 

L AHCF I OT ,'L E VIL 9) 8.99 

LEGEND OF THE SWORD 5.99 

LEISURE SUITtARRY 3 iSiERHAi 11.49 
LOMBARD FtAC RALLY ... 19.49 




.trsd 





a 

i-TVPE 4.99 



3PEEDBAI 



l 



LURKING MOHPOFI IINFOCOMI ,. -7.4( 

MENACE . «JM 

HKKEV MOUSE 599 

MiLLENWM 11 *JM 

NEVERMIND 6-49 

NIGEL MANSELL S GRAND PRIK 5 99 

NORTH AND SOUTH 10 41 

C40S ,„ «96 

P4T UHUNDCBBClLT 1149 

PACLANC , »J>9 

PACMANIA J4B 

PANDORA 149 

PASSING SHOT | TENNIS) 849 

PAWHMM SCROLLS! 9.99 

ROWER DfllFT *99 

PURPLE SATURN DAV ,., 743 

R-TTTPE ..499 

ROCKET RANGER £.99 

SOI IACT1VISJQNS 7.99 

5EASTALKLR (IM*OCOMl , 3*9 

3HA4JOWGATE "9 

SILICON DREAMS .'LEVEL V, ■ ■■ - 149 

SmCfTY 1S99 

S4t¥CHA*E , S.» 

SORCERER IIHFOCOMI 

SFEEDBALL .7.44 

S^LBRFAKFH.INFOCOMl .Mil 

ST ADVENTURC CPCATOR . ,.15*5 

S-TARRAV 8.« 

STARCROBSimFOCOUh . .13.B* 

S.TAFSG4.IOEH 9.4* ' 

STARGLIDER2 5.49 

STATIOHFALL UNFOCDM) 7.99 

SUPER HAN<S ON 7.9S I 

TEENAGE 04JEEH (STRIP POKEft) ...4.49 

TETRIS . .•*« 

U'UHDERBifiD-; 2 49 

TIME A HAGHK. ILEVEL 9;. . H9 I 

TIME BANDIT. .. , 549 

TFHNITY I1NFOCOMI . .999 

TRIVIAL PUHS4JIT 9.43 

TUHBOCUP|¥flTHCAHl 549 

TV SPORTS FOOTBALL iU-3,A.| . .19.43 
UMS - UNIVERSAL MILllARV SIM 7 n 
UNINVITED ■ 4.49 

YOVAGER 549 

WAFERLOO 9.49 

WHIRLHUO 3.19 I 

XENON 2, MEG.A6LAST . E.99 L 

ZORK i ilNFOCOU) 8.» LLENILW, 

2DRK. 1 (INf OCOM'i . -9.91 





tion. 
IfS 



1 Games sent individually wrapped by first class post 
I we send written confirmation of order (receipt) 
1 In Ihe event of delay, refunds on request 
• No commitment, no obligation to buy 
The best games at the best prices 

|f PC & Compatible Software 



join f 



SI 57 
I 



H i 




~ *U*T utfiAKJAVGA 
< : i 
-.'. !-r,A 
M0^E3* 

■HSSCGAESA 

■ttWSrJiiClSAF-* 

SlUftHOK 

EM . 

'50 



1999 

M H 

1999 
15.99 
BUS 
7 99 
174B 

i3*e 

1749 

!?.« 
r S99 

■■e js 

1649 
£' J"* 
13 49 



H «SC.SZE 
t».n 



HI 49 
...7.99 
.17 49 
13.49 
£3.49 
17 43 
17 44 

IB 4* 
IE 49 



5J3 35 

12 M 

W.B9 

1599 
1 7 99 

19 99 

.ia« , 

•9 54 

10.43 
.24.41 
IB 13 



1959 

Saw* [ 

... 21 >5 

:i«STEfl .. .... ,aS 

IDEFtflflOFBaME 17 49 

-DFUBVIhOSftCQH 19.99 

. LA EG* I ,' 99 

~S*!1MCGa.v.-iA 

BT! 

EKlilHFOCCM: 

[BBIAN 

.SBE3UEE- 
Ml... 



12 99 
19.43 



. 1958 

21.99 
IBM 
174* 
It S| 
17.99 
ISH 
29.99 
ID 45 



11.9! 
1799 

'1!H 
1B.99 
19 99 
»,47 
. 1644 
..MAI 

.14.49 

19.99 
1539 

19A9 
16*9 
2049 
499 . 



■■ It 

is iu 



1299 
13 45 



13.99 

IS. 99 



CSGSSX 

MMQHT9 

EGA 

* C*ur . 



i*AKSA 

• i'QA . 

r«Cfl ETAOEffl 

I L •.;.'. 
— MASTER 



77 i» ..if.! 






HWGA 



IS 4* 
- 1599 

"149 
11.49 

27.* 
14 » . 

£1.49 . 

II 41 

N M 
■MS 

..IE.49 
.14.49 
.29.99 

±4.99 . 
2249 



-ft 49 

•2799 
■14.99 
.31 49 
IE 49 



■ M 

24 93 



__H6lK RJWE1 
«HW0T ASTERS 
HRKE EAGLE J 

" iTFLOTCFL* 

■ENinjofi 

IWU FORUbU • OiA-EQA 
<T»"-'.EiSTRJLitH 
I ^HWEST EUt»5E 

... 

iiiHB' 

^-ANtTECGA-l* 



S« imri 



1999 

.2*49 

. 1E4J 

16.49 

. .?' 45 



31 M 

13*5 



.1. ;r. 

.1899 
. <S99 

.24.49 

"u'.ia 

21 s9 






>E 49 
.12.99 



FLN SCHOOL 2 (B-ai CGA/EGA 

Fl.N SCHOOL a ib+i OTiAEGA 

GALD- 

QALDflEOOTS DOMAIN YfiA 

00 PJ.TEF1 PROFESSIONAL 

(ORIENTAL CHI 

OUWQAT 

GUNS AND §V1 

6UNSHIP MCSAE5A 

HAHpORIillf, 

hahpcqn cga«6a 

vach iu.s football:. 

-UE-5TI*CliA=rjtv(V 

HkJjFAfiCGA.'EGAf$Srj 

WTCW HIKEfiS GUIDE 

HOOR*yF(»|f|ENRlElrA 

HOTl_E£aaC*<QF GAMES 

U'CGA'EGAV<3A 

*JDI*N* J0H=5 ACTION . IB 49 

n«W«ja*5 4WENTUFUE 2049 21149 

iwn;>n*pa.iS5o:Q0AfGAVQA E»a» lsgg 

J*CKNICKLAUS<5QLFCGA£GA iSSH) 1599 

^CKNICKLAUSWtFMTAt B-4B 949 

•OCX OFF |, tll 

KIKCECUeST MS3 

MtGAEOA/VQA . . 23 4.4 2J 49 

IWtQSquHTtklCCAEO^VGA 22 4S a^a 

K*LA!K . ifiin 15 Hi 

«NBMTS<IFtEGENDL-(i*.Fr,* '6 43 1B49 

EJBLnCRJ -.*"'» ■ 

l*«3*EG*vn.4. lflw , 6as 
LFISURESUir LARRYJ 

M.n(J*.F;GAf'flS> is 49 »4S 
LtlSIJHESlJITLAflFlTJ 

W'tOA.iEG^v'GA . 27 « >J M 

LUX ATTACK: OKPFFH ssas Mft4 

LiFEAMpoEATWCGAvew ,..ia» 'l 5 ' M 

LlMtfBPipCt. . . r9.49 

LOOM UCfVlEGAVCiA 23 99 ?1 « 

U'TWaRSQAIHIIflfnnsgp,-, j, JB j, 4 j 

» I T.AHK PkATOON CfiAfiQAy-VBH 25 49 » 49 

WAHmATEFi 3w rB4n£aScQ. 

U CG* EG AIh-^IA »ia ra jj 

MAHIAC MAWSl^.' i ?+ 9 
MAVS BEAOSM T F4C HE r - 

IfPIMOOGAEOA 19,49 

UbCHWAflR|c«cajiKiA,yO 19 4» 

MffWWTEFI 22 49 

OftlWPUW BASKETBALL ' 15 99 

0*4»J^A-*HORStftAC«a 15 H 
PAPEHBXJ-v no.*, EGA 

PEHSO>«L NC!F.-rM*flE HLM 

PlPE*4AHH l5B 

polcsouest 1 ucgmgav3a 16 99 
police quest ? m-cca^gavga 19 99 

PCOL OF RAblAHCE |SS|| 
LfiAcCJ .. . 
POPULOUS CGAfc 7, A'.. 
PaPULOUSPROMlSEP LA-JL-L- 
POHEHDROM •.•:,4i--i ic gi 

P»fl.F«OAD TVCOCN 22 49 

HAPCriM lg gg 

PEDuGHTWCiSSrctiA-Ea* 19^ 
BEQ iTgfiM P3SPO CfiAEOA'VBA a4S 
RICK E!AI«>FBC*jS COACQA rA.49 
RISK CiA-trj i j jg 

ROBOCOP C55A F 13,99 

1AFGON3t+HES5 IB ij 



ia.49 

1941 



IE99 
.1 9.99 

IB 49 
17 eg 

ia n 

2'ii9 

■'-"- 

IE.49 



sc*pfgHosn"iuEvti 91 

sl:habble dc Line an 19.49 

SHERMAN U4 CCAEtiA I i i, 

aLEMrssRvicFacajil.teA.'gBJk 2449 a a 

SlMCUVtEFlFlAJNEt 

CO**!*-. g« ,...*» 

SORCER1AN l*i;G*EG*.VGA 27 » JT9* 

sface ouce? i nMjaAsa^vfi* i«w *« 
spade CMIif : m<:nAEGA,vin 194a rgjg 
£**C€0UEST3U'C(JA.F«J*.VGA ZHL49 224B 

SPACE POGUE cflAJEJSA 1799 179* 
SUFI TTIEK 5 iMfclOSCAPS!. 

EGA^m* ■ J5 .. 17*9 

STAfiBMM ... ID 99 

ST.AAFLIGHT2CGI.EGA-TOA iiS9 1E9S 
STUNT Cm RACER OSA.E6A.WJ 1f H -645 

SUSfECTfWFOCOMl fw 

SWOMW THE SAMURAI 

CQAi'EGAVaA !»4s ,449 

TANGLED TALES COAEGA iS4» 1149 

THEME PARK IUVSTERV -f.49 16i* 

THLMDERSTRIKF '599 ic« 

TIMES Of LOM 1 6 4.^ 

TRACLMI :ia3 19W 

7RINITV .'INFOCaUli 1 7 13 

TuflF KPORT-S,STn*TE(3¥| 1 5 39 M96 I 

"If SPOGI 5 FOOIBIALL 

rtJS «SQTaALUEGA,VS.A 1S» 19 99 

ULHM.4CGAE*3A ^09 

ULTIMA. iCG A FCiA . .17 » 17*9 

III TIUA 6 M.-CGMGA'VGA 1149 E 1 49 

.II TIMA THtflev (1 2 AND Si 

lCe«.tGA| ... IB.49 

JWbitlV4.WAnCH5iH:i:QA.EGA 104* 

UUS VIETNAM &SK t6A.¥QA 1* +9 

I'OrAeEflCCAKlA. .. , 1J49 'Kg 

WAR IN MIDDLE EARTH K5AE0A l(t49 
WAt'lt GHETZKYhQCKE/ 

CGA'EGAV-.A ijje 

WISMBfllWKR .INFOCDWi ■.ij* 

WQUPACK Q3A.'EGA.'VGA . ,p 44 ii 99 I 

WOflOmZARtlJ . IB4S 11.49 

WOflLOATlAS 33 M JIM 
WORLEfCUPSOCCEH-rTALlABQ 15 w -jw 
YES CHANCELLOR' 

..ECONOMY S(Ul CftAf OA 1349 

**WI 1*96 . 1E.W 

ZGflK!iKFCCON. 1*49 

ZOHK 3 HNF0T< 1*49 



ORJOIW EUROPES BIGGEST ADVENTURE CLUB 



OFFICII SECRETS 



FOR ADVENTURES & ROLE PLAYING & NT 



Alf the benefrts of Specias Reserve plus: 
Conftifential. Our 32 page bi-monthly magazine is BSEsnliai 
reading tor those interestfld in adventures or tola playing garnes. 
Written by experts, ConftdBntiat has cowed everything Irom How lo 
Host a t/liimer lo Which. F16 Fligh! Simulator'' Our agents, led by 
the Master Spy known as "Tha Boss Upstairs", seek oui ine 
, secretEi of RPG's, FRP's. MUG'S, PBM's, Leisure Suit Larry, 
The Russians. Elvira and moce 

■ Mjrtfi. Written by Magnetic Scrolls, authors of The Pawn 

exclusively tor members of Official Secrets. Myth is a small 

adventure set 

in Ancient Greece. In 

it you'll meet The 

Ferryman, eheal Dealh 

and lace Ihe nine- 

headeo" Hydra. Myth 

includes the famous 

Magnenc Scrolls parser 

and graphics and is 

included in the price of 

membership. 

Amiga Formal said: 

"An F>*celH3n1 adventure... 

winy, conning and just plain good fun' If you fikad Fjgh' you'll probably 

like this, because they're very similar in style: yog mav even preiei 

Myiti.H's that good I" 

Myth Ratings: Crash 01%, CU 90%, Amiga Format 87%, TGM a5% 

■ Sim City Qr&rakkhen rrp £9.99. Choose one free with membership 

OfDrahkhen, ST Action said: "Drakkhen really impressed me. For 
me, the game was a subtle cross between my all- 
time favourite, Dungeon Master, and the SSI 
fantasy role-playing games. The graphics are 
superb.... Overall, Drakkhen is an excellent FtPG. 
one that will take quite some lime to beat" and 
Zero said: "Absolutely brilliant", 
Of Sim Qty. ACE said "Sim 
Cfiy is a politician's - or a 
gamesplayer's ■ dream... 
comparisons spring 

immediately lo mind wilh 

Populous ., but Sim City seems 10 have much 
more depth...." and C&VG said: "Sim Cily is 
utterfy fah" 

■ Hatp-Line, Manned weekdays until 8pm and 
Sundays - with solutions to mos! adventures 

Annual Membership to Official Secrets 
With 6 issues of Confidential, Myth, f\-m *% a 
Drakkhen or Sim City, Help-Line And J / UU 
membership of Special Reserve, fc # ■ v W 






A 



...7*9 
E« 
5.99 

...cat 
, .«.49 

10.49 
...S.M. 
..11.4S 
.. ..^, qv 



SALES LINE 0279 600204. 



PEBBALL 5.99 




I BM Mega^Savers 



& 



DISK 



APACHE STSIKE CGA-E6A ,.fcM 
ARCMlPttAGOS CCA. EI5A T9§ 

AUSTEflUTZ (BArrig of; i = 49 

BAA GAMCS .... fM 

BORDER ZONE riNF0CO«| ...S.H 
FUflEAUCRACV iWlfOcqui . 8 45 
CLOAJtmihlCkDOUIS . 9 49 

COWFI.ICT ELrFlG^E CGA EGA E 49 

CONFLKT M ¥IETHAJ* 7 4J 

COHRHPTlQM <u SCROLL?) tBM 
DE r ENDE R OF THE CRO m) i 99 
DOtil'T GO ALONE .. 7 49 

BHAKKHEHCGAEGA 1J99, 

EBWEEOWAROS SUPER SKI 499 
ELITE W.-CGA, EGA 5 99 

Ere of uorus csaega e.99 

Fl^FALCOrtCQA 11 fl 

F 16 FALCON EGM (7. M 

FHWill-SCflOlLSl , 10*9 

FOOTBALL MAHAOIr; . 

E K PAN3JON CG A.-EO*. VG* . .. |Q.» 

FOOTBALL MANAGER 

WORLD CUP EDIT1C* ... , 1D99 

FUN SCHOOL! 12-81 CSAEG* tt 49 

f UN SCHOOL 2 |6J1 CGA EGA 

*UN SCHOOL 2 jBj ^ CO A EG A 

■riAMESWlNTEFIEOmOh ... 

GOLD RVSHI lACGAEfiAVG* 

GUILD OF THIEVES [Oh 

HAKDBALL2 5 9S 

MELLCATACE, 5W 

H05TAGES-CGA , ,. S.JB 

JET FIGHTER OGAEIS A VGA IT 99 
JlNJtrFRi;«SC»»LLS| lfl-.l» 

kartimgghahqprix e. w 

KING OF Chicago CGA ESA *.» 
K MIGHT ORC .LEVEL 9) . en 



.1 Dj49 



..7.» 
15.49 
.fi.99 



.9.49 
,.6.4» 

7 49 

19.» 



5,25 3.5 k«stal „ 

KULTCGA „ 

LANCELOT CGA CGA ,.»48 

LOUflAHB RAC RALi,T . , . 1099 
LURKING HOHROft ,.,, ,. 9 39 

MENACE EG*.. 7.4J 

MIClHOKflOSE SOCCER 
MCGAtftAVGA .,..8,99 

MIL L FNIUP4 2.2 CO A J.49 

HKWTHI. SOUTH COAEGA m 4a 

P*WN (HSCfiOLLS) I0.9S 

PLAMETFALL HHPOCOil) ., 999 
PUHPLE SATURN OArCCAfGA 9.4* 
ROCKET RAHGEfi CGA EGA.. .7.99 

SENTINEL C0A EGAVGA 9 95 

SHERLOCK (MFOCOyi .. 9 9B 

H.S9 Sly QFf CGAYEGA 1399 

.«.« SJNHAOlClNEMAWAREl C99 

11.44 SOLO FLIGHT |FL«GHTSIU|...„.„ 

17.99 SPEEDflALL POAEGA 5H 

10.W SPUFIHF ACE ,.„ • 99 

STAftHAT , 7M 

turn starglidch cga ega b » 

STMKE F0«CE HAFtflfEB E.99 

T9.99 TEENAGE QUEEN 

(STRIP FOKEFT) H.Q5AEGA ...9.49 

., TETFDS CGA'EGA J,a* 

THBW COtlBlEH. t,*9 

THBEE STOOOES 

ICINEHAWARIE;. CGA'EQA 
THUNPER CHOPPEP 345 

TBIE i MAGiK fLEVEL 9) T0.4S , 

TOMAHAWK cr.t, EGA $43 

UUS . UNIVERSAL MILITARY 

SIMULATOR CGA EGA.,,., 749 

VeTTE (CORVETTE;' EGA VGA 14.» 

WATERLOO CCA EGA 19 49 

XENON 2, MEQABLAST 745 

ZOfl*. 1 UNFOCOM) 9,99 



10 49 I 
..8. 49 I 



19 99 
. 7.49 
..i.W 

: I H 

10.89 

E4»l 
7 99 



1399 
-, :U 
■■•- 



9.4 » 

a 49 

B49 
*.99 



fl.99 
<0.99 
.6.99 

..B.49 

1D99 



-949 
7.49 



N99 

iD.*a 1 

■ :■■ 



... .1.J3 

3.49 

.....S.9S LtENIUM J.J R 49 

,„*w 



DynBmics IBM Garrws Card with twin «-pln joystick ports 21 .99 

Dynamics Competition Pro 9-pin joystick (clear base) „, 13 gg 

Quickshol IBM Games Card wilh twin 15-pln joystick ports 15 » 
QLiickshOl f 23 IBM 15-pln Joystick 1399 



Sony 3.5" 

DS DD Disks 
U&p each 

TDK 5.25" 

pack of ten 
48 tpl6A9 

96tpi8,99 

Monitor Stand 
Amiga or ST 

19.99 

StarLCW 
NLQ Printer 

169.99 

Cumana 
Drives 




Post Code 
Computer 



Tel, 



*S 257*3.57 
'3,07'TAPE 



Special Reserve or Official Secrets 
P.O. Box 647, Harlow, CM21 9PH 



EjcsLing membar e please 
enter your Membership Mo. 

Special Reserve £5 UK. £6 EEC, E7 World or 

Official Secrets £27.99 UK, £35 EEC, £36 World 



with Drakkhen I 
and Myth I 



with 31m City I 1 

and Myth I 1 



DPS 2 



PLEASE ENTER MEMBERSHIP FEE 



Item 



hem 



Hem 



Sallwar* Pjic» ndm* UK ortEC Posiago. 

Ww W snlimn vrtt&s. pieau add £1 .69 pet i|»m. 

For ncui-&ariwaj« hums s«fi asjSfiliduor tlxik 

**s ploaw a*t 1 D% EEC nr S!i^, WwH fci Cii.iag« 

I OvbIjhus mrfcrr. mj9l be paid fay tr«*t cart. 



1 
■ 










— 1 — 








■ 

1 


; Credit card expiry date 

-CHEQUETPOSTAL ORDER:* 




ADCES 


S "\ 


IS/ 


1 





ScC^^^v 





REGULARS 



BOOT UP! 7 

Crumbs, it's the section crammed with 
craftiness, connivance, conspiracy and 
collusion — well, news and previews 
actually. Eddy, steady, go! 

YING YANGS 

AND YUMMY YENS 76 




Shintaro, the biggest yOunksr this side 
of Yokohama and that side of Yamaha, 
loses his yo-yo and gets his yens and 
yuan* in a muddle as he reports from 
Japan on the latest console develop- 
ments. 



.67 



FEATURES 



BORED OF 

THE BOARD 

Board games are beautiful — especially 
when played on computer. Sean Kelly 
monopolises the pages. 

POWER UP ...-20 

The Universal Energteer promises to 
revolutionise game playing. Not only is 
it an alternative computer and console 
controller, but It also doubles as an 
arcade game controller 



VIDEO KILLED 

THE AUDIO PHONE ....23 

With videophones destined to become 
the rage of the Nineties, Mel Croueher 
considers the implications and wonders 
what Mary Whitehouse will make of 
0898 tetlyphone lines. Are you brave 
enough to answer? 



FLIGHT FEVER...... 70 

Super fly guy Paul Rigby longs for the 
perfect flight simulator, but reckons he 
can make do with Falcon 3, Battiehawks 
and Flight Simulator*. 



I 



RESOLUTION 101 ....33 

Stunning 3-D action from Millenium 
breaks out on the ST and Amiga 





VENTURE HERE..........78 

The Balance of the Planet Is in leader of 
the wot 'pack's hands (Paul Rig by). Will 
he Escape From Heft or is Nuclear War 
Inevitable? 



GAME SPECIALS 



SINK OR SWIM ....14 

Bullfrog are making waves with their lat- 
est arcade action game. Robin Candy 
swapped his CD collection tor a canoe 
in order to preview Flood. 



DREDD LOOKS .....16 

I am the Law! Read this now, perp, or 
pay the price. Law breakers are doomed 
as Richard Eddy discovered when he 
confronted Virgin on their forthcoming 
release. Judge Dredd. 







an 

iiiii 

'<* «■£ & £■» <fc 



INTERACTION 



COIN-OP COMP...........18 

Yes! You have the chance of winning a 
fabulous, full-size Rolling Thunder or 
Halls of Kairos coin-op, courtesy of US 
Gold. Don't delay, apply today by send- 
ing in the card attached to TGMs cover 



KRYNN UP 

FOR uRAdSh •••• a£ 

Champions of Krynn was reviewed, 
praised, adorned with Golden Scrolls 
and placed on a pedestal last month. 
And this month there are 24 copies to 
win. 



LETTUCE.... ...88 

Allotment lover Richard Eddy leafs 
through your green and tender text. 
Good old Ernest K Periwinkle is right 
behind with some great gardening tips 
and, of course, the lettuce of the month. 



SHELL SHOCK!. ..28 

The mutant ninja heroes in a half- 
sheM are coming your way. Look 
out for Shell Shock the shredder 
and Mush the mouser. The city's 
being cleaned, and you 
might end up as a 
spec In a rub- 
bish lip 








p^ 



IFL 



• It 



D 



i4i 







braved the elements in Populous, TGM takes the 
swims to development house Bullfrog to 
odisjairing 



«« 







-\ 



CRAZY COIN-OP GIVEAWAY... 18 

Rolling Thunder and Halls of Kairos arcade 
machines must be won 



16-BIT 
AMIGA 

Blue Angels 

Colorado.,, 

Defenders of the Earth,.., 

Dynasty Wars 

Fire and Brimstone , 

Ghosts V Goblins 

Heavy Melal 

International 3D Tennis,, 

Italy 1990 , m 

I vanhoe. 

Midnight Resistance 

Midwinter ., 

Photon Storm 

Resolution 10} , 

Robot Monsters , , 

Roto* 

The Theme Park Mystery . 

Time Soldier ,,„, 

Tie Break , 

Worid Cup Soccer 

ATARI ST 

Cartoon Capers 

Cyberusll ,., , m 

ha mm artist 

Italy 1990...., 

Fi9 Stealth Fighter 

Oriental Games,..,, .„„ 

Photon Storm....,, 

Resolution 101 

Rotox 

Th* Kristal ,, 

The Theme Park Mystery,,, 

PC 

Powerboat USA 

Thundetstrrkc 



8-BIT 
AMSTRAD CPC 

Liverpool „„.. 

The Cycles , , 

""COMMODORE 64 

"•tenders of the Earth 

JieHarrJ ....„, ...,„ 

Dynasty Wars „ 

International 3-D Tennis 

Powerboat USA 

World Cup Soccer .., 

SPECTRUM 

Bomber JL. 

Carrier Command,,... , 

Cyberball.,. 

Defenders of the Earth 

Dynasty Wars 

Kenny Daglish Soccer Match. 

Manchester United , 

The Cycles , . 

WorJd Cup Soccer 

CONSOLES 
NINTENDO 

Simons Guesl ... 
Skale or Oif" 
Sotomon'l I 
Teenage Mut 
Zeidn II 

SEGA 

Basketball Nightmar 

Battle Out Run ....,..„. 

Slap Shot _J, 

World Games 



ro. Turtles 



CHIMEDES 

r United 



BLISTERING PACE -1 
PIXEL PERFECT 
PASSING - SUPERB 
TACTICAL GAME 
PLAY 

KICK OFF 2 greatly enhances 
the game play of KICK OFF, 
winner of THE GAME OFTHE 
YEAR award in U.K. and 
similar awards right across 
Europe, A host of new features 
have been added to the ones 
that enthralled the players the 
world over. 

Full size multi directional 
scrolling pitch with the players, 
markings etc. in correct 
proportion. 

1 to 4 players ( Amiga & ST only) 
option. 

2 players TEAM option against the 
computer or 2 other players. 
Hundreds of players, each with a 
unique combination of attributes 
(Stamina-Pace etc) and skills 
(Passing, Shooting and Tackling etc .) 
Instinctive Kick Off joystick controls to dribble, pass, 
shoot, head or chip a ball and do sliding tackles or 
scissor kicks. 

After Touch controls to bend or dip the ball. 

Set Piece Free kicks including dummies to chip 

the ball or bend the ball round a defensive wall. 

9 types of corner kicks with full control of shot 

power. Long and short Throw In. 

Team selection from a squad of 1 6 with substitution 

and choice of tactics 

League and Cup competitions with extra time, 

injury time and sudden death penalty shoot out. 

Facility to view, edit and save the action replays 

and create Golden Shots disc. 

AMIGA & ST £19.95 

IBM (AT & XT Turbo - CGA. EGA & VGA) £24.95 
CBM 64 - SPECTRUM - AMSTRAD £9.95/£l4.95 
SAM COUPE - £10.99/£14.99 



^Cv 



*J 



/ 



Kit design - 6 styles and 32 colours. (Amiga & STonlj 

Facility to load Player Manager teams for a single 

game or league game. 

Load your own designed Tactics from Player Manager. 

Red & Yellow cards, 1 6 different referees, Injury time 

and host of features to create the atmosphere for a 

game which is a real fun to play. 

Special Events provision to load Data Discs or 

Cassettes for events like World Cup, European 

Cup etc.. 

Restricted features on IBM and 8 1»1 machines 



hh 



AWQASCPEENSHQT-$ 



ANCO SOFTWARE, UNIT 10. BURNHAM TRADING ESTATE. LAWSON HO AD. DARTFQFC. KENT 
TELEPHONE No 0322 9»t3*G$lfi FAX No: 0322 90422 



//MEM 



-UP 




THE CORPORATE IMAGE 



Previously a software development house, Core 
Design enter the cut-throat world of software 
publishing in July with the release of Corporation, 
their first game under the Core software label. 
TGM checked out their credentials 




■ You II iind more useful item* In Corporation than an the conveyor bell ol the 
Ggneraiian Game! Five guns, three haiieries. pnwex plug, power part disrupter 
sneei twoorenadHs, bomb, lartfpiei. holograms. Seafiman, jmartcard com pats 
suns, iwd masts, gaggles, dispenser, load , , i D cuddly toy jaw!). 

become worried thai the 
resources available to UCC 
could be used to genetically 
create the ultimate killing 
machine. Top international 
espionage company. Zodiac, 
are called m lo infiltrate UCC's 
HQ and bring back an embryo 
from their genetic experiments. 
As a top Zodiac secret agent, 
you step forward to help the 
government, 
So there you are, at the 



You may rot have realised it, 
but you've probably played a 
Core Design game before, Its 
programming team has 
created tmpossamoie, Axet's 
Magic Hammer, Switchblade , 
Action Fighter, Dynamite Dux 
and the game that made them 
great: Rick Dangerous. But 
now it's time for something 
much deeper as Core Design 
fast forward into a science- 
fiction future, the setting tor 
their latest game, Corporation. 

First, the plot (and there's a 
closet SF novelist in Core 
Design somewhere), which 
goes something like this,,. 

Universal Cybernetics 
Corporation (UCC) have 
become the most powerful 
industrial force by creating a 
series of incredibly successful 
robots that took and act like 
humans, They have also taken 
over a wide range of 
companies during their 
progress, In the year 2030 you 
can, in fact, fit out your whole 
house to run on UCC 
products. 

But such dominance has 
created suspicion in 
government circles, who have 



entrance to UCC's heavily- 
guarded factory. The building 
is littered with hi-tech, light- 
sensitive alarms and video 
cameras. Human, robot and 
alien life forms patrol the 
corridors. Take a step and the 
filled, 3-D scenery moves past 

you. 

Your initial objective is to 
locale the generator and fuse 
boxes. Once there, damaging 
the generator and disabling 
the alarm system will alert 
security droids who come and 
begin repairs, leaving your 
path relatively free to carry out 
your real mission: to locate the 
embryo. 

Of course, by taking out the 
fuse box you knock out the 
lights. Just as well you've go! 
thermal image and infra-red 
cameras, along with a decent 
map of the factory. Deeper in 
your bag you'll find a gas 
mask, medical kit, welding 
unit, armour, explosives, 
disguise kit and repair kit. Oh, 
there's five hand guns in there 
too, but you're not that kind of 
person, are you? 

There's no doubting the 
challenge of Corporation. The 
whole structure is rigged up 
with video cameras, so you'll 
need to be on your guard at all 
times. Challenges you'll 
encounter include video 
cameras, pressure sensors, 
trip beams and hologram 
projectors which throw up fake 
images of guards. Falling for 
any of the traps activates the 




internal defence system — 
doors automatically lock 
behind and in front of you and 
an invisible gas is pumped into 
the room rendering you 
unconscious. 

Reckon you could cope with 
anything Core Design's SF 
nightmare throws at you? Find 
out in July when Corporation 
gets an airing on ST and 
Amiga, with a PC version 
following in September. 




■ When litt lis als fail, use lite thermal 
image camera — here's a enemy robot 
Viewed Ihraugh Ihe fens. 




• 



The Sales Curve are well known in the software 
'industry 1 for producing some of the best coin-op 
conversions around. However, their public image 
has failed to gain such stature. Previously, 
companies like Virgin Mastertronic have handled 
advertising and distribution for them, and have 
thus stolen some of their thunder. But new, with 
the launch of their Storm label, The Sales Curve 
are hoping to take more of the credit for their 
releases 



Mention The Sales Curve to 'yer 
average computer owner' and 
you'd probably be met with a 
blank face soon after followed 
by some comment about not 
getting that tar in Business 
Studies yet". However, any 
mention of Ninja Warriors or 
Silkworm and the response may 
be more positive. Silkworm, in a 
single stroke, convinced 3-bit 
owners that 16-bit arcade 
conversions could, after all the 
derisory comments in computer 
magazines, be attractive and 
immensely playable. The Sates 
Curve quickly followed up their 
success with Ninja Warriors; 
similarly impressing all who'd 
played the arcade machine. 
Being distributed by Virgin 
Mastertronic had its advantages 
— less hassle for a start but 
it also meant the The Sales 
Curve's hits may be attributed 
to Virgin instead of iheir 
originators. Most software 
companies would be happy to 
take the royalties and avoid the 
fame — not these guys, though 
And that's why The Sales Curve 
have set up Storm: a new label 
which they hope will heighten 
their profile and increase puhlic 
awareness. 

Dan Marchant {The Sales 
Curves Product Manager): 
Until now we've been sorting 
out the licences tor our games, 
organising the programming 
and visiting the magazines, 
while another software house 
handled the advertising, 
duplication and distribution. We 
knew thai we could do those 
things too, so we thought why 
not go it alone and get all the 
credit tor out work 

Storm will have a strong 
image with distinctive 
packaging. Too many software 
houses package each product 
totally differently from the 
previous one. If you're m a 
computer store you can't tell at 
a glance if a game is by your 
favourite software house. 
Psygnosis have a particular 



package style which makes 
their games stand out on the 
shelves. Our packaging should 
have a similar effect " 

The Nineties will see The 
Sales Curve branching out into 
console development. They've 
already secured a deal with 
Nintendo which allows them tD 
develop for the Famicom and 
the Game Boy. While they re 
also negotiating with Nintendo 
for a publishing deal whereby 
they can program and distribute 
they're own games (being 
allowed to develop tor the 
Nintendo is exclusive but being 
allowed 10 market and distribute 
games is very rare). The Sales 
Curve are also looking at the 
possibilities of writing games for 
the Lynx and Sega syslems. 

To kick oft the new label 
Storm have secured a major 
deal with arcade manufacturers 
Jaleco which gives them the 
rights to convert several Of 
today's most popular games. 
First off is a conversion of Saint 
Dragon due in September. 



■J 












■■■1 


j 






- , - - 




' 


■^1 1 




1 -p 




c 



p 



Storm's first non shoot -'em -up 
release is another Jaleco 
licence. Rod land is clearly 
aimed at fans of cute' games 
like Rainbow Islands and Kid 
Gloves Taking control of one of 
two fairies with pointy ears, 
magic wands and magic shoes 
it's your lask to move around 
the platforms collecting flowers 
and killing other nauseatmgly 
cute creatures 

Despile Iheir culeness these 
fairies are fatty vicious, They 
use their magic wands to skin 
the baddies who they then pick 



up and kill by bashing them 

repeatedly against ihe floor 
Once dead the baddies may 
leave behind bonus tokens, 
bullets or bombs which can be 

used to devastating effect on 
other nasties. 

In the best tradition of cutesy 
games you are faced with a 
bigger and angrier baddie at the 
end of each level: a giant 
elephant on a trapeze appears 
on one level You'll have to wait 
tilMhe early part 1991 for this 



STGM Jjly1990 



■i 



mm 



A 



A 




i 



Storms third licence from 
Jateco is also set for an ear ly 
1991 release Right from the 
start Big Run places you in the 
heat of things on the dust tracks 
of Tunis it makes Out Run 
look like a Sunday afternoon 
drive. 

Steering your super-tough 
rally car you've got to complete 
the toughest six stages of the 
Paris- Dakar ratty in record time. 
Unlike other race games where 
oven a sfight knock can be fatal, 
your car has been built to last 
However, every collision slows 
you down and there's a 
challenging time to beat. Still. 
sometimes you just have to 





hJ 



'» ■ "' ■ ■ ■ ' ■ ' 



shove 'em out the way. right! 

(CRASH'S Mick 'One Way 
Street' Roberts should feel right 
at home — Ed.) 




i ■ 






I. i.tfitmng quick reactions are 
dad in Storm's second 
Be. Of their four initial 

releases RWiv ic stnn»v rt .,i,. 



original product SWlVis billed 

as an 'original verti cat shi 
em-up to beat all shoot-em- 

ups," 

Controlling either jeep or a 
helicopter {shades of 

O.ll r.-. . .... 



your way through hotties Of 



nues, including mutt-parl 
ters,aup< and 

slmnge bud like craft 

Again Random Access are 
handling the coding. Due to the 

of the game on B 
and Amiga they've created a 
special disk loading system 



■U*tiLll»>"*: . i> I 



sprites whfte Ihe name is 
playing This gets rid of the 
annoying wad for the next leva! 
to load in after MKng the big 
nast) 
SHflVshouk:. !S ed 






see a full review soon. 



SAINT DRAGON 



Despite its name, the arcade 
machine has no appearance of 
a fair wench in the clutches of 
an evil dragon Moreover, me 
eponymous dragon isn l even 
eviif Turning tradition on its 
head, you have to rescue the 
dragon ? 

.■t in outer space (no 
1ned1ev.1l huts or heavy armoui 
as you'd expecl). you pitot a 
heavy duty space fighter built m 
the form of a dragon, Trailing an 
armoured lait youVe got to blast 
your way through six levels of 
progressively nastier aliens 
■- you can rescue your 
winged chum. 
As in other popular shoot 
•voided 
wrtth additional weaponry If 
particulai enemy craft 



destroyed Most people will 
quickty choose tfl 
preferred weapons but certain 
stages require special weapons 
However, one of the more 
Original featun game is 

the armoured tail, this acts, as a 
shield against many of the 
aliens' weapons. G , only 

the dragon's I 
to enemy fire 
The conversion of Ss 
ion is being handt 
program 

Access. ; 
lor Si 

been poi ;ne 

coin-op anginal and frc 
TGM has see 
looks and pla\ > 
■ 



.'>*' 







— V 



r fr 



■ft 



in r 



£»> 



UHD 



ttTWi 



r" 







' % 



r y > 



,(j2)S- 



lake om liftfttfft «*ar«ter t 
Fllmbo tad I trirf IrtMU 
heart, a plwK tf htrolim 
«al til deheiou* damiel 
in dlttreii, 
Spriuklo a liott of eameo 

trofetiort fo««tlo mutation 
and you mid be mixiag til. 
Ideal tu|r«41ont» of • 
cartoon style admture 
jamo - par mcoHomo. 



\ 



so 



lUieutLV emu 



r.i 



&K: 



"iiiJ 






ft 






= .* 



... ». » . . 



J 



M 



I 



MUU81E NK - «.*4. MSTM» CM. 5PKTRWI. CttSSfTTt ItW MliHEW.O* «WA- «^Ul 
IfiU- 3 Itfhui, Ui, BU.h.l- Hmh 1 *ifc Hill Prin Mmi, HUh HAS ^fi.T.1; 081-*** S*93 Jut MM** «M 



_ 




JACK'S BACK 

Accolade were so chuffed with the success of Jack Nicktauss 
Gotf, they're releasing Jack Nicktauss Unlimited Golf and 
Course Design (yikesl). Based on the design system Jack uses 
to create courses, players can now have unlimited golfing fun 
by playing some of the greatest courses in the world, while 
playing on their own designs too) 

Accolade have improved the payability and believe the 
course designer is more complete and detailed Mian any other 
architect product. Featuring an instant replay feature, fast 
drawing of courses, playing tips from Jack and frying divots (!}, 
Unlimited Gotf is out soon on the PC, Amiga and ST for £29.99. 
Owners of the original can upgrade to Unlimited Gotf At a 
reduced price through Accolade direct (tel: 071 5853308). 




4ftRD8fULII 

■•//// v/-\ 
til 



■ ; - ■■---' 



' sieui nniimn 

r FBSTF0E1EBB 



WMS \ 



frfkttf i — mm 



M Also from AccoJade comes Hardball Won the Amiga, offering 
more fun, more frolics and generally a whole lot more than the 
original. 



MONTY PYTHON 



The dead parrot, the Ministry 
for Silly Walks, fish slapping, 
Eric the half-bee, the squash- 
ing foot — classic comedy 
from Messrs Cfeese, Gilliam, 
Jones, Chapman, Palin and 
Idle, collectively Known as 
Monty Python's Flying Circus! 
Just a few months off, Virgin 
Games' adaptation of the 
dotty TV show is looking good. 
The action is based around 
Terry Gilliam's madcap anima- 
tion sequences and star of the 
game is Gumby — the 
strange little fellow who 
always appeared in shorts. 
knotted handkerchief and 
walking boots, Poor chap's 
lost his brain and he has to 



tramp through four surreal lev- 
els to find it, Programmed by 
Core Design the graphics are 
great, reaf Gilliam stuff, and 
the best news is that it's 
playable and funny. Out on 
Spectrum, 064. Amstrad. ST 
and Amiga in September 




ilium. 



•UP 



It would appear that French 
Ubisoft reckon their latest 16- 
bit game Unreal to be a bit of a 
winner. Indeed, so much of a 
winner that it could easily wipe 
the floor with Psygnosis' 
Shadow of the Beast {so, that 
was the reason for the 
Shadow T-shirt — Ed). Mmm... 

We, decided to check out 
this wonder game that's set to 
shake the world (hem, hem). 
The action's set in the mystical 
world of Unreal. Youf sister 
Isolde has been captured by 
the Master of Darkness and is 
being held prisoner until she 
agrees to marry the evil swine. 
So you, Artaban, and faithful 
sidekick The Copper Dragon 
embark on a quest to rescue 
her. 

There are two parts to 
Unreal, both using very differ- 
ent styles of gameplay. The 
first section offers speedy 3-D 
blasting, looking not too dis- 
similar to Afterburner. You're 
controlling The Copper 
Dragon, flying over Unreal s 
landscape to reach the edge 
of the Master of Darkness' 
domain. The objective is to fly 
safely, destroying whatever 
evils attack, and locate the 
changing sword, a magical 
weapon. 

The action switches com- 
pletely in part two, which is an 
arcade adventure scenario, 
viewed from side on. You bat- 
tle through the countryside 
and buildings of Unreal beat- 
ing off all manner of foes. To 
smash the four elements of 
darkness you're armed with 
the changing sword, which can 
power- up making the blade 
burst into flames to defeat 
even the most persistent crea- 
tures, Erm, hold on a mo', 
Take a close look at the the 
screen shots, anything strike 
you as a bit odd? Yes, the 




hero appears to be starkers — 
oh dear. 

Unlike tie majority of arcade 
adventures, Unreafs scenery 
graphics continually change 
depending on your actions — 
there's always something hap- 
pening onscreen, It's not all 
hack n' slash, though, you'll 
need to use logic and reason 
to find hints and tips 

You're free to run up and 
down hills in the scenery. 
though watch out for slippery 
rocks and ice. And keep an 
eye out for enemies; one of 
their tactics is to hide in the 
background and jump out 
unexpected. 

Featuring five different 
pieces of music, and sound 
effects throughout the game, 
Unreal is released at the end 
of June on Amiga only at 
£24.95 

■ Also on the Ubisoft front, 
look out for the Pro Tennis 
Tour competition at Virgin 
Mega store, Marble Arch, 
London on June 30, You can 
play Pro Tennis Tour against 
other people during the day 
in an organised series of 
games. There's heaps of 
prizes to be won so get on 
down there! More details 
from virgin Megastore on 
(071)4919582. 



UNREAL 




' 



I 



wmiu 



Spawning nearly as many 
games as the World Cup, the 
Wimbledon tennis tournament 
is just around the corner. And 
to remind us how thrilling ten- 
nis is. Grandslam are releas- 
ing a brand-new simulation 
called Grand Slam Tennis. 
Grandslam reckon the game's 
a winner because of the split- 
screen technique used to 
show both ends of the court. 
This kind of display is vitally 
important,' say Grandslam 
When playing a two- player 




game in previous products 
there was just one view of the 
court: the player operating the 
background sprite was at a 
serious disadvantage.' This 
has all changed with the split- 
screen display Packed with a 
range of formidable strokes 
and all the usual tennis stuff. 
Grand Slam Tennis is out at 
the end o^ June on ST, Amiga. 
Spectrum, C64 and Amstrad. 



GRAND SLAM TENNIS 



PGA TOUR GOLF 

Does the name Fuzzy Zoeiler 

mean anything to you? No, he's 
not relation to that great comic 
Fuzzy Bear, but is a professional 
gotf player from the States, And 
Fuzzy's just one Of the people 
you can play against in 
Electronic Arts latest simula- 
tion, PGA Tour Gotf. Up to four 
players compete, playing on the 
Sterling Shores, Avenel, 
Sawgrass and PGA West 
Stadium courses. 

The PC version of PGA Tour 
Gaff is released in June with the 
course fee set at a very reason- 
able £24.99, 



■ For ST, Amiga and PC own- 
ers the 16-bit Computer Fair 
opens its doors on June 28 till 
July 1 . It's happening at the 

Royal Horticultural Halls, 
Greycoat Street. Victoria, 
London and the show organis- 
ers are promising a huge 
event with such exhibitors as 
US Gold, Ty nesort. 
Audiogenic and Gremlin. 



GAMES 
FOR GOOD 
CAUSES 

There's an exciting event hap- 
pening in Hull on June 30 and 
July 1 . It's the Compute For 
Charity exhibition packed with 
surprises and competitions from 
the likes of Ocean, US Gold 
and Psygnosis! Money raised 
will go to the BBC's Children in 
Need appeal, the Portobello 
Scout Group mini -bus appeal 
and Kingston Special Needs 
Scout Group who require a com- 
puter. Compute For Charity 
admission prices are £1 for 
adults and 50p for children, with 
Blue Peter badge holders get- 
ting in free! Doors open at 10am 
both days, so if you're in Hull 
that weekend the place to be is: 
The Portobello Hall, The 
Broadway, Holderness Road, 
Hull. 



WELLTRIS 

Youll soon be Russian to the shops (ho. ho] when you hear that 
Alexey Pajitnov, Soviet mathematician and creator of the seri- 
ously addictive Tetris, has finished Welltris. It's like Tetris, only 
with a different perspective. In Welftris you're looking down a 
wetl f controlling the paths of blocks as they tall down the sides. 
Blocks come in all shapes and sizes and the higher the level the 
more complex the shapes. Prepare to give it some welly when 
Infogramea release this brain-blender on Spectrum. Amstrad, 
ST, Amiga and PC soon. 





■ Fed up with driving around the same old scenery in Tesf 
Drive it: The Duelf Be bored no more. Out now for Amiga and 
Commodore 64 disk drive owners is the latest accessory disk: 
European Challenge. A snip at E1 1-99 on Amiga and E8.99 on 
C64 disk. 




SILVER BLADES 



Oh, dear. There's a new RPG 
coming from US Gold on its 
Advanced Dungeons & 
Dragons label called The 
Secret of Silver Blades. Oh, 
dear indeed, Not that the 
game's bad, far from it, El's just 
that rt means another fantasy 
story to relate. Better get on 
with it... The frigid valleys of 
the Dragonspine Mountains 
echo with the desperate pfea 
of temfied miners 'Heroes of 
the Forgotten Realms, save us 
from evil. ' 

Unwittingly digging in hal- 
lowed ground, they have dis- 
turbed an ancient vault and 
released its terrible content. 
Scores of horrific creatures 



now infest the mine shaft — 
and threaten to escape into 
the world above. So, there you 
have it. The Secret of the 
Silver Blades improves on the 
game system used in Pool Of 
Radiance and Curse of the 
Azure Bonds, allowing you not 
only to continue the saga in 
the Forgotten Realms game 
world but also implement your 
existing characters from Azure 
Bonds into the Silver Blades 
game. Rid the land of mon- 
sters including Drider, Hydra, 
Umber Hulk and Purple 
Worms when The Secret of 
the Stiver Blades is released 
on CG4 and PC in early Jury, 



L 





T^JT 



>" 



% 











\ 



ttoturdfeond responsive 

flayer movement and 
vith the most simple of 
ne-touch joystick 
in-trof ensures exciting 
, fid authentic soccer 
sdiort Realistic close- ball 
)htrol, computer aided 
pm control and the 
Ws constant 'If ow of 
f" monitojjng ell add up 
f rate fhtsTrre' easiest yet 
Rewarding soccer game 
k devised for th^bome 
i outer. 



Jk£ 



« 






CUft 




\ 













Lhoose your 

parents from the 24 World 
lompionship teams : each 
3ve4bsrr own styles/Strengths. 
and iajpsyncraciesi 
)u wi|t delight at the on-screen 
fiction, realistically flowing 
piimation, automatic team 
sonse and the easy to follow 
-generated actio%hoices. 
<Jame is the choice of all footbol 
players, those who bve playing the 

^'ing with the 



I 




%^ 





s~* 




instead of w 
sticks 
'qdfatas CHAM 




NSHIP FOOTBALL 









ioubk 



!m to the base line, attack the net and volley 
.Inner! You might have taken this match but that 
on a/ass - can yo,u ptay as well on cfoy o* on the 
>or courts?... with TIE-BREAK you'll soon find out! 
the plav seiecfe) doesn't end there - play singles or 

w u Se i ect to ploy Sn at! j ^ e ™ i°r tournaments such 
is Wimbledon, Davis Cup, French Opertand many more. 
-an then make a racquet selection -and that could win 
ie mafcnlFeoturjng oil the shots in the book, 
. staking animation and amazingly realistic speech and 
sound effects in TV. style presentation mob TIE-BREAK the out 
ana outwrnner on any micro. 

AVAILABLE FOR 
SPECTRUM, AMSTRAD, 
COMMODORE, ATARI ST, 
rAND AMIGA. 









6 Central Street - Manchester 
AA2 5NS ■ Tel; 061 832 6633 
Fax: 061 834 0650 








You'd be forgiven for thinking that top 
programming house Bullfrog had only produced one 
game, albeit the award-winning Populous. Suffice 
to say, they are set to change all that. Very soon 
they'll be releasing Populous 2 and Flood, an 
arcade break from the usual strat attack... 




Flood started out life as a 
graphic demo showing how 
water finds its natural level — 
over a year ago! There was no 
gameplot till PoputouB was 
released . That was when 
Bullfrog decided they wanted to 
design an arcade game, a 
break from the strategy of their 
intercontinental surprise hit. 
Star of the game is a cute 
(ugh!) fat green blob with a 
quiff, appropriately named 
Quiffy. This Richard Eddy 
lookalike is the last remnant of a 
whole race of green blobs (not 
all Eddy lookalikes, you'll be 



glad to hear) who inhabited an 
underground kingdom. As is 
befitting a race of green blobs 
they've been wiped out by a 
host of psychotic creatures. 
Intent on doing the job well 
they're now after Quiffy, 

Playing the part of Quiffy 
you've got to progress through 
the subterranean levels to the 
surface as quickly as possible. 
Just to remind you of your 
mortal danger the caverns 
gradually fill up with water. 

Scenario aside. Flood is 
essentially a platform game, As 
is with blobs of this nature, 







Quiffy gets sticky. Okay, so he 
can't jump or fly or anything 
flash like that, but he can crawl 
along walls and ceilings. And 
with 36 levels of pure wet and 
wild mayhem, Quiffy 'N need all 




■ Armed wllh a deadly name Ihrawer DJuirty dispatches another set □! marauding badd'bi. Eilra points san be named by collecting lha 
tent end cmaHtt. 



the help he can get. 

In order to progress from 
level to level a certain number 
of gems must be collected. As 
you can imagine, these aren't 
always in the most accessible of 
places 

Each level harbours its own 
fair share of nasties intent on 
hindering your progress or 
killing you. One particular bad 
guy drops extra gems around 
the caverns. These have to be 
collected before you can 
progress to the next level. If you 
don't kill him, hell continue 
dropping gems and you'll be 
stuck on that level. . forever. 

Generally speaking, sticky 
green blobs aren't that useful in 
a fight. But even their viscous 
bodies can hold a weapon; and 
there's plenty to chose from. Try 
your luck with flame throwers, 
grenades, dynamite and 
boomerangs. Sadly, only one 
can be carried at a time and 
each has its own advantages 
and disadvantages, 

But what about the water?" I 
hear you cry. Well, as 
mentioned earlier, the caverns 
gradually fill up with water. As in 
New Zealand Story, the star of 
the show can swim around in 







nil/urn 



-UP 




the water for a short time. 
However, stay in the murky 
depths too long and 1 more than 
Ouffly's ego will become 
deflated {his iungs for 
instance I), 

Water flows from a series of 
taps scattered around 1 th-e level. 
You cant turn these off, but find 
the right sort of object and they 
can be temporarily plugged (use 
the wrong one and the water 
will flood even faster) , 

Although not on the scale of 
their immense Populous, 
Bullfrog have included a certain 
amount of strategy Due to its 
nature, the water in itself is a 
time limit. Also, gems m certain 
areas are more prone to 
flooding; obviously these should 
be first on your shopping list. 
But the water can also be an 
aid. Some gems appear to be 
totally inaccessible, stranded on 
tare platforms. But after a 
decent flood, it's possible to 
swim across the water and 
capture the jewel. 

There's also the ghost of your 
dead aunt wandering around. 
She recreates your movements 
exactly, and follows just ten 
seconds behind you. So hang 
around too long and she'll catch 



up and Kill you. 

Flood is clearly aimed at an 
audience who don't fancy the 
major strategy of a game like 
Populous: it's great for aff ages, 

So much memory and 
processing time has been used 
handling the graphics and 
sound that there's no in-game 
music. However, there are 64 
sampled sound effects. Using 
volume change and pitch shift 
techniques the samples are 
altered to create even more 
effects. 

Flood is without doubt based 
around its graphics. The 
characters are superbly drawn 
and animated. Plus, there are 
numerous neat touches (such 
as a high score table with 
identikit facility — design your 
own mugshofl which make this 
a Very Bullfrog game. 
■ Flood will be released by 
Electronic Arts in June on the 
ST and Amiga priced £24.99. 



HERE'S A LOAD OF BULL 




Bullfrog can't be described 
as a prolific software devel- 
opment company. This isn't 
due to any laziness on their 
part (or so they say) but to 
the high standards they set 
themselves for each product. 
When they embark on a pro- 
ject it is developed untiJ it is 
just about playable, then the 
whole team continually playe 
it to see if they really do like 
the game. If the general con- 
sensus is that it's lacking 
something, the project is 
abandoned. Ranger and 
Colony were two such 
games that fell by the way- 
side, though elements from 
both eventually found their 
way into Flood. 

Bullfrog tend to work on 
severai projects at a time, 
splitting the work between 
smaller teams each working 
On a different game — 
though the whole company 
usually has a hand in the 
project at some point or 
another, Shaun Cooper and 
Simon Hunter are the team 
responsible for Flood. Shaun 
designed and programmed 
the game while Simon 
designed the graphics. 

Shaun: '| don't really play 
that many games. I've played 
Sim City and J like a good 
ffight aim like F29 Retaliator 
but I wouldn't say that I was 



influenced by any game in 
particular. Simon's great 
graphics were a real boost. 
Once I got those the rest of 
the ideas just came to me.' 

Simon: Before working on 
computer graphics I always 
wanted to be a cartoonist. I 
bought my ST and start play- 
ing around with graphics on 
that. I designed the graphics 
for Dragon's Breath then 
approached Bullfrog and 
began work on Flood. The 
main character was original- 
ly sketched out on computer. 
I then drew him on paper, 
and made some alterations, 
then the design was transe- 
ferred back to the computer. 
Once it was decided that the 



character was going to walk 
along the walls I pictured 
him as a green blob thing, 
something that would actual- 
ly stick to the walla.' 

With Flood now finished 
Bullfrog aren't about to take 
a rest. 

Peter Molyneaux (head 
programmer): 'There's an as 
yet unnamed game which 
should be released some- 
time around September. 
That's a strategy game 
based around warring tribes. 
Weve also just finished the 
design stage of Populous 2, 
but there's no release date 
set for that yet. In the future 
we want to develop more 
arcade-orientated games.' 











He is the Law. And let's face It, no-one's going to 
quibble about that. Judge Dredd, the future's most 
feared law enforcer, is Sack on your computer 
screen in September. Richard Eddy visited Mega 
City One and caught a few perps in the process... 



Seeing the success in the future 
of law enforcement with 
Oceans RoboCop (1 B months 

in the chart, and still hanging on 
in there). Virgin Games wanted 
a futuristic crime fighter who 
would not only uphold the law 
but uphold a decent chart 



game featuring some of the 
worst perps (perpetrators) in 
Mega City One and Dredd's evil 
equals: the Dark Judges 

There's a consistent kind of 
gameplay throughout the six 
levels — a multi -directional 
scrolling platform, sboot-'em-up. 




position too. There is only one 
man who makes HoboCop look 
like a lollipop lady, and he's 
Judge Dredd, star of 20O0 AD. 
Dredd has been on computer 
before — Melbourne House 
gave him a go a few years back 
but didn't really capture the 
character. So, Virgin Games 
have taken five Judge Dredd 
stories from 2000 AD and 
turned them into one six-level 



Viewed from side on. the action 
takes Dredd through crime- 
infested tower blocks. Each 
level has its own end-of-level 
battle, a bit different in each 
level. There are two counters to 
keep an eye on throughout the 
game: Dredd's energy counter 
and the crime rate level. Should 
Dredd's energy level reach zero 
he's packed off to hospital and if 
the crime rate rises beyond 



,.-■= 



"" ■'■ ' " 



acceptable levels Dredd 
resigns. 

The game actually begins at 
Dredd's information computer. 
Here you receive Mega City 
One's crime reports, your 
objectives for the day, the low- 
down on villains and even 
Dredd's mail. Having rounded 
up enough information for 
Dredd's first task, exit the 
computer and head into the 
streets on foot. 

Trouble begins at Wm Bunter 
Block. The place is overrun by 
the League of Fatties, 
threatening to eat their way 
through the city. Dredd's 
objective is to shut down four 
food dispensers on the block 
and starve the Fatties out. 
However, the Fatties are a 
defensive lot, and being as 
round as they are high can 
cause a helluva lot of damage. 

Their main tactic is to throw 
themselves off a high platform, 
directly above Dredd. Tough as 
he is, a kamikaze Fattie attack 
drains Dredd's energy fast, as 
does an attack by a charging 
Fattie, The humour of the Judge 
Dredd stories has been kept in 
the game — watch out for the 
Fatties who use pizza slices as 
missiles I 

Armed with his gun, the 
Lawgiver, Dredd can make 
quick work of a Fattie and often 
a dead Fattie leaves a power-up 
pod behind, enabling Dredd to 
use homing missiles or a laser 
blast. The Fatties are tricky, 
often hiding behind normal 
civilians. If Dredd accidentally 
wipes out a civ it pushes the 
crime rate up 

As I've said, these Fatties are 






tricky, and realising Dredd has 
destroyed the food dispensers, 
head off to the food convoy 
going out over the Cursed 
Earth. This makes up Ihe end of 
level one battle. Dredd leaps on 
top of one of the three convoy 
trucks beating off the Fatties. 

Back at HQ, Dredd discovers 
more trouble. Over at Charles 
Darwin Block, the evil Professor 
Fribb has invented an enzyme 
which is reversing the process 
of evolution. The enzyme is 
leaking into the air through air 
vents, slowly all the resident 
civs are going down the 
evolutionary scale turning into 



X J A* k k k 

*■£? '^- t? i; 4? fci 
If! fll 



apes, lizards and some going 
even further down and 
transforming into amoebas! 

This has to be stopped.. Head 
off into the block to locate the 
four enzyme-leaking air vents 
and shut em down, while 
avoiding the apes, lizards and 
amoebas which all pose a 
threat to Dredd, To get around 
the block quicker, as on all 
levels. Oredd can leap aboard 
his bike, the Lawmaster, and 
hurtle along the platforms and 
ramps, The Lawmaster is for 
travel only: to arrest or blow an 
enemy away Dredd has to 
dismount, 

The ultimate aim is to shut 
down the enzyme-producing 



16 TGM July 1990 












DREDDFUL PEOPLE 



Judge Dredd game began 
life last summer when 
Virgin bought the licence 
from Fleetway. The product 
manager, Andy Green 
along with his team deah 
gned rough story boards. 
They wanted a game (hat 
obviously played "ell but 
also got the character of 
Dredd and the 2000 AD 
comic across convincingly, 
'ft was so difficult to capture 
the atmosphere, especially 
the humour, of £000 AO in a 
game, 1 says Andy, That's 
why between fevefa and 
sequences such as Dredd 



resigning, the story is tofd 
In frames, Just fike 2000 AD. 
Graphic stills and text build 
up the story as the game 
progresses. The Judge 
Dredd game is being pro- 
duced by The Sales Curve 
using Its in-house program- 
ming team, Random Access 
— also responsible for 
Silkworm and Shinobi 
amongst others. The Judge 
Dredd artwork on the cover 
is by Dermot Power who, 
since painting Judge Dredd 
for Virgin, now illustrates 
for 2O0O AD. 



machine completely, That's In 
Fribb'a room, but can't be 
entered until all One vents are 
closed. Inside, amoebas have 
taken over and blasting results 
in splitting the amoebas —just 
keep firing until the amoebas 
are so small they vanish. 

Levels three and four are 
based on one story: 
BJockmania, Sov agent Orloc is 
attempting to induce 
Blockmania, a Mega City 
madness., in everyone by 
poisoning the water supply. 
Level three is set at the Aqua 
Station and Dredd 's objective is 
to turn off the contaminated 
water supply at the four valves, 
With other Sov agents, hovering 
droids (the Satallats), bombs 
and Orioc himself against Dredd 
this is no easy level. 

With the four valves switched 
off Orloc makes his escape in a 
truck, Dredd gives chase on the 
Lawmaster, leaping over barrels 
thrown from the truck. However, 
Orloc has already planned a full 
escape which takes him to the 
Weather Station, a floating 
platform high above Mega City 
One, where he plans to poison 
the rain as it showers over the 
city, 

So, in level four, Dredd faces 
another attack by Orloc and his 
comrades while trying to turn off 



the ground and destruction. 
Vayy] 

Another 2000 AD story for 
level five; Block War, Two large 
blocks of fiats are engaged in a 
vicious war. Dredd has to 
destroy all gun emplacements 
and visit the control room of one 
block to stop the war, Again 
you've got this huge scrolling 
map of the blocks, but r with a 
war raging, there are anned 
killers everywhere. The end-of- 
levef sequence has Dredd 
blasting through a series of 
walls which move up and down, 
Get through the walls, shut 
down the battle computer and 
that's the perps dealt with, 

On the final level Dredd must 
battle against evil equals: the 
Dark Judges who come from 
another dimension where being 
alive is a crime. Judge Fire, 
Judge Fear, Judge Mortis and 
Judge Death have come to 
terrorise Mega City One and 
have their own particular way of 
dealing with Dredd; Death's 
speciality is to reach out and 
squeeze Dredd s heart. 

So. how do you deal with 
Dark Judges? With Dimension 
bombs, that's how. There are 
around 20 bombs scattered 
throughout the play area and 
Dredd has to collect as many as 
possible whilst fending off the 




the four sprinkler systems and 
so stop the poisoned down- 
pour. Like level three, the end- 
oMevei battle revolves around 
OriQc's escape plan, It's a 
scrolling shoot-'ern-up as Orloc 
leaves in a shuttle, showering 
Dredd, on hover-bike, with 
bullets and debris. A well- 
placed strike by Dredd causes 
Orloc and craft to hurtle towards 



Dark Judges' attacks. When 
enough bombs have been 
collected, Dredd enters the final 
conflict area where he faces 
each Dark Judge in turn. Each 
attack using their dark skills. 
only Judge Dredd has the 
power (and enough Dimension 
bombs) to scatter them back to 
their own dimension. The 
battle's just begun... 



TGM July 1990 17 





i 



A 



PICK FROM ROLLING 
THUNDER AND HALLS 
OF KAIROS! 

Can it be true?! Is TGM really giving away 
a full arcade machine? YES! Read on... 



EMOTION 

Bouncing balls and puzzles 
a-plenty! 



CRACKDOWN 

Mammoth two-player game 

in which you must place 

many time bombs. 





VH 




■ 


/ J 

/ 

/ 1 

r 


m!*\ 


W 3 





16 TGM July 1990 



The card stuck to the cover 
of this issue is your 
passport to winning one of 
two fabulous arcade 
machines! The two whizzo 
co in -ops on offer are 
Rotting Thunder and Hafts 
ofKairos donated by top 
coin-op conversion ists US 
Gold. 

Before we get down to 
the nitty-gritty, let's have a 
look at the coin-ops up for 
grabs... 

Rotting Thunder is a 
brilliant scrolling, cop "n' 
robbers game. You ve 
infiltrated the evil Geldras 
HQ in pursuit of an evil 
drug baron. Now his 
henchmen are after you so 
prepare to run t teap, climb 
and shoot your way 
through the ten levels of 
Gefdra's complex, It's fun, 
fast and brilliant to play — 
and soon this Namco coin- 
op could be yours! 

Sega's Hails ofKairos is 
probably better known as 
D&solator, the name that 
US Gold gave its 
conversion. Halts ofKairos 
is like Gauntlet with a lot 
more elements to It More 
fun than you could ever 
imagine ((eg ally). 



boring,) Printed along the 
bottom of the page are four 
scree nshots of recent US 
Gold games. Above each 
one is a title and brief 
description of a US Gold 
game. But which title goes 
with which screenshot? 

Match the picture to the 
game, fiJJ in the cover card 
and send it off to the usual 
address. 

RULES AND 

CONDITIONS 

Entries must be received by 
July 19 ■ All entries must 
be on the cover compo 
card, which must have the 
US Gofd compo logo stuck 
on it ■ See masthead for 
full details ■ No 
correspondence will be 
entered into. 






f 



>m+ 




HOW DO I WIN?! 

Nothing could be simpler! 
(Well, not having to do 
anything at all would be a 
bit simpler, but that's a bit 



ITALY 1 990 

Could the team you pick to 
play make it through to win 

the ultimate footballing 
accolade: the World Cup? 



DYNASTY WARS 

A coin-op conversion based 
in second century China. 





MV FATHEI 

BEFORE 

1-IEA 






i- U 



v. L- 
LU 

■- i 





~^- V . 



fv^m 



TGM July 1990 19 



minimi 



a mm m mw 

It's all very well for manufacturers to claim that their latest console 
plays every bit as good as the coin-op, but they rarely do. Most of 
us have to make do with second best, actually owning an arcade 
machine is just an expensive dream. However, the latest craze 
sweeping Japan involves machines that allow you to plug in arcade 
printed circuit boards (PCBs) and play your favourite coin-ops at 
home. Robin Candy takes a look at a prototype of the Universal 
Energizer from llnitec Systems and wonders if all his dreams have 
come true 



At (he heart of every arcade machine is a 

printed circuit board. Fixed to this are all the' 
microchips and electrical wizardry that make 
the game possible. The actual cabinet that 



the game comes in usually isn't very 
sophisticated (unless it's a special one with 
a hydraulic chair). In fact, most cabinets are 
pretty standard and include an interface 





The final sequence in Die arcade version ol Robocop pits you against lite lornvidable ED -209 




which allows you to swap between different 
PCBs. The most commonly used interface 
is known as JAMMA and it's this that allows 
the Universal Energizer to be connected to 
a vast store of arcade PCBs- 

The prototype of the Universal Energize? 
looks like a giant double joystick controller 
— and that's basically what it is. The 
JAW MA interface on the back of the 
controller connects it to the PCBs with 
additional ports to output the sound and 
picture to your TV/monitor and hey presto 



■ A ureal game in the arcade. Now thanks to the 
Universal Energizer it can he 3 great game at tin me. 



you're playing arcade original games in the 
comfort of your own home. 

The Universal Energizer will be available 
for somewhere between £130-145, normally 
arcade cabinets fitted with a J AM MA 
interface cost over £300. The price includes 
several plug -in interfaces which allow the 
controller to be used with a variety of 
consoles including the PC Engine, 
Nintendo, Sega and most home computers 
fitted with Atari standard joystick ports. 
Subsequently, you need never, theoretically. 
use any other joystick again. 

You may have noticed the varying sizes 
of monitors in arcade cabinets In general, 
vertically scrolling shoot-em-ups seem to 
have longer and thinner screens than 
horizontally scrolling games, Coin-op 
manufacturers don't usually have monitors 
specially designed according to the game 
type {screens are mainly 1 4- or 20-inch) 
they just flip the monitor on its side to make 
it appear longer. You'll also have to do this 
when playing games of this type (I hope no- 
one's only got a 26-inch TV — Ed). 

Prices of PCBs vary enormously As you 
would expect the latest and most popular 
games are the most expensive, usually 
E10Q0-K However, if you're content with 
games that were all the rage three years 
ago you can pick up some real bargains. 
Just to give you an idea of prices here's a 



WHO ARE UNITEC? 

The Universal Energizer is Unitec s first product, however, the brains behind the 
big joystick is no stranger to the niche markets of the computer industry. Unitec 
is run fay James Dexter, the man behind Mention Technology: one of the first mail 
order companies to import the PC Engine into Britain. 



20TGM July 1990 



HHKim 



URE 




CONATCTS 

Coin Slot: 2 Daltry Street, Oldham, 
Lancashire. Tot: (061) 624 36S7 
Unltec Systems, tel: (0436} 72615, fax: 
(0436) 78577. 



Coin-op distributors Electrocoin fit al! their 
machines with an alternative PCS interface 
(though Unitec promise an Eledrccoin 
adapter will be available soon), while games 
such as Hard Drivin' require special 
cabinets. If you do get into the world of 
collecting arcade PCBs always check with 
the manufacturer/distributor that the PCB is 
compatible with your equipment, 



Next month TGM will be looking at two new 
devices which boast arcade quality games. 
If you cant wait that long take a peek at this 
month's Our Man In Japan for a preview of 
one of (he machines, SNK's Neo Geo looks 
set to become one of the most sought after 
consoles. Ifs already a firm favourite in the 
TGM offices. 



ZZ^ 



selection of PCBs advertised in a recent 
issue of coin-op industry paper Coin Slot: R- 
Type 11 £395, Aliens £745, Ghost 'n' Goblins 
£7Q. Dynamite Dux £275, Golden Axe E34S, 
RoboCop £245, Shinobi £22G h Crude 
Buster £545, New Zealand Story E1 75, 
Xevious £70, Bombjack £50- Not bad, eh? 
Not alt games are JAM MA compatible. 



*# 



_ The PC Engirt* and Amiga versions of this classic garni are Quod but there's nothing like playing lha original An R- 
■ype PCBs cdeIs as linle as t150. 




Looking somewhat like a a-am pptltxIhB Unlwmil Energiier tomes cample!* with additional Interlaces which allow H lo be used wilh, amongst Diners, ttw Nintendo cnnsnle. 



TGM July 1990 21 












The Quest for Ultimate Dexterity... 




QUEDEX* * 



By StsvraS Fasoulas 
and l?n® 




Amiga Screen PC Screen 

ONLY THE COOL AND CLEVER SURVIVE.,, 

3-D planes that'll blow your mind blocks that keep you from bouncing 



Roll off the edge of infinity into a 
dimension with no room for mental 
midgets. Dodge electrical seas, 
bounce the lights out of illuminated 
checkerboard puzzles and blow up 



to the next thrilling plane. 
Time is against you, and so are the 
problems to solve. But then — 
yours Is The Quest (or Ultimate 
Dexterity 



AMIGA £19.99 PC/Compatibles £29.99 
Thalamus Limited 1 Saturn House, Calleva Park, Aldermaston, Berkshire RG7 4QW Tel 0734-A172&1 



mT 





LAM 




/ 



*# *i 




TUBE 



HANGING ON THE 

TELLYPHONE 



From the fax machine to the cash dispenser, from the kissogram to 
sky TV, these days each one of us takes instant communication for 
granted. Why shouldn't we! The telephone has been with us for over 
a century. But, as Mel Croucher explains, it is about to undergo a 
few changes. The 'wonderful' world of videophones is upon us 

So, what's The Next Big Thing 
in home-based telecommuni- 
cations for the likes of us? 
We already know of the 
home terminals some 
high street banks are *'*V 
giving away. Indeed, 
In France, the Minltel 
system is piped 
through to 10,000 
terminals, supply- 
ing not only 
money 

information but 
also weather and 
traffic reports. But 
after that, after 
facsimiles, telexes 
and CB radio {?), 
what does the ~- 

comms world have 
in store for us? 
Well, if those ruth- 
less marketing peo- . 
pie have anything to 
do with it, we will soon 
be enjoying the dubious 
benefits of being able to '. 
see who we're talking to on 
the latest gadget: the video 
phone. And, like the telephone 
will change our lives. 

EVOLUTION 

The first artificially-produced verbal 
message concerned an ancient Roman 
capitalist called King Midas, and like all 
the best phone calls H was a bit of juicy 
gossip. When all had ceased to turn to 
gold and the great god Apollo landed 
Midas with a pair of ass's ears, nobody 
knew about his personal affliction 
except for the King's hairdresser. But 
the poor barber couldn't resist sp filing 
the beans to a hole in the ground and 
burying the secret It wasn't very long 
before reeds grew on the spot, and 
when they rustled in the wind, they 
transmitted their whispered message to 
the world. (They still do if you listen 
hard enough.) 

Nothing much happened in the evolu- 
tion of the videophone for a few thou- 
sand years after that. The talking drums 
were fine for a long distance, audio 




transmission but somewhat lacking in 
the visual department, whereas internet 
bonfires suffered from the reverse hand- 
icap. There are unpraven theories that 
Leonardo da Vinci built an amazing 
solar-powered videophone system in 
1519, complete with last number redial 
and a little device that played bloody 
awful music while you were (eft fuming 
on hold (sounds like we bought the sys- 
tem for TGM — Ed). He designed it to 
make direct contact with the Universal 
Prayer Exchange Database run by the 
Lord God, but unfortunately the only 
time he used it, old Leonardo got an infi- 
nite recorded message and died before 
the Lord coufd get back to him. On the 
other hand, I could have just made that 
up. 



What is certain is that in 1839. William 
Fc-thergilf-Cooke and Professor Charles 
Wheatstone were granted a patent by 
King William the Fourth for an electric 
telegraph. It was absolutely state of the 
art, using five wires for coded transmis- 
sion at one end, with receivers con- 
sisting of needles that pointed to 
) letters and visual symbols on a 
revolving dial. Forget the rail- 
ways, steamships and penny 
post, long distance 
telecommunication had 
arrived, and the world 
began to shrink. In 
1876, the year that the 
first transatlantic tele- 
graph cable was laid, 
Alexander Graham 
Beli built the first 
'electric speech 
machine' from an 
adapted deaf aid. 
No doubt he had 
planned to utter 
some momentous 
words for the occa- 
sion, but he got so 
excited that he 
knocked half a pint of 
battery acid over his 
(eg, and the first ever 
telephone message was 
Jjj£ him shouting to his 
• assistant for help; 
1 Watson, come here, I need 
youI\ 
- One hundred years later, pro- 
totype machines began to send 
isimile visual images along stan- 
dard telephone lines, and the boffins 
latched on to the theory that simple 
audio frequencies could be used to 
encode and decode pictures. On 1 
October 1987, the first video J mage was 
sent between two commercially avail- 
able phones via the public lines of the 
Nippon Telephone and Telegraph com- 
pany, Japan. 1 don't doubt that by 2 
October 1987, the first visually indecent 
phone call had been received (yeah, and 
you probably sent it, Croucher — Ed}. 

And that's part of the problem. 
Imagine a young fellow taking a bath, 
playing languidly with his rubber duck, 
when his newly installed videophone 
rings Imperiously next to the soap dish. 
The caller is some hapless telephone 
salesgirl trying to flog double glazing, 
and our man gets so flummoxed that he 
drops his video-send unit and sponta- 
neously -transmits a blurred image of a 
limp lighthouse. Doesn t bare thinking 

TGM July 1990 23 



FEATURE 



milium 



about, does it. Or would the picture 
quality be too naff to cause any offence, 
hilarity or yawns? Let us examine the 
quality of video image that is currently 
on offer, and how the quality is likely to 
be improved. 

REVOLUTION 

In the lands of gross consumerism — 
Japan and America — videophones 
have already become yet another 
essential' hardware purchase, Ilka the 
automatic dishwasher, the thinking 
microwave and the pet- me wet-me robot 
pooch. Most videophones have a nor- 
mal-looking handset, but the big differ- 
ence is that the dialling unit features a 
miniaturised mono TV screen with a lit- 
tle video camera above it Adaptor units 



you can transmit one image every five 
seconds. 

Obviously, the customer insists on the 
ability to keep talking while an Image is 
building up on the video screen. There 
are two alternative ways of allowing this: 
the first is to limit the bandwidth of 
audio frequencies used for vocal data. 
Telephones do this anyway, resulting in 
the traditional tinny' reception via old- 
fashioned equipment, and video pulses 
can be sent via the audio-pulse frequen- 
cies that are left over. The second 
method relies on sensing the blank 
spaces' left by all the little pauses that 
occur in natural conversation, and filling 
these gaps with the signals needed for 
the continual updating of pictures. 

You can buy a gismo like the 



conferencing can take place too (thus 
avoiding expensive intercontinental 
travel), The world will again become a 
much smaller place. 

So when will full-colour realtime mov- 
ing pictures be available via domestic 
videophones? Would you believe now? 
Neither would I, but the prototypes are 
already up and running with best 
guesstimates of 1992 for service in 
Japan, USA, Singapore and Australia, 
1993 for Germany and France, and 1995 
for other territories with digital phone 
exchanges. These dates rely on the 
implementation of the latest buzzword 
telecoms system, known as ISDN. 

CAN I USE YOUR DICTAPHONE? 

The magic initials could easily stand for 




St * 



JlPJRty 



are already on sale so you can display 
videophone images on jumbo size TV 
screens, or record them on your domes- 
tic VCR. 

Because most national and interna- 
tional phone lines can only transmit up 
to 19.6K of data per second, it takes 
about 30 seconds to end a conventional 
A4-sized fax. When it comes to video 
images, the crawling speed is about the 
same for the initial picture to build up 
and for each subsequent refresh screen. 
In other words, current videophones are 
nothing more than gimmick boxes, and 
receiving the pictures they send is more 
painful than waiting for a photo booth 
Polaroid to develop. If you forget about 
speech, cut down on all the video detail, 
scrap any notions of colour or gray 
scale and stick to stark black and white, 



Mitsubishi Visitel through mail order for 
about £250, It's compatible with all UK 
modular wall Jack systems, features a 
4.5-inch monitor, displaying 32 shades 
of grey over a 96x95 pixel grid, has a 
15mm lens and the best bench test for 
image refreshing clocks in at about six 
seconds. £20 will buy you a wide-angle 
and close-up lens kit, and the same 
amount buys a cable and box for trans- 
mitting pictures to monitors. Of course, 
you can't receive pictures from some- 
one who hasn't got a videophone them- 
selves, so checking up on how well- 
looking granny is (and vice versa) will 
cost you another £250 for her unit. 

As an increasing number of people 
choose to work from home, the video- 
phone will proliferate. Not only will dia- 
grams, models and instant reactions be 
sent and received along with normal 
conversations, but pseudo face-to-face 



I Smell Dosh Now, but to telecommuni- 
cations engineers it means Integrated 
Services Digital Network, and it's 
designed to send combined signals all 
around the planet for voice, fax, still 
video and computer data. So far, the 
best refresh rates for colour video 
frames are running at about six update 
images per second, so the telephoned 
moving picture has reached the stage of 
pseudo-realtime. As you would expect, 
ISDN is an ail-digital system that can 
bounce data off satellites and push it 
through fibre-optic cables without any 
loss of signal quality, and it's only when 
it reaches your domestic or office equip- 
ment that the signals get converted to 
analogue form. Existing models operate 
via twin channels carrying 64K of infor- 
mation per second, and they are getting 
better all the time. 

The main obstacle to getting a global 
system up and running is exactly the 
same as in the computer business: com- 
patibility. But agreements will surely 



24 TGM July 1990 




TURE 



THINK ABOUT THE 
FUTURE 



Try the following predictions on for size: this Is how the 
videophone will change our lives within ten years. Don't 
take my word for it, companies like Sony are investing bit- 
lions to ensure that it happens! 

Market forces and commercial competition will force the 
cost of hardware down. Tellyphones 1 or whatever they end 
up being called will be capable of transmitting via wire or 
radio, and automatically link In to satellite communications 
downlinked to local cable networks. Prices will fall from 
over E250 to under £50. The cost of the actual calls will be 
charged at a premium rate to begin with, but these will soon 



be scrapped. As In the USA and several EC states, local 
calls will become free, In order to encourage the phone 
habit. The bottom will drop out of the fax machine market. 
The planet will shrink to Its smallest possible scale. 

Work 

Freelance workers, small enterprises and home education 
will benefit as much as big business. Estate agents, travel 
agents, designers, doctors, lawyers, bankers, probation offi- 
cers, teachers and pimps will all be able to work remotely 
Teleconferencing will become the norm, unnecessary travel 
will be taxed to the hilt. All legal contracts, long distance 
deals and day-to-day transactions will be automatically 
logged, allowing interest rates, taxes, discounts and 
appeals to be periodically and instantly adjudicated. Work 
will not only become easier, but also more efficient. 



come, because they will be vital for the 
post-industrial age where information is 
power, and the transmission of that 
information is needed instantly. 

What's realty annoying Is the 
Government's decision seven years ago 
to scrap the plans for wiring up the 
whole of Britain with fibre optics for 
local cabie-TV networks, if that had gone 
ahead, we would have ISDN right now 
and be world leaders in this new (and 
very lucrative) digicoms business. 

Just imagine what the home of the 
future will be like. TVs will include video 
recorders, Integral cameras, CD-ROM! 



databases, computers, hi-fi players, and 
two-way vocal input/output for control 
and telecommunication. (Amstrad will 
be market leaders, Alan Sugar will be 
Prime Minister — Ed.) Adultery will 
become less spontaneous. The deaf will 
be able to lip read phone calls. 
Interactive multi-player video RPGs will 
boom and then collapse. Tele-messages 
will be tlmeshffted and sent or received 
via video recorders. Mary Whitehouse 
will start a campaign to outlaw 0898 tele- 
video services. Hackers will attempt to 
peer into people's private lives, literally. 
The military and security forces will try 



to achieve the same. As for me... I'll be 
seeing youf 

Smith!' screamed the shrewish voice 
from the telescreen, '6079 Smith WA 
Yes, you! You can do better than that, 
you're not trying*' 

A sudden hot sweat had broken out 
alt over Winston's body. Never show 
resentment! A single flicker of the eyes 
could give you away. We can see you,' 
said the voice. 'Stand out in the middle 
of the room. Do not touch one another. ' 
(George Orwell, '1984'} 








lis Horley haven as you strcu 
your 1340c.c. Hog and scream 
through llie box, You're off to 
biggesl bikers rally yet in Slur 
South Dakota - if you can male 
in lime. 

Speeding tickets, blow outs ui._ 
plain dumb decisions could leave 
you eating dirl instead of burnii 
rubber. There are five gomes w 
varying difficulty levels. The 
graphics are great and the sounds 
will outrage even the friendlier 
neighbour 

So climb on,, max out ond 
cruise the open rood for llie rii 
of your life. 



m 



7 f 



, .('if 1 



TO STURGI 



& 







3« 

i 




Avoiioble for Amiga, Atari ST, 
Tandy and compatibles. 




Hi 



Far further informnlion on Mindscape products ond your local Dealer, ronlacl: 
Mindsccpe International Limited, PO Box 11319, Lewes, Enst Sussex BUB 4DW. Tel. (044 4B6) 545/547. 



«//#////>EVIEWS 



GAMES INDEX 



ii i 



REVIEWS 





uk 



S «*■ 




16-BIT 
AMIGA 

B I u e Angel s ♦,,„„■„..„,.„. 

Colorado mm . ., 

Defenders of the Earth 

Dynasty Wars „., 

Fire and Brimstone..,, 

Ghosts n' Goblins 

Heavy Metal „ ... 

International 3D Tennis. 

Italy 1990 , 

Jvanhoe,, , 

Midnight Resistance , 

Midwinter... .„„„..„.., 

Photon Storm 

Resolution 101 

Robot Monsters 

Rotox. ..„..„ 

The Theme Park Mystery „..„.„ 

Time Soldier 

Tie Break 

World Cup Soccer 

ATARI ST 

Cartoon Capers 

Cy herbal I..., , 

Hammerfist .*..,.,.„■«.,. , 

Italy 1990 „ 

F19 Stealth Fighter 

Oriental Games „,„ 

Photon Storm ., 

Resolution 101 „ 

Rotox., .„,.„.„ , 

TheKristal 

The Theme Park Mystery ..„, 

PC 

Powerboat USA 

Thunderstrike 

8-BIT 

AMSTRAD CPC 

Liverpool .,,.,,... 

The Cycles ........ „.„„ „...,. 

COMMODORE 64 

Defenders of the Earth..., 

Die Hard.......... 

Dynasty Wars „,„„„„ 

International 3-D Tennis., 

Powerboat USA 

World Cup Soccer 




ffWfir^ 



IRRESISTIBLE!. ...44 i 

Ocean strike back with a slamming action-packed 
coin-op conversion! And the good news is that 
Midnight Resistance is even better on computer 
than in the arcades! You're gonna flip! 

PLUS: TEENAGE MUTANT HERO TURTLES/28 ■ THUNDER STRIKE/46 
■ INTERNATIONAL 3D TENNIS/34 ■ AND THE REST OF THE BEST 



Carrier Command 

Cyberball... , ,. ,., 

Defenders of the Earth 

Dynasty Wars 

Kenny Daglish Soccer Match 

Manchester United .,. 

The Cycles 

World Cup Soccer 

CONSOLES 
NINTENDO 

Simon's Quest 

Skate or Die.....,., ....... ,„...„.„.., 

Solomon's Key ............. 

Teenage Mutant Hero Turtles 
Zetdall..... .... 

SEGA 

Basketball Nightmare,,,..,..,,.... 

Battle Out Rurt 

Slap Shot „.„, 

World Games ...„..„.„,.„ 

32-BIT 
ARCHIMEDES 

Manchester United ,...,...,.., 




H 



////////// 

Cowabunga, I love being a turtle! 




TEENAGE MUTAN 



What are green, amphibious, and cur- 
rently raking in toads of cosh at the 
American box office? Why the 
Teenage Mutant Ninja Turtles, of 
course And. from the left, that's Raphiel, 
Donatelkx Leonardo and Michaeiangelo 
(sound like good names for painters), the 
mutated turtles who were rescued from a 
New York sewer by Splinter, a rat, (For 
some strange reason they're called the 
Teenage Mutant Hem Turtles in the UK.) 
Due to (he radioactive nature of the gunge 



they were found in, both the turtles and the 
rat grew to human size and gained the 
power of speech — weird, Splinter then pro- 
ceeded to teach them all he knew about the 
art of ninjrtsu (seems like a clever rat). 

Each turtle favours a different weapon. 
Raphiel carries a strange 'trowel on a chain' 
device, Donatello favours a Bo stipk, 
Leonardo carries a Katana sword, and 
Michaelangefo sports a Nunchuku. Only one 
person can play either of the four turtles, 
swapping turtles when energy gets low, 




TALES OF 
TERRA-PINS 

Peter Laird and Kevin Eastman are 
men behind the turtles. Both had 
wanted to create their own comic for 
years, but it wasn't until they were 
both working in a fast-food store that 
one of them doodled a turtle with a 
sword onto a serviette. They used a 
tax rebate to create the first comic 
featuring the heroes In a half shell', 
and the rest, as they say, Is history. A 
lucrative plastic toy deaf with Hong 
Kong-based Playmates Toys led to a 
cartoon series and a movie that 
opened ir> the States in March. 

After the film rights were turned 
down by companies like MGM and 
Twentieth Century Fox, an Indepen- 
dent company called Golden Harvest 
picked up on the idea and ploughed 
#15 million Into the project. They also 
brought In the late Jim Henson (cre- 
ator of The Muppets, Sesame Street, 
Labyrinth, The Dark Crystal and The 
Storyteller series) to design the char- 
acters for the feature. 

The fitm has already grossed over 
S1Q0 million and looks set to make 
more than even Batman. Expect to 
see the Teenage Mutant Ninja Turtles 
on the big screen this Christmas. 




HERO TURTLES 



KONAMI 




GAME TEENAGE MUTANT 
HERO TURTLES 
PRODUCER KONAMI 

NES £34.95 



NE5 



WW 



Energy can be replenished by, as all fans 
will know, eating some pizza, 

All heroes have their arch enemies. The 
turtles.' main enemy is The Shredder. He 
.and his evil band of ninja thugs, the 
Foot Clan, constantly plague our fun- 
losing heroes as they try to complete 
Iheir various missions — 
the first is to rescu- 
ing their girlie 
pal April. 



You start by viewing your chosen terraptn 
walking through the grimy streets of New 
York, Dropping through one of the numer- 
ous man-holes takes you into the under- 
ground sewer system, and although it's 
crawling with The Shredders henchmen it 
must be travelled to get anywhere in the 
game. But use those weapons, for, as the 
old reptition saying goes, Shredder's by 
name, shredders by nature. 

Icons occasionally appear, these include 

extra weapons, pizza and mvunerabiliiy, If 

the doors to buildings are open, enter them 

to collect a few more bruises — and icons 

At the end of each level (mission) a nice 

animated sequence informs the turtles of 

their next assignment. And you can bet 

your bottom dollar that The 

Shredder has more than 

a hand in all of the foul 

deeds. 

I've been a great 

fan of the comic 

for years and am 

pleased to see 

the Nintendo 

game 



The game kicks off to a great start 
with an oriental tune and some 
impressive portraits of the turtles. 
Though, sadly, some of the in-game 
graphics are a bit iffy and there is the 
odd screen glitch. Initial payability is 
high, all the turtle sprites are well 
drawn and animated and the bad 
guys present quite a challenge. 
Teenage Mutant Hero Turtles Is a 
very playable slash- em -up. I just 
hope that whoever "s producing the 
home computer version hurries up. 




Comic book licences are big business these 
days and Teenage Mutant Hero Turtles is a 
very good example of what can be achieved 
when a strong licence is backed by a tough, 
but very playable, game, 

Mark Caswell 




IL 



REVIEW 




'// 






Make mine a sweet and sour 



ORIENTAL GAMES 




M1CROSTYLE 



GAME ORIENTAL GAMES 
PRODUCER MICROSTYLE 

VERSIONS^aaaaa^aaaaaa) 

AMIGA £29.95 

ATARI ST £29.95 



ATARI ST 



r* 



So you think you're a real hard man? For 
at least three hours a day, you wear 
skimpy shorts and vest and pump iron 
at the gym, using those bizarre exer- 
cise machines. Then hatf-a-dozen circuits 
around the indoor track and a few dozen 
blows thrown at mat most worthy of oppo- 
nents, the punchbag. By that time you'll be 
sweating like a pig and smell twice as bad 
but at least you'll be fit. 

That's all well and good but where's the 
fun in it? The action, the competition, the 
DANGER? There isn't any. Your slowly tick- 
ing mind realising this, you've decided to try 
something tougher to maintain your macho 
image: the martial arts. 

Up to 16 people can sign on at a sports 
centre's reception desk, computer players 
making up the necessary numbers when 
that many humans aren't available. After 
choosing one of three skill levels, the arts 
available can be practised against an expert 
before specialising in particular moves with 
the joystick editor. Here moves can be cho- 
sen and viewed before being entered into a 
sequence of four moves, attributed to any 
joystick position. When that position is cho- 
sen in competition, the four chosen moves 
are made, directly after one another. This 
cuts down on joystick thrashing and allows 
deadly sequences to put together, cus- 
tomised to exploit the weaknesses of oppo- 
nents and protect from their strengths. 

Then its the tournament itself, again cho- 
sen from the three disciplines of kendo, 
kung fu and kyo kushin kai, which isn't 
strictly a martral art just an extremely vio- 
lent sport! There aren't rules — there's no 
referee — just beat the hell out of your 
opponent! 

Each competitor, whether human or com- 
puter contra-lied, begins in the first round, 
and they start each bout with five green 
segments of energy, As blows are taken, 
the first segment turns white, yellow then 
red. When all segments are red. he's 
knocked out and his opponent has won. 

Each bout is followed by a report screen 
showing who has been eliminated, who has 
got through, the number of hits made 
against each fighter and the number of 

30TGMJuly 1990 



blocked and missed attempts at hitting 
them. Up to five merit awards are then 

given to Ihe winner before the current state 
of play across the whole tournament is 
shown, The winning player of the tourna- 
ment and the two runners up are awarded 
gold, silver and bronze medals as appropri- 
ate, given at an awards ceremony. 

The market's so packed with one-on-one 
martial arts games that there's no great 
need or demand for another one, it's all 
been seen, done and played before. But 
having promised the arrival of Oriental 



Pleasant sports centre and reception 
screens lead into the options, and 
from there to the very easy to use 
joystick editor. Game graphics aren't 
going to set the world on fire but do 
their job. Backgrounds are a bit short 
of detail but are animated with cute 
features like usherettes patrolling the 
aisles and the crowd doing 'the 
wave'. Sprites vary, the kung fu fight- 
ers neat n' simple In their sleeveless 
suits and matching slippers, kyo 
kushin kai'ers suitably hard-looking 
with excellently shaded muscles, and 
the folds in the 'skirts' of the kendo 
fighters are excellently drawn and 
move realistically. The haggard, Dr 
Legg lookalike ref is best, waving 
hankies as hits are made, clearly a 
frustrated morris dancer. 




Games a long time ago, MicroStyle have 
sluck to their guns and brought one out. 

Being able to move freely between three 
different disciplines is an essential feature 
for today's gamespfayer but strangely the 8- 
bit versions have four events (the extra 
one's Sumo wrestling). Best art is certainly 
kyo kushin kai — a bout of fast, no-holds- 
barred GBH is immense fun, although puts 
qurte a strain on the joystick. 

...Which is where Oriental Games inno- 
vative feature comes in handy. Joystick edit 
is one of the most unusual and user-friendly 
abilities I've seen in any game, and the 



most in a beat-'em-up. It's fun constructing 
move sequences and even better using — 
just select your chosen 'stick position and 
sit back while your sprite acts out the four 
programmed moves. 

Although you'd have difficulty gathering 
that many people in one room to utilise,, the 
1 6-player option has the scope far immense 
competitiveness. A more than competent 
beat-'em-up with the great joystick edit fea- 
ture, Oriental Games has a niche in your 
software collection, 

Warren Lap worth 






THERE'S ONLY 
ONE 



' 



l 





OVER A YEAR 

THE CHARTS 

-OVER 100,000 SOLD! 

The 8-bit soccer game of the 80's becomes the 16-bit sensation of the 90's 
with the release of the long -awaited Atari ST and Amiga versions. 

When EMLYN HUGHES INTERNATIONAL SOCCER was released for C64 

Spectrum and Arrtstrad, reviewers were amazed. It rated 90% in ZZAP 91 % in 
Sinclair User, 8S% in Games Machine, 91 % in Amstrad Computer User 94% 
in Computer & Video Games, 887 in ACE, Game of the Year in CCI - we' could 
go on for ever! 

Now with the release of the Atari and Amiga versions reviewers are reachinq 
for their dfctionanes to find new superlatives. ZERO described the game as 
totally excellent', the sound as 'absolutely brilJiant' 89%; Your Amiga rated It 
the best soccer simulation to date -95%'; YC World Cup Winner 97%. 
Forget the rest - there's only one EMLYN HUGHES INTERNATIONAL SOCCER? 

AUDIOGENIC SOFTWARE LTD 
Winchester House, Canning Rd. Wealdstene, Harrow, Middlesex HA3 7SJ. Tel: 081 -861 -1166. 



II 




OFTWARE CITY 

Unit 4, B.D.C, 21 Temple Street, Wolverhampton WV2 4AN Tel: 0902 25304 
[■_■_■ Call us on: 24 Hour Credit Card Hotline 0902 25304 





ATARI ST & AMIGA GAMES SIXTEEN BIT COMPILATIONS 



■SWSUBMAfllF 1 E&M 

AMC... 

AMStAS&WfcttDMSHIP 

FOOTBALL *_W 

A^CCKSSOTQHEA'iTN 

AMALL _ 

*.1TH&HB|lC*MfFWt(TV€ 
DESSERT AKH»*. 

iwcKW caiEcnoN „... 

BALANCE OF POWER 19S0... 

BARBARIAN (RAmEE"! 

BAflBRAfilAN IPSY6NQSIS) 

BATMAN THE MOVE _ 

BATTLE CHESS 

BATTLE OF ALSTBUI7_ 

BATTLED? BRITAIN NEW 

BATTLESHIPS 



BEYOND THE ICE F*_«CE NEW 

BKMC OOMIMMM ._ 

SLACK *IjER 

BLADE WWRBfl _ 

SUMO UOffY SPECIAL CFTER 
6LMQWYCH • DATA 

cat special offer 

FJLDOOWYCH DATA DISC 

bOV2EH __„„ 

3PIDGE PLAVWPW -^™ _ 

CABAL SPB3ALW«SR 

CAFTA1NBLCOO 

CARTOON CAPERS 

CMHEB COMMAND 

MSTLE MASTER 
CEOTH&GU) SQUARES 

CHAOS STRIKES BACK „_ 

CHASE *Q 

CHESS PUr5RJt»_ 

CHPONLXKJESTJ 

CIXUDK.MSDOHSa'eCIAL 

COLORADO ME* , 

CQWMNDO ™_ 

CONFUCT5 ELFKJPf SflFFEfl , 

COVSLiEHQe __ 

COVRNF.NTAL CIBCUB _ 

CRACKWWK .... __, 

CYIEHSALL _ 

CVCUS __ 

0*4.* WW8LE MQflSE RACING 

DAMOCLES,.,. . , _ 

DAHKCEBTWY NEW 

DEFENDERS OF THE EARTH 

DELUXE STRIP POKER.. 

DEMON'S WNTEFI. _ _ 

DOSE DFW3QNZ_ 

CHACONS BREATH 

WWflQNSiAIR NEW 

DRAKNHEN 

DUNGEON MASTER 

(XJWGEON MASTER EDfTCfl 

OVNAMCOEBLHiaefl 

CWiAMfTECUH SPECIAL OFF**. 

0YTEHD7 HEW 

EUTE _ _ 

EMTTVJM _ 

ELECTRONIC POOL 

EMF*E STRIKES BACK 

ESCAPE FROM SIEGE'S CASTLE 

flflCOManrPtOT ,.,„. , 

FM HelMJATDH __„„,___ 

FALCON _____ 

FALCON WS5KJN LUSC . 

FEDERATION 0* FREE 

TRADERS NEW PRICE.. __ 

FEHFWM FORMULA __ 

FIENDISH FH6DOYS 

bgtop LTFRJN __ „, 

FlflE W«3ACE II MEQ| _ _, 

FCQTBAIL DIRECTOR 2 

FOOTBALLER OF THE YEAR 2 

FOOTBALL MANAGER 2 

EXPANSION KIT 

FULL METAL PLANET _ 

FUTURE WARS_ 

GARRISON I OR 2. _ 

GAUNTLET! _ 

ghosts and qohjks new 

gm3ulsand 0kkts 

6h0stbustehs £ speqal offer 

Sin and Chibbage 

goldhunner 1 or ? 
GRAVITY _ 

URMBLOOD NEW.. 

ajwme 

1 1 1 f HTHCITT _EUf 

HBWY METAL .. » , 

HARDDHMN SPECIAL OFFER ..... 

HILLSFAH ___„. 

HOUYWCO0 POKER PRO 

HOSE* FW B0 

HCK5ERACM3 

HOT BOO 

HOLNO OF SHAM* 

HUflJWWWOfiS NEW 

IMPOSSAMOLE 

INDIANA JONES J-H I CRUSADE .... 
INDIANA JOhES THE ADVENTURE . 
IT CAME RWM THE DESERT 

(1 MEG ONLY) 

FIA1Y19» NEW 

INFESTATION _ 



5" AMIGA 

....NjA lt» 

■ ■■■Hi* 1t» 

'£« i*» 

HI* 1*9* 
1» S» 

Z...r*lA'."IZs.te 

1596 16.98 

en s.bb 

£94 6.99 

1194 16.99 

16» 18-49 

is» i*.» 

!|.» It* 

*» *9* 

.... SW„ 
496.. 

13 M 
... lt» 

»99 



*9» 
6J» 
1t» 
1*99 
S* 



1MB.., 

.... 9» . 
... IS 99 

. . u.» 

...«*- 

tat.. 

...Mat.. 

■H : .ri 
16.99.. 

.. MM.. 

.... 14.98.. 

1198.. 

16.98 

1998 . 

An.. 

16 SS 

. ii.98.. 



1«9S) 

as 

lis 

.urn 

...1S.S 



..398 
I? 99 

..14.96 . 
..19*. 
..1338.. 
..13J1- 

..13*- 
..1«* - 
..1«« 
__* 
«» 
.139* 

1**9 
,1299 
....MlA. 
...JJ99. 

\tSO 
,„AtJ 
..14.99- 
..1699 
..I3SS. 
...JHlA.. 



iflse. 


1fl» 


...MS6 


.fl* 


1B.99 


14* 


N'A 


14* 


«*.,. 


IS* 


„1«94 


...lj* 


tat 


,„4» 


i«t... 


1i* 


..13*... 


.19* 


If, 99 


...14* 


N'A 


19* 



.14* 
..14*. 



H* 
It* 
IISI 

..HI*. 
16.9S 
1699 
..N'A 
J* 
It* 
It* 

.. 3.9S _.A99 

,^_l6in 16. 99 

nas .1J.» 

..15.99 "699 

t3.W "3.M 

N/A :6M 

'3.99. -2 99 

tB.« _ 1BLBS 

1B.99 18. 99 

NJA ..13,94 

nse 13.* 

tfl.M U-.B 

ij.n ij-w 

_.I».H 19X44 

Jan J9» 

_1B* 1998 

_1«LW 1*48 

1* 848 

-18* 18H 

WA 998 

13* . 1398 

1«W 1698 

....... 18* 1698 

9J8 398 

.298 i» 

...MA J9.n 

is » ien 

1*48 1948 

1«9S 1995 

13* 1339 



...3.99 
. IG.99 

. IS99 

19.99 

..13.96 

..13* 

..13* 
.,14* 
..14* 

...tat 
...tat 

I3>9 
..14* 
..12.99 
13.99 
399 
..1B99 
...A.99 
..13.99 
..14.99 
.14.99 
...J* 



1 9* 
.19* 



IMTCKtMPlOWSMP WRESTLING 


..... Nj»... 


. 1898 


INTERNARDISaL SOCCER ...... 


4 U 


:J99 


IWANHOE „ „ 


11*.,, 


It9* 


JACK MICXLALSaOLF , 


1*98... 


if 99 


JOAN OF AflC _ 


698... 


699 


JLWPING JACKSONB 


118*... 


13.98 


KARATE KJD2 


JBB... 


an 


KEMH OAiaSH SOCCER MATCH . . 


11BB... 


13* 


KlCKCfF 


I3l»... 


13* 


IttKDFFEflflAHS 


sn... 


fin 


KCQLCVES _-. 


1MB... 


ie* 


HAX NEW 


U»... 


13 BO 


KNHHTFOflCE 


1** .. 


1«* 


LAZERSOJAD 


13* 


13* 


LEATHER MECX ... .... 


jgg „ 


3* 


LEISUfiESUrf LARRY. 


i*99 


11* 


LEBUWESUrT LARRY LOOK 






PCfl LOVE _ _._ 


19*. 


NA 


LBSUHE5UrfLAHflY3 NEW .... 


H!A 


M59 


LOMBARD RAC RALLY _ 


18* 


......It* 


LOR050F THE RISHG HM_ 


. . N. A 


19* 


TME LOST MM*.... — 


13* . 


18* 


MAJOR MOTION 


J* 


J* 


MAN. UTD. ™, 


13*_ 


14* 


MANIC MINER _ 


_ j6»_ 


.fl» 


BABBLE MADNESS 


B.99 


....B.99 


WCROPROSE SOCCER.. „ 


. ...1B99 


1B.99 


WCW1NTER 


. ...1B.99 


.. .16.39 


MUSCLE CARS 






ifEST DRIVES AOD-GN, 


USA.. 


..4,50 


NMMSHRr _... 


_WJ», 


16.99 


NEW ZEALAND STORY _ 


. 13*.. 


'699 


NORTH AND SOUTH ... 


t(*.. 


.....16* 


WTFWirjN THUNDERBOLT 


...... t B*.. 


. 16* 


OUTRUN 


-J*.. 


..-..*« 


PAPERBOY _. .._.. ._... 


13 99 


'399 


PnCUWU NEW PRICE 


4*.. 


4* 


PAUL GA£GC<hE 5LH>EH SOCCER ... 


It*.. 


....-It* 


PIN6ALL kWfllC 


13*.. 


......It* 


PIRATES NEW _ 


ItW- 


—It* 


PLATER MflSlftdiEFt 


.11*.. 


■^99 


POPULOUS 


1**.. 


^99 


POPULOUS NEW WORLD 


t*. 


... t* 


POWEFOFFT- 


18*.. 


.... It* 


PRO TENNIS TOUft 


, ,.1t*. 


itH 


PUBT-RMA NEW 


_ .-«8.. 


4* 


DLESRONOFSPOfTT SflFFtR 


(jjj.. 


... tw 


H-^YPE gPECiALOFFEfl ,. 


9* 


\."A 


Hiwpnw ISHHJ 


1399 


i*jt 


RENAISSANCE „„ ,_,„„ 


.,13*. 


13.* 


RETURN OF THE JEJ3I „ . 


, £99 


298 


HICK DANGEROUS . 


1599 


......16* 


RINGS OF MEDUSA NEW _ 


,.19*.. 


19* 


HIS* „,„„„„_, 


..13*.. 


.......13.98 


HWOOOP 


.1398 


.......1*98 


ROCKET HANGER 


1(98.. 


1998 


HUNNINSMAN - __^ . 


1599 


1898 


SAS COMBAT ....„ 


.**.. 


., A98 


SCREAMING WINGS 


/,».. 


.4* 


SHADOW OF THE BEAST NJPHCE- 


MA 


1848 


SHADOWWARHORE NEW 


1395 


nn 


SHERMAN M4 


14.99 


1«» 


SHIN06I 


13_) 


13SB 


SHOOT EM UP CONSTRUCTION WT. 


..1999 


19* 


SMCmf SPEClALOFfER 


M!A 


14* 


siuwrvrni™ 


WA 


3* 


ftniM 


13*. 


1B9S 


SPACEACE _ _ 


2S99 


J949 


space MAHHiER ? 


...13* 


....14* 


SPACECKJESTl 


NJA. 


- 14* 


SPACEHOOUE 


m 


..19* 


STAIWUaERi SPECIAL OFFER 


am 


i* 


srsHrtiirwoj 


j*.. 


- J* 


ftfKUMiABS nrn ™ 


14* 


...14* 


STWfTFH 


.13* 


1339 


WIPFflHANTfiW,.,. 


1* 


H-A 


5TUSO0AR 


, It* 


,.18* 


TV. SPORTS BASKETBALL... 


NjA 


19* 


TV SPORTS FOOTBMl ...„ 


14*.. 


.....19* 


TANGLEWOOO 


a*.. 


_....a* 


TPW1SCUP NEW_„ 


1399 


.. 1 5 99 


THEME PWK MYSTERY NEW 


. ...lB.ffl.. 


16.99 


TE&TUWE2- - - 


NjA.. 
IB.*.. 


..16.99 


TIMES Of tORE..... _ 


. J B.99 


TOWER Of BAB& _. .... 


IB.*.. 


. ..13* 


TRAOKSUIT MAAIAflEHQ.-.- 


13*.. 


:i99 


IRb^URE ISLAND DEZY 


.**„ 


4* 


ThftSi mt- TB«w wfw 


„NJA, 


11.99 


TREflLE CHAMPH»r3 NEW.. , . 


13*,. 


—.13* 


tllHRnnUTWIN 


13* 


■ .14* 


U.MS SFEClAtQFFEH 


NJA.. 


„.*» 


itTIMAi 


18*.. 


N'A 


ULTIMATE SOLF GREG NORMAN 


1tj9t„ 


■urn 


THFIRrmiiTlilE^p! 


1]* 


14* 


VINDICATORS 


4*.. 


4* 


WJLCAN „_,„ _ 


(3* 


'399 


WAR N HOOLE EARTH 


13* 


13* 


WINE GRETZKY HOCKET ___. 


'699 


16.99 


'rtlPEOUT 


■339.. 


'6 99 


WATERLOO 


Nfft.. 


'6 99 


WORU) BOXING MANAGER 


.... 13.48.. 


..._13* 


WO<U CLASS LEAieRfiftAflo 


...Bl*.. 


6.99 


WOPU CUP SOCCER HALM 90 


1B.B8.. 


..... SB.M 


WORLD CUP SOCCER ITALIA 






900 «G0 


Hi*.. 


... 6 99 


X'OUT 


'3.39.. 


13* 


}(ENON2MEaABL_TS,OFFER 


9*.. 


4* 


XENOMORPH. 


IB*.. 


IB* 


SiWIWHOW 


14*.. 


14* 


ZOUBl NEflW— 


13*.. 


... 18* 



MAGNUM FOUR 

OPERATION WOLF, AFTERBURNER, 

DOUBLE DFUGON. BATMAN THE CAPED 

CRUSADER 

ST i AMIGA £19.99 



_L_n- 

GAUNTLET „ ROLLING THUNDER, 1W3, 
OUTRUN ST « AMI&A ET9.99 



THRILLTTME PLATIGNUM 
VOLI 

IKARI WARRIORS. BUGGV BOY. BOMBJACK, 

SWCE HARRIER. UVE AND LETDIE, 

THWD€RCATE, BEYOND THE ICE PALACE. 

BATHESHIPS 

ST 1 AMIGA £16.99 



r 



LIGHTFORCE 

R-TVPE, IK*. VOVAGEFi, BATMAN THE 
CAPED CRUSADER 
ST* AMIGA £16.99 



THE STORY SO FAB VOL 1 

IKAFtl WAflRiORS, BUGGY BOY, BEVOND 

THE ICE PAUCE, BATTLESHIPS 

ST £13.99 AM»GA £13.9$ 



THE STORY 90 FAR VOL 3 

SPACE HARRIER, UVE AND LET DIE, 

BOMBJACK, TH'JNDERCATS 

ST £13,99 AMIGA £13,99 



3,5 INCH DOUBLE SIDES, DOLBLE 

DENSITT 

WITH IABKLS 

i.. „tm 

10., _.„ __ - RJB9 

-.J UJI..|1jlLlLI_1Lj-laIllHl-jl1 iV-WJ 



WINMERS 

THUNDERSLADE, LED STORM, 
BLASTEROIDS, IMPOSSIBLE 
MISSION 2 ST S AMIGA El 9.99 



PRECIOUS METAL 

CAPTAIN BLOOD, XENON, ARKANOID Z. (ST 

ONLY1 SUPERHANG ON, 

(AMIGA ONLY) CRAZY OARS, 

ST £16.99 AM!GAra.99 



TRIAD VOLS 

SPEEDBALL, BLOOO MONEY £ ROCKET 

RANGER 

ST & AMIGA £19.99 



EDITION 1 

DOUBLE DRAGON. XENON, GEMINI WINGS 
. SILKWORM ST & AMIGA 06.99 



MOUSE MATS JJ99 

ST 1 AG EXTENSION LEADS.. .,..559 

AMKjA 1/2 MEG EXPANSION... 5&.00 

AMIGA 1/2 MEG EXPANSION 

♦ DUNGEON MASTER ...69.00 

AMIGA Mi MEG + CLOCK 

♦ DUNGEON MASTER _ 79.00 



WORLD CLT COMPILATION. 

KICK OFF, TPACKSUIT MANAGE H i WT SOCCER 

ST AND AMIGA IE 99 



ALL, TIME FAVOURITES 

TEST DRIVE, MEAN 1 B. FAMOUS COUFISES 1 i Z 
AND HARDBALL ST ANS AMISA 1 9.99 



f Name of game 



ORDER FORM AND INFORMATION 

All orders unt FIRST CLASS subjw! to ivtittbllHy. Jutl Hllin 1ti» coupon tnd tvv) It 
to:-Scltw*r* Clly, Unll 4, E1DC 21 Temple Street. Wolverhampton, WV2 UN. 

ORDER FORM (Block Capitals) 

llfll I Iw FlllllliMMtlllirMII1IPIMtFPnPMfF11MI%PMn"1F'M f" • ■■■■ -■-■• ■ -■-■ ■ t . . . ■ 



Address 



Postcode Tel No. 



Computer Value 



Postage 



TOTAL 



POSTAGE RATES - Please add SOp Tor posl and packaging an nllQfrjers 

under £5. Oversees add £1 ,50 per Item. 

PAYING BY CHEQUE - Cheques payable lo Software City 

Card Type Expiry Date ...,. 

e . EUROPEAN OflOERS. MASTER 

OlgrldlUrG CARD EUROCARD ACCEPTED 

Date -. TGM JULY 



D 



MD 



New Year resolutions 





W5 



RESOLUTION 

KM 

MILLENNIUM 




GAME RESOLUTION 101 

PRODUCER MILLENNIUM 

VERSJONSaaaBBMBH 

AMIGA £24.99 

ATARf ST £24.99 

IBM PC £29,99 



AMIGA 



On tire 19th of January rn the year 2038 
Resolution t01 was passed. It stated 
that, for a price, non- violent criminals 
should be offered amnesty, The price 
to pay for amnesty was simple: find the 
really bad guys (drug dealers, gang boss- 
es, etc) and kill them. 

After committing a 'small' crime you are 
given the chance to dear your record with 
the offer of a 'termination run'. Your mission 
is to track down four drug running criminals 
operating in Los Envegas and stop them 
for good. 

Jumping in your Theta 4000 ground 
skimmer you prepare to pursue the first vil- 
lain, Toby Komazuki. Big K {sounds famil- 
iar) drives a huge orange craft, so you can't 
miss him. 

On your travels through Envegas you'll 
approach shopping mafia. Don't just pass 
them, by, pull over and stock up with ammo. 
You start with a small amount of dosh, but 
more can be earned by picking up canis- 
ters dropped by the henchmen. Equipment 
Tor sale varies from cannons and homing 
missiles to armour patches and a great 
range of super booster engines, 

Sadly, there are a few laws that even 
assassins must obey. To justify the guys' 
killing its best to gain evidence (you know 
what sticklers for proof these American 
attorneys are). Evidence, like money, is 
found in canisters. Red and yellow ones 
are the most desirabte. Ten red 'drug' can- 
isters will aflow you to chase the bad guys 
Four yellow will give an extra life. Avoid 
grey and black canisters which are booby 
trapped. 

Of course, Mr Komazuki isn't the only 
drug dealer, there's his three males to deal 
with too. And just when you thought you 
could book a vacation they all return rn 
faster, better equipped craft, 

There are 12 levels of action standing 
between you and freedom, and although 
the cilyscapes are on the sparse side the 
game certainly moves like greased light- 
ning. 



The game was programmed by 
Logotron,. the folks that produced Arch- 
ipelagos , and the challenge is very similar 
and just as tough. Much patience and per- 
severance is needed, but the satisfaction of 
saving Los Envegas is reward enough. 

Mark Caswell 





Millenium nee Logotron have been 
fairly quiet lately with only Cloud 
Kingdoms and Kid Gloves memorably 
of late. Graphically, Amiga Resolution 
TOI Is very impressive, the speed of 
movement Is claimed to be 50 frames 
a second. Sound effects are rare and 
functional. Although too similar to 
Archipelagos for my liking, and thus 
lacking in depth, technically Res 101 
performs well. 



ATARI ST 



Identical visually (even in speed), but 
an aural surprise with a very pleasant 
tune. Still no depth to the gameptay. 
though. 




TGM July 1990 33 






J I, 






1 



AHik 



J 



FTrT* 



l used to be the case that software hous- 
es only chucked out in the height of sum- 
mer to cash on all the excitement of the 
world-famous Wimbledon grass court 
tournament But nowadays you don't even 
need to see Boras Becker's thighs, drink 
barley water, hear Dan Mascals sta 
tones or have the slightest taste of str 
berries and cream before they launch a 
ley of tennis conversions your way. 

At least Sensible Software appreci 
the calm, laid back atmosphere of i 
sunny afternoons. In their tennis gai 
arriving via Palace, you can take lh» 
easy in Beginner mode. Here the compi 
automatically gets you in position to rel 
each shot and makes your sprite ffasn 
when the bait is in range 

Control isn't just down to the swing; yo 
can move backwards and forwards to affet 
the angle and timing of the hit The direc- 
tion the joystick is held determines what 
sort of shot is made. 

At Semi-Pro level, serves can be direct- 
ed and at Pro your sprite doesn't flash 
when the ball's m range. And if you're ever 










-/40 








"^ . 


~^^ 












W^ 





IN NO SENSE SENSIBLE 



Other than odds and sods of freelance 
work. Sensible Software began their illus- 
trious career with a bizarre (if not to say 
silly) game typical of their wacky nature, 
Galax 4- birds, subtitled The game they 
couldn't stop. A Gafaxians variant released 
on the Firebird budget label, it featured 
budgies, International Karate players and 
tennis baits from Gremlin's Bounder 
among its unusual sprite cast. 

Gatax-i-birds was followed by the rather 
more complicated and professionally pro- 
duced Parallax for Ocean, but it was still 
essentially a shoot- 'em-up, with parallax 



Li I 



PfcftYE 







scrolling (what a surprise). They stuck with 

Ocean for their magnum opus, the awe- 
Some Wizbatf, perhaps the greatest C64 
game of all time, The player's ball sprite. 
which resembled a giant dried pea, con- 
tained a wizard who. with the aid of his cat, 
had to collect paint droplets to restore 
colour to grey landscapes. A surreal shoot- 
and-collect-'em-up(!), its fantastic payabili- 
ty was spoiled in the translation to other 
formats. 

Their next production wasn't even a 
game; Sensible Software switched to 
Palace software for their Shoot-'Em-Up 



skilled/con I ideni/foolish enough, Ace allows 
you to put spin on the ball All these skills 
~ a n then be used and practised on a com- 
er opponent of one of 15 difficulty levels 
in a friendly match against a compatv 
, Either way. a court is selected from 
ss, clay, cement or carpet ( I) court, the 
3 of court affecting bounce height and 

Bon, 
From all across the globe, 79 tourna- 
3nls are there to be entered. Before com- 
tting yourself, the location, number of 
jnds and number ot sets for the high- 



Construction Kit, soon affectionately known 
as SEUCK, Although creations could only 
be static screen or vertically scrolling, it 
was extremely user-friendly, allowing all 
graphics, sonics and attack waves to be 
completely customised (although player 
limitations were, well, limited). 

A quick budget blast, On Not (where 
LED-iike cows had to be defended), before 
the famed MicroProse Soccer, the jolly 
overhead footie which worked very well on 
8-bits but was a disappointment on 1 6 — a 
bit like Kick Off in reverse, reaily. Big 
breasts in a Defender mould (huh?) for 
Insects In Space, the star game in 
Hewson s C64 Fourth Dimension com pita- 
lion, and here we are, up to date and back 
to the sporting world. 



34TGM July 1990 



I 



lighted tournament Jf you lack the 
endurance to play through the correct num- 
ber Of sets (wimp!), you can select Sfnale- 
set matches Your opponents, a total of 100 
real and fictitious players, have various 
strengfris and weaknesses to overcome. 

Money is eamt depending on how far 

you get in tournaments and greedy sods 

can opt for Tennis Season, divided into 21 

periods of one to three weeks. Breakdowns 

of rounds and prize money help you work 

ou1 which tournaments gjve best financial 

>rd, versus difficulty of success. For 

major tournaments, you've got to be skilful 

— ff you aint good enough, they jugt wont 

Jet you enter A progress report ^hows 

matches and money won and can be 

saved to continue a season at a later dale. 

Then, ot course, there's the 3-D itself. 

The court, tenms stadium and players can 

be seen from ten different camera angles 




As well as the conventional TV angle of 
behind and slightly above the player, 
there's a side yiew. close-up. distant plan 
view fas if from an airship) and more. 

While it's undoubtedly the unusual vec- 
tor graphics that attract your attention, 
fancy visuals are no substilute for playabili 
ly. No problem- international 3D Tennis 
has bags ol it. The computer automatically 
moving you into position to return takes all 
the toil out of tennis — that pointless dash- 
ing up and down and side lo side It 
doesn't take control out of your hands, 
either (especially on Pro and Ace levels)! 
liming, spin and type of shot being more 
Shan enough to concentrate on; even with 
the helpful flashing it s possible to miss the 
ball completely. 

II takes plenty of time to master the 
game and (hen there's always a computer 
player to lest your mettle, whether it s of a 
ski level selected by you in practice or 
one of the many unpredictable tournament 
pfayers. There's great satisfaction in a two- 
player game, too (a so-called friendly 
match — ha!}, particularly after pulling off a 
dynamic volley deep into their side of the 
court while they're still stranded at. the net. 
Combining the innovative 3-D with the 
variety of shots at hand and the sheer 
payability, international 3-D Tennis is one 
of the best computer sports games ever. 
appealing to many more than just tennis 
players 



NNIS 



PALACE 



GAME INTERNATIONAL 3-D 


TENNIS 




PRODUCER PALACE 

wppoipMf'tMi^^— 


v l-noiL/HCI""""^ 

AMIGA 


£24.99 


ATARI ST 


£24,99 


C64 


E9.99/ei2.99 


SPECTRUM 


£9.99 


CPC 


£9.99/£14.99 



C64 



In direct terms of definition, 3-D 
Tennis is far from impressive, partic- 
ularly In screen shots. Stadiums- 
courts are displayed clearly and 
quite plainly In filled 3-D, but it's the 
vector graphic sprites that are the 
stars of the show. With triangular tor- 
sos end heads, and similarly formed 
racquets, they're reminscent of the 
animals in Denton Design's weird 
Eco game, but animation is far supe- 
rior. They walk with a confident gait, 
and sway from side to side as they 
wait for their opponent to serve — 
which he does In a greatly reafistfc 
manner. My onty complaint is that the 
ball often wiggles in mid-flight 
(strange!) but with realistic sound 
effects and jazzy music to round it all 
off, It doesn't matter one little bit 



AMIGA 



The game intro is great fun, the jolly 
BBC Wimbledon music sampled to 
perfectly set the scene. Scores are 
called out by an ump bu! as separate- 
ly sampled numbers {15, 30, love etc) 
are put together to form them, there 
are some strange changes in volume 
and emphasis. The players are dis- 
played in filled rather than wireframe 
3-0, pink limbs and black or white 
torsos to differentiate them. There are 
more colours on the stadium sur- 
rounding each court than on the C&4 
hut again It's a question of clarity 
rather than detail The spoiling factor 
in Amiga 3-0 Tennis is the bail's 
flightpath. It seems to have a mind of 
its own, wobbling and curving quite 
unbelievably. This is off putting but 
doesn't cripple the gameplay. 



C & ' iit,, &i% "£ hls\c puzzle 
arcade/ vp/.# \)\. \{ :.>/ iddidive, it 
sht x cotf &f *#' n „ Government 
Heaiy Want, ig' Zerr Hero 9/ y 
u Mina nC-Tibitrg' ly ; id n'-rY 

this 
sJeeD 



***€' Av 






Id l.'^l 

d f p" 



n' ^ar is **' ir oncef' 
.shiy iallef. w in , ay, ar 



attractive 



Sizzler 



IEFORE IT GET! 



pulinrrrilence. va..l * 

gam«HtJJamr r. ,11st.*.. 
Game t^'ayi 

PC ' jr 

ActiL^SAri a is *£>t 

hfch 




ifflsrormr- war 

NEED WE SAY MORE? 

AVAILABLE FOR 






Commodore Amiga 
IBM PC and Compatibles 
Spectrum Cassette 
Spectrum Disk 

Amstrarj CPC Cassette 
Amstrad CPC Disk 
BBC Electron Cassette 
BBC Disk 
MSX 

Apple Macintosh 
Achimedes 



Commodore 64 Cassette 
Commodore 64 Disk 
Atari ST 




4 The Stannetti. Laindon North Trade Canlr*. 
Bail I don, Eaaai, SS15 6DJ Tef. No, {0260) 54112t> 



<i 



REVIEW 



IIIIIHHI 



A deuced tricky state of play 



TIE BREAK 




ell here we go again! The World 
Cup's prompted the release of many 
football games but the sport not too 
far behind It for computer simula- 
tions is tennis. Tie Breaks matches are 
viewed direct! y from above, but only part of 
the court can be seen at a time 50 it scrolls 
to follow the path of the ball 



STARBYTE/OCEAN 

Although it's far from a favourite point of 
view (see box), bird's eye tennis has been 
seen before, in Passing Shot. It's an 
improvement on it, though, with tourna- 
ments and multi-player options as well as 
greater ball control [Passing Shot was 
largely 'hit and hope 1 ). 




Matches can be singles (against one of 
1 6 computer opponents or another human) 
or doubles (allowing four players to com- 
pete using the Microdeal joystick adapter). 
The Tournament option allows you to play 
in several major international competitions 
including, of course, Wimbledon. The 
World Tournament option has the sixteen 
players (computer or human) playing 
round robin. 

The player moves automatically towards 
the path of the ball. Pushing the joystick in 
one of four directions (for topspin, stop vol- 
ley, lob , or normal shot) causes the player 
to hold the racquet back, ready to swing 
forward when the joystick is recentred — 
liming determines the direction of the shot. 



It sure is tough, though! In your first few 
attempts on Tie Break you'll be lucky to 
score more than a few points and winning 
your first game will be the cause of minor 
celebration. A set? You should be so lucky! 
Match?! Don't be silly! Getting to the ball's 
no problem, obviously, but you need exact 
timing to play good shots: slicing the ball 
time and time again into the net or out can 
be very frustrating. 

The two- and four- player modes make 
up for the overly tough computer oppo- 
nents and are where the fun's at — unless 
you're a real mean, determined games- 
player in which case you'll love the chal- 
lenge. 

Warren Lapworth 




GAME TIE BREAK 

PRODUCER 

STARBYTE/OCEAN 

VERSIONS^^— 

AMIGA 

ATARI ST 

AMIGA 



£24.99 
£19.99 



ft 



The court scrolls well but is dull to 
look at. Sprites are reasonable if a bit 
small and best graphics are the 
humourous cartoon-like portraits of 
computer players. Title music's 
mediocre but there 're good crowd 
and racquet effects and an umpire 
calls out the scores. 

VIEW FROM 
THE STANDS 

By far the most popular and common- 
ly used viewpoint is that from above 
and behind one of the players, giving 
an angled view across trie net. This is 
hardly surprising as It's the one were 
used to from television coverage of 
tennis matches. The first true comput- 
er tennis game used this viewpoint, 
Psion's Match Point for the Spectrum, 
later converted to other formats. 
Graphics were excellent, for its time, 
and playability was high — even 
today, it's one of the better tennis 
games. 

A string or TV viewpoint games 
appeared before Commodore turned 
the sport on its side. Well, gave us a 
side view of the court and its matches 
anyway, with International T&nnis for 
their 64. This showed tennis as if you 
were a spectator watching it from up 
in the middle of the side seating. 
Although it was strange and a bit diffi- 
cult to get used to, it was refreshing 
and played a good game. 

For the next shift in perspective, 
you had to nip down the arcades to 
play Passing Shot, a Sega coin-op. 
This gave a birds eye view straight 
down on the court, and so in many 
respects took us back to the very first 
tennis video game. Pong (table ten- 
nis) — in fact, thg first video game. In 
Passing Shot, the size of the ball 
changed to indicate the height of the 
ball, although in Imageworks' conver- 
sion (TGM024) the ball's shadow grew 
at the same time! The computer con- 
versions failed to capture the playabil- 
ity of the coin-op, which wasn't partic- 
ularly high anyway, 

it was back to the TV viewpoint for 
the next innovation — - but twice over. 
Just last month, we reviewed 
Loriciefs' Tennis Cup, which has a 
split-screen display to give each play- 
er their own view of the action. This 
means that neither player's ever at the 
disadvantage of being furthest away 
from the 'camera'. 

And up to this month with 
international 3-D Tennis, which has... 
load sa viewpoints!! True, the view 
from the airship is too distant to use, 
but you can't have everything. 



i9 
9 




MKRCENARY II BY PAUL WOAKES 



AM) FINALLY 



mi 



For ATARI ST & COMMODORE ; 

Copyrighi IWnNovagen&rftv^reUd I42ALCESTER 



T 



OVAGEN 



COME TO THE EDGE 

PROGRAMMERS, ARTISTS & 
MUSICIANS WANTED 

DroTeS ter io nm?DJ' y recruitin 9 several "ew teams for their exciting 
,2K£V k /91 ' We are es P ecia "y interested in talking to you if you 

™£ „5 ♦ *! C ° me Part 0f one of our new * CD R OW *eams. if youVe 
an artist with experience in animated cartoon graphics then we'd 
particularly like to hear from you. With licenses such as Garfield' 

SSBJSS!!^!™- *% MarVel °° miC cha ™ters, ™« * wealth of 
original game designs we offer one of the most challenging, varied and 

rewarding developement environments in the market. 

In confidence, write now or call: 

Dr Tim Langdell or Mark McCubbin 

'The Edge Interactive Media' 

36/38 Southampton Street 

London WC2 

Tel: 071 831 1801 



i 



SENSIBLE SOFTWARE'S 




IKTER^^HL 3D TENNIS \ REVOLUTIONARY NEW TIN. 
THE IWWAT1VE USE OF VECTOR GRAPHICS HAS CREATED A GAM! 
UNRIVALLED PAYABILITY AND AN UNPARALLED NUMBER OF 






s fab.., a ■■kthrough 
one could 1 |rto be 







p 



4 








* Remarkable new 3D real time animation system 

* One or two piayer games. 
i Four player ability levels -amateur, semi-pro, pro and Ace. 

View the game from any one of t&n "camera" angles - 
infinite on ST and Amiga. 

* Le^m to play topspin and bachspin balls. 

* True control over the direction of your shots 
•TV tennis theme tunes. 

* Any-time save option. 



C&VG94%C&VGHIT 



"irssms 
the com 
demartdin 
^ert ah'ke. 
peforag 
ZZAP! 



ace and beats 
..immense fun, 
vice and 
est sports 

h ZZAP! SIZ2LER 



- 72 tournaments to play in all based on real events with 
genuine court conditions and prize monies 

* 4 court surfaces - grass, clay, carpet and cement - each 
affecting game play, 
Digitised pictures (ST and Amiga! 
Digitised voice of real Wimbledon umpire < ST and Amiga). 

- Choose which 23 tournaments lo pfay in a full tennis 
season, against world class competition and aim to earn a 
million dollars! 



• 64 different computer opponents, with 16 Skill levels, million dollars! 

• C64 • C64 DISK • SPECTRUM • AMSTRAD • AMSTRAD DISK * ST • AMIGA 



There's gold in them thar hills 



COLORADO 



Those Red Indians aren't stupid, they 
don't stand any nonsense from theif 
old folks. At the bus stop, wringing to 
no-one in particular about how they've 
been waiting for nearly an hour, during 
which time three buses have gone in the 
opposite direction. In the queue at the post 
office, complaining that their pension goes 
nowhere these days, what wrth the price of 
bacon, their feet are killing them and that 
even during wartime rationing they didn't 
have to wait this long. And at any time and 



PALACE/SILMARILS 

return for a ritual death gives you a trea- 
sure map (muslve been into bondage). 

The map shows the location of a gold 
mine, the legendary Lost Mine of 
Pocahontas It's clearly a very vague map 
because you've got more than a hundred 
screens of arcade adventure to explore m 
order to find it. Although it's flick screen 
rather than scrolling, Colorado allows you 
to move into and out of the screen a short 
distance. 




place whatsoever, remarking that it wasn't 
like this in their day and kids don't know 
their born. No, the indians don't take that 
rubbish. They take the wrinklies into enemy 
territory, tie them to a stake and leave them 
to die a warrior's death. 

This is a custom you discover first hand 
in the 18£0 USA setting of Colorado. 
You're on a hunting expedition, wearing a 
small furry mammal on your head (having 
made it into a hat earlier, obviously), and 
shoot all but one of a group of indians you 
encounter — vicious swine. The one you 
decide not to kill is an old geezer who in 



Indians and wild creatures are encoun- 
tered at frequent intervals and there's only 
one decent course of action — kill them.. To 
this end {their end, hopefully) you're armed 
with a knife, axe and musket The latter 
must be loaded before each shot, gradually 
reducing your ammunition supply. This sup- 
ply can be replenished by getting more 
from Mac Biggies travelling store but, as 
you have no money, you must trade some- 
thing for it — a weapon or object picked up 
on your travels. Potions can also be traded 
to restore ailing health. 

You don't have to travel on foot all the 





li 





GAME COLORADO 




PRODUCER 




PALACE/SILMARILS 




AMIGA 


£24.99 


ATARI ST 


£24.99 


IBM PC 


£24.99 



AMIGA 



VM 



Sprite definition is nothing out of the 
ordinary and animation's fairly weak 
but the status panel and 
backgrounds are excellent. Colour 
and shading are used very well, 
resulting in sooth and realistic 
scenes. Although In the canoing 
section 3-D movement is a little slow 
and jerky, the effect of braving the 
rapids Is impressive both in terms of 
visuals and gameplay. Sound effects 
are a mixture of silly vocal ones and 
fitting (if dull) ones, and although the 
sounds used for music are a bit old 
hat, the melodies themselves are 
great. 



time, as canoes are conveniently found by 
the side of the Colorado river. Rocks, logs 
and boulders thrown by shoreside indians 
must be avoided as the journey to the next 
set landing point is made. Indians also 
have canoes and these waterbound braves 
can be eliminated with a hefty whack round 
the head with your paddle. 

Proper arcade adventures are few and 
far between these days, exploration appar- 
ently falling out of favour with all but adven- 
turer types. The best you can usually hope 
for ts an arcade game where pick-ups other 
than weapons can be collected. Receiving 
a real arcade adventure like Colorado is a 
rare treat. 

Colorado's, exploration is mixed with a 
fair amount of hack-'envup action, by knife 
or axe, and needs skill and speed as you 
intend to survive more than a couple of 
encounters — life energy is easily lost.. Life 
isn't much easier using the gun: as well as 
limited ammo, it can be difficult to reload in 
the heat of the moment. 

Being able to move into and out of the 
screen adds depth to the game — literally 
— and although it's only a short distance 
it's more realistic than other games where 
everything is on the same plane, The best 
addition to the arcade adventure format, 
however, is the canoe section, a fun, fast 
racer with great graphics and the satisfying 
feeling of sending someone spinning 
across the river with a hefty hit. 

Colorado offers mountain exploration 
with plenty of injun action to back it up and 
while it's not a gold mine it's certainly an 
oasis in the arcade adventure desert- 
Warren Lap worth 

TGMJufy19&0 39 



REVIEW 










A mere bagatelle? 



THEME PARK 
MYSTERY 



IMAGEWORKS 



These new-fangled arcade games may 
win in the glamour stakes, with realistic 
3-D, dozens of onscreen colours, stom- 
ach-churning hydraulics and throbbing 
sampled sounds but they're all cold, clinical 
devices. They lack the character of simpler 
electrical and mechanical amusements, 
sven the modern day ones like the gaudy, 
malformed furry chicken/parrot that 
ducks/squawks excitedly as it drops a 
bright, two-tone plastic egg containing a 
cheap plastic toy, 

The more traditional mechanical coin-ops 
take the lead in Theme Park Mystery, where 



i 




you have inherited a somewhat unusual 
property from your recently deceased grand- 
father, the Magic Canyon Theme Park. A 
few short years ago, it was a major success 
story, the Park filled with excited crowds, 
queuing to go on the rides and use the 
machines. But now it's deserted, no cus- 
tomers to use the attractions and no staff to 
operate and maintain them. There's some- 
thing very strange about the Park, some- 
thing evil beneath it, and whatever it is, it 
sent your grandfather mad and drove his 
employees away. As the new owner of the 
Magic Canyon, you intend to get to the bot- 
tom of it and bring happiness back to the 
Park. 

Magic Canyon is divided into four areas, 
the first of which is Yesterday Land, which 
contains three old coin-operated machines. 
The first is Zoltan, a fortune telling machine 
which gives out advice and tickets/cards 
necessary for other parts of the game. The 
bagatelle (the predecessor to pinball, where 
balls are fired up a table to drop into holes of 
various point values) is used to win tokens 
for other machines. The finaf machine is the 

40TGM July 1990 



traditional grabber, where you attempt to 
grab a toy soldier by timing the movement of 
a metal hand. However, it must specifically 
be the demon soldier you grab, as the only 
way to restore the Park is by collecting the 
eight demons spread throughout it. 

An unfortunate side effect of collecting 
demons is that they tend to tamper with you. 
and your controls, most obviously the control: 
panel. A mouse is used to select objects, use 
machines, leave sub-games and so on. 

Moving on to Dragon Land, via the mono- 
rail, play switches to sword and sorcery plat- 
form game where, armed with flaming torch- 
es, you kill gorillas, goblins, birds and bub- 
bles. Various items can be found to help your 
time there and at other Lands. 

Dream Land is a chess board, shown from 
above, that requires keys to open boxes that 
will hopefully contain demons. If you run out 
of keys from Dragon. Land, the origami birds 
flying above can help — unlike eyeballs, 
insects, piglets and feet which lake lives. 

Future Land is a straightforward blaster. 
As enemies are destroyed, their debns can 
be collected to replenish your shield while 



GAME THEME PARK 

MYSTERY 

PRODUCER IMAGEWORKS 

VERSIONS^^— — 

AMIGA £24.99 

ATARI ST £24.99 

IBM PC £24,99 



AMIGA 



The status panel has an authentic 
old-fashioned look and, along with 
the antique machines of Yesterday 
Land, sets a great mysterious (of 
course) atmosphere. Sprites and 
backgrounds vary according to the 
Land they're In: bright and quite sim- 
ple for Dream Land, grim and 
detailed In Dragon Land, but anima- 
tion is consistently good. Music's 
suitably spooky and effects are plain 
but fitting. 



ATARI ST 



Remarkably similar to the Amiga. 
Other than screen size, exact colour 
choice and slightly toss detail, graph- 
ice are Identical and, other than a 
tinny edge, audio's the same, too — 
a minor musical feat for the ST. 



balls contain mischievous demons. 

This game is what its title implies; a mys- 
tery. It's by far the strangest piece of soft- 
ware I've seen in a long time, perhaps even 
the strangest ever — it gives Weird Dreams 
a run for its money. There aren't even any 
instructions with Ibe game, other than a con- 
trol guide, just background details; if it 
wasn't for a reviewer's tips sheet (thanks 
Imageworks) I'd still be struggling along with 
it now. 

Theme Park Mystery is all left for the play- 
er to work out and what they'll discover 
through trial and error is a collection of dif- 
ferent game styles wrapped up In a dream- 
like, mystical atmosphere and hosted by 
Zoltan the fortune telling machine. Afthough 
Zoltan's base is quiet little Yesterday Land, 
he holds the most infuriating part in the 
game, the grabber, where it's near-impossi- 
ble to collect a soldier. 

Gameplay as a whole is on the tough 
side. Dragon Land being full of dangers, 
particularly from those damn apes, and 
Dream Land full Of pitfalls. None Of the sec- 
tions are particularly good but all add up to 
an intriguing, playable package that may be 
too off-the-wall for some but stimulating or 
many others. 

Warren Lapworth 



_J 



SOFTSELLERS LTD 

ORDER 6 B0ND STR EET, IPS WI CH, SU FFOLK, IP4 1JE 

E3 



5A DOG'S HEAD STREET, IPSWITCH (RETAIL) 



MAIL 
ORDER 



M 36A OSBORNE STREET, COLCHESTER, ESSEX, (RETAIL) 



*TH DEME*fSION 

sea attack sub 

ANTS HEAD (DATA DISKl 

ANCiENTAflTOFWAH 

ATOMICS 

ACTON FIGKTEH 

ADDrCAS CHAMP FOOT 

AkARCHV 

AQUAiJENTURA 

BALANCE- QP PCWEH 1 930 

BARBARIAN It (PALACE' 

BAHBARIAHS h JPSYQMOefa 

BANKOK KNIGHTS 

BATTLECHESS 

BATTLE OF BRITAIN 

BATMAN {THE MOVIE) 

BLUE ANGELS 

BEACH VOLLEY 

BATTLEVALLEY 

BUCK TICIER 

BLADE WARRIOR 

BAD COMPANY 

BATTLE OFAUSTRAUTZ 

BUEAKHAN 

CHASE HO 

CHAOS STRIKES BACK 

CALIFORNIA GAMES 

CABAL 

CRACK OUT 

CONFLICT EUROPE 

CARTHflGE 

CONQUEROR 

CORVETTE 

COMBO flACEfl 

CHUCK YEAGERSA.F.T. 

COLAHA4X3 

ChflgAQO 

CYBER BALL 

CtFENDEflS OF THE EARTH 

DUhGEON MASTER 

OL"JGEON MASTER EDITOR 

DEWQ\s TOME 

DRAGONS BREATH 

9FLAGO* FIGHT 

DRAKKEN 

DOUBLE DRAGON I 

DRAGON WAR 

DRAGONS OF FLAME 

DYNAMIC DEBUQQER 

EAGLE RIOER 

ELITE 

E-WOTlpN 

EMELYN HUGHES INT SOCCER 

EPOCH 

EYE OF HERCULES 

ELVIRA MISTRESS OF THE DARK 

FLASH DRAGON 

FZS RETAUATOR 

F19 STEALTH FfflHTER 

F'fl COMSAT PILOT 

FALCON 

FALCON WS3IQN DISKS 

FLOOL? 

P&FIRARI FORMULA ONE 

FCflGOTTC* WORLDS 

FUTURE BASKETBALL 

FOOTBALLER Of THE YEAH £ 

FAST LANE 

r .RAM<E\STEIN 

FUTURE WARE 

FIENBlSit FREDDY 

FIGHTER SOMBER 

FULL METAL FLAMET 

FEDERATION QUEST 1 

GEMINI WING 

GHOULS AND GHOST? 



i&bb 

13.99 

i an 

am 

15.99 
ifi.99 
•6.99 
13.99 
16.99 
19.99- 
13.99 

ibjb 

■1.99 

13.99 
1S.99 
12.99 
13.BS 

13 B9 
18.39 
13.99 
13.99 

■eus 

'6.BS 
1599 
16.99 

13.99 
16,99 
16.99 
12.99 
13.09 
1299 
16.99 
9.9* 
13.99 
19.99 
16.99 
1999 
13.99 

?6.99 
15.99 
16.99 
I9,H 
3.99 
■ I BB 
15.99 
1699 
19.99 
19.99 
16.99 
14.99 
MM 

18-.99 
13.99 
15.99 
IMS 
13.99 
tft.9* 
1399 
12.99 
12.99 
1«.*9 
T9.B9 
19-99 
15.99 
13.99 
13.99 
13,99 



AMIGA 
1B.99 
■ I BB 

f2.99 
1*.*6 
13.99 
15.99 
16.99 
13.99 
24.99 
15.99 

ie» 

16.99 
16.99 

ie.B9 
|»g 

16.99 

16 99 

16.90 

13.99 

16.39 

1559 

15.99 

1J99 

16.99 

16.90 

16.99 

13.99 

16.99 

1699 

1599 

15.99 

16.99 

19.99 

13.99 

1**9 

16.99 

12,99 

13.99 

12.99 

16.99 

9 99 
13.99 
1999 
19 99 
19.99 
13.99 
' I BB 
1659 

10 99 
16.99 
T5.99 
16.99 
1R99 
15.99- 
15.99 
19.99 
13 99 

169* 

15.89 

15.99 

19.99 

tj.99 

16.99 

1699 

19.93 

16.99 

■3.99 

1399 

12 99 
1699 
19.99 
19.99 
'5.99 

13 99 
1 3.99 
1699 



GIANTS (COMPILATION* 

GRAND NATIONAL 

GRAVITY 

GRIM BLOOD 

GHOSTBUSTERS ||. 

GUNSHIP 

GAMES SUMMER EDITION 

hammerust 
highway patrol 

I1ILLSTAH 

HEAVY METAL 

HEftOOUESr 

HALLS OF ft*0*fTEZUMA 

HARD DRIVING 

HOUND OF SHADOW 

HOYLES BOOK OF GAMES 

INDIANA JONES fLUCAS FILMS* 

INDIANA JONE-5 (US GOLD i 

IVANHOE 

INTERNATIONAL 3D TENNIS 

INFECTION 

IRON TRACKER 

IWTERNAT1 ON AL CHAMPION 

WRESTLE 

IMPEfilUM 

INFESTATION 

iNTERFMASE 

ITALY 1990 

INTERNATIONAL ATHLETICS 

IT CAME FROM THE DESERT 

JACK BOOT 

JACK THE RIPPER 

KICK OFF 

KNIGHTS OF KRYSTALUON 

KICK OFF II 

KICK OFF EXTRA TIME 

KLAX 

KHYSTAL 

KEEP THE THEIF 

Kl LUNG GAME SHOW 

LICENCE TO KILL 

LEISURE SUIT LARRY II 

LEISURE SUIT LARRY |l| 

LEAVING TERAMIS 

LIGHTFDRCE (COMPILATION) 

LOMBARD RAC RALLY 

LORDS OF THE RISING SUN 

LAST NINJA II 

LOST PATHOL 

UVERPOOL 

LAST STUWTMAN 

MANIC MANSION 

MAJICFLY 

M'DWINTER 

MANCHESTER LTD 

MlCROPROSE WORLD 

CUP SOCCER 11 

MITRO 

MAJIC JOHNSON 

MATRIX MARAUDERS 

NlNJA WARRIOR 

NIWJA SPIHJT 

NEW YORK WARRIOR 

NUCLEAR WAR 

NORTH AND SOUTH 

NEURQMANCER 

OPERATION THUNDERBOLT 13 99 

ORIENTAL , 5B9 

ONSLAUGHT 13 «g 

PAPERBOY 13 ga, 

PARADROID i S gg 

PROJECTILE nj'ao 

PiNQALL MAJIC ,3 99 

POLICE QUEST II o>.< 

POPULOUS IflnO 

POPULOUS (DATA DISKS) 9 99 



ST 

1999 
19.99 
16.39 
13.99 
M.99 
1**9 
13.99 
16.96 
15.99 
16.99 
13.99 
24.99 
16.99 
13.99 
1699 

1MB 

13.99 
13.99 
1B.9S 
12.99 

>2.p9 

16 99 
16.99 
16.99 
15.99 
16.99 
12*9 

15.99 
12.99 
'2.99 

12.99 

999 

13.99 

19.99 

13 99 
13.99 
19.99 
£9,99 
13.99 
16.B9 
16.99 

16.99 
13.99 
15.99 
12.99 
16.99 
1*9* 
1939 
13.99 

15.99 
13.99 
1299 
16.99 
13.99 
16-99 
13.99 
16.99 
15 99 



AMIGA 
19,99 

1999 
15.99 
13.99 
16.99 
10 99 
13.99 
1*99 
15.99 
16.99 
lfl.99 

16-99 
13.99 
16.9* 
24.39 
16.99 
'3.99 
1*99 
1G.99 
12.99 
12.99 

16.99 

16.99 

18.99 

16,99 

16.99 

1299 

19.99 

1*99 

12.99 

12.98 

19.99 

TJ.99 

9.99 

1399 

19.99 

16.99 

13.99 

13.99 

24-99 

29 99 
16.99 

16.99 

1699 

19*9 

16.99 

1699 

15.99 

11,99 

16.99 

1*£» 

1999 

16.99 

■ 9 BB 

13.99 

1299 

18.99 

13.99 

16.99 

•399 

16.99 

16.9* 

16.99 

16.99 
15.99 
13.99 
12.99 
16.99 
16.99 
16.99 
16.99 
T6.99 
999 



PREMIER 

COLLECTION (COMPILATION] rS 99 

PRQTOURMA.MENTTENNIS 16*9 

PLAYER MANAGER 

Pi 7 

POWERDRIFT 

PlCTIONAflY 

PANIC STATION 

QUARTZ 

QUARTER BACK 

RAINBOW 'SLAND 

RESOLUTION 1 D1 

RENEGADE 

ROCK AND ROLL 

H V F HCWDA 

RED STORM RISING 

*WNBOW ISLANDS 

RISK 

RALLY CROSS 

SEUCK 

SECRET AQENT FUES BY 

STFIYX 

SPACE QUEST III 

STEVE DAWS SNOOKB1 

STOS 

S-OHY SO FAR I ICOHPILATtON) 

STORY SO FAB 3 iCOWlLATIOVi 

SUP6RLEAGUE MANAGER 

STUNT CAR 

Shi nobi 

STREET FIGHTING MAN 

SCHQUL 

SWORD OF TWILIGHT 

a kid; 

SILPHE6D 

SLAYER 

STORMLOHD 

SHADOW OF THE BEAST 

SHADOW WARRIORS 

STAR BLAZE 

SUPER QUINTET 

SIM CITY 



ST AMIGA 



12.99 

16.99 

13.99 

16.99 

1399 

15.99 

13.99 

13.99 

1*99 

13.99 

13,9* 

15.99 

■ !■ BB 

!5.99 

13*9 

12.99 

1999 

13.99 

13.99 

S9.99 

■i 99 

1999 

1299 

12.99 

1699 

15.99 

!3.99 

13.99 

12.99 

IMS 

13.99 

19.69 

13.99 

13.99 

2*99 

13.99 

13.39 

?5.99 

! S99 



SEVEN GAT1S OF JAMBALA 1 2 90 

SONIC 8O0M 16 gg 

STAR Fight ia w 

SUPER CARS 13 89 

SWITCHBLADE 1399 

5RIAD II [COMPILATIOW 16 99 

TOvorres Has 

TEST DRIVE II 

TENMISCUP is 90 

TURRliCAV laaa 

THE KEEF- , e : M 

TV SPORTS FOOTBALL 1699 

TV SPORTS BASKETBALL 

TSW1AL P.KSUIT lFA»ILY EOfTIOHl 1 6.99 



TRIVIA 

TRACK, ATTACK 

TJR8Q GLFTRUNr 

TYPHOON THOMPSON 

ULTllHATE GOLF 

ULTIMATE DARTS 

UNTOUCHABLES 

UNIVERSE III 

UMSlI 

ULTIMA V 

VENUS FLY THAN 

WARHEAD 

WARMONGER 

WATERLOO 

WW 

WINNERS (COMPILATION) 

XENOMQRPH 

XENON II 

SCOUT 

ZONE WARRIOR 



12.99 
13.98 
1399 

16.99 
13.99 
1399 
12.99 
15.99 
19.99 
13.99 
16.99 
16.99 
15.99 
12.99 
19.99 
1*.99 
16.99 
13*9 
16.99 



19.99 
16.9* 
12.33 
15.99 

16.99 
1699 
13.89 
15.99 

:: sh 

1699 
1*99 
1E.99 

■ a bb 

15.99 
16.9* 
15.99 
13.99 
12.99 
19*9 
1699 
1399 
19.99 
12,93 

12.99 
1299 

1S.99 

15.99 

13.99 

13.99 

12.99 

16.99 

13*9 

1999 

13.99 

13.99 

£4,99 

16.99 

13.99 

15.99 

19.99 

15.99 

1699 

16.99 

1399 

13.99 

16.99 

13.39 

1MB 

1699 

1S.S* 

15.99 

19.99 

19.99 
I. US 

•5.99 

16.99 

16.99 

16 99 

16.99 

13.99 

16.99 

12.99 

15.99 

1999 

13.99 

16.9* 

18.99 

15.99 

12.99 

19.99 

16.99 

16.93 

-,,„, 



ATARI 5SO STFW DISCOVERY PACK 
BONl&JACK, CAflHIER COMMAND, 

OUTRUN, SPACE HARRIER, 

STOS.NEOCMFtOME, FIRST BASIC 

ST TOUR. DISCOVER THE ST 

E269.95 



ATARI 5M STE POWER PACK 

23 GREAT TITLES. 

1349.95 



ATARMOflOSTE 

PROFFESSPONAL PACK 

E449.3S 



ATARI LYNX HAND HELD 

PORTABLE OAMES MACHINE 

£179.9(5 



ATARI SMtZ4 

MONOCHROME MONITOR 
£99.95 



AT^RI EXTERNAL DRIVE 

POWER DRIVE 1 MEQD.S 

f79,gs 



AMIGA 500 "FLIGHT OF FANTASY" 

MODULATOR, F29 RETALIATOR 

FIAINBOW ISLANDS, DELUXE PAINT I. 

C359.95 



A«IGA 50O BATMAN PACK 

MODULATOfl. BATMAN. NEW 

ZEALAND STORY, INTERCEPTOR, 

DELUXE FAINT1I. C369.S5 



AMIGA SOa t 10S4S 

ETTHEFI PACK ABOVE + COLOUR 
£599.95 



AMIGA S» CLASS DF BCJS 

EDUCATIONAL PACK 

£529.96 



COMMODORE 10845 

COLOUR MONITOR 
£249.95 

AMIOA EXTERNAL ORPVE 

POWER DRJVE 1 MEG DS 

£ra.95 






AMIGA MEMORY EXPANSION 

ST.2K * CLOCK CARD & FREE GAME 

tss.ss 



ASM HARD DRIVE 

20 MEG HARD DRIVE 

£383.95 



■Ji. ' -iJ !> ■ ' -, .U-H- i .UH. I I I..U. I -J. I 11 



mEAS tlJS , PER ITeM, EXCE^ HARD*A« E CHM9H.AT C«T. SUHJE« TO AttMuilJTV ^ &£ZX& 



E WTTHOU1 »OT)CE. NOT ALL TITUS RELEASE AT TIME OF QWNC TO PRFSS 



TITLE 



COMP 



PRICE 






TOTAL £: 



WAME: ... 

ADDRESS: 



TEL NO: 



Have you ordered from us before 
(yes/no): 








You, Rotox, were once a great marine. 
One of the best. You were up for pro- 
motion and a substantial pay rise 
when your time ran out. You got 
involved in one dangerous situation too 
many, were too reckless. And it was then r 
23 November, 21 15, that you died. 

You didn't fully regain consciousness till 
several days after the operation, only expe- 
riencing moments of blurred images, and 
slurred voices before then The fact that 
you found yourself strapped to a bed in a 
laboratory alarmed you. But was nothing 
compared to what you felt when you found 



US GOLD 

interfaced with a synihetic body, your mind 
rescued from death to control trie CX37 
battle droid. 

Cyber Systems have given you no 
choice. You must test your newly acquired 
systems on a deep-space landscape divid- 
ed into ten warzones, each further divided 
into nine subsections. The 90 subsections 
are packed full of fighter robots and auto- 
matic guns and these must all be destroyed 
to complete the section. 

The landscape is shown in plan view and 
is displayed using the new Rotoscape sys- 
tem. This means that left/right rotates the 




?„* ! S .T e !7 VH*. 1- a ™ nd BDlmf l0 l,e " 1 Mm ™ ,h * waraiES thai have been designed go lest his iuw CX3T robalic 
2 ,., . ■ . u ! ; navj S al « one nf ihe nine spacewafl plaifaims lhal compose Hie lira! leveE Nudging the jovsllc* 
is w I l B lh * wh ? lE . P iatfflrnl1 a,mati ""M* "W a*md». tining up the spherical aliens and allowing him Id insrcti 
slraigirt ahead safely. A slip means he'll Ea 1 1 inio Hie void — out at least lhi« gives him a chance 1o view ihe map 



your whole body had been replaced by the 
torso and limbs of a shiny metal android. 

Your brain is now the control device of 
the Cyber Systems experimental model 37 
— the CX37. Intended to replace human 
soldiers, it was once run by computer but 
its creators overestimated its intelligence. 
When activated, it went rogue, killing its 
research team and destroying valuable 
machinery. And so your brain has been 




whole background, sprites and all, clock- 
wise or anticlockwise- Your Rotox sprite 
always faces up the screen and pushing 
forward makes him run. 

Although warzones are ultimately com- 
pleted by destroying robots, your main 
problems are caused by the platforms 
which form each subsection. Bridge-like 
platform sections move backwards and for- 
wards, rotate and expand/contract, and 
your steps have to be carefully timed so 
that you dont fall off into the starry void. 
The shapes of each warzones subsections 
have a common theme. The first level'! 
spaceships (there's a USS Enterprise sec- 
tion?) and later ones are based on death, 
puzzles and gardening (sic). 

You can collect additional systems left on 
platforms to update your capabilities. 
These include scatter bombs, a grenade 
launcher, heat-seeking missiles and a jet- 
pack, although it has a limited fuel supply. 

US Gold describe Rotoscape as a "revo- 






GAME ROTOX 
PRODUCER US GOLD 
VERSIONS*^— ■ 
AMIGA 
ATARI ST 
IBM PC 



£24.99 
£24.99 
£24.99 




In a neat intro, a large Rotox figure 
runs down a corridor of pipes and 
panels. He's split apart ami reassem- 
bled with a jetpack which he uses to 
launch up and into the game. Sprites 
are unspectacular, metallic but a bit 
wimpy; Rotox himself Is an unusual- 
ly stender cyborg. Filled 3-D plat- 
forms rotate and move smoothly and 
quickly but there's little detail. 
Effects are a few light, bleeping nois- 
es that can annoy. 




Graphics are virtually Identical to the 
Amiga's, but perhaps move a little 
faster. Sounds are few and far 
between, mostly consisting of feeble 
clicks for gunfire and splashy explo- 
sions. 




lutionary new game technique'. Well, as the 
game's graphics revolve around the player 
sprite that's clearly the case! it's certainly 
different, while still being easy to adjust to 
and fun to use. With little practice it 
becomes possible to run around at speed, 
firing in all directions and rotating back- 
grounds this way and that — quite exhila- 
rating. 

But it's not all high speed action — 
unless you want to spend a lot of time 
falling through space. Time and care has to 
be taken with the shifting platforms, some 
more than others, depending on how they 
move and the margin of error their size 
allows, It can be infuriating to mistime your 
steps time and time again on the same 
bridging platform but then completing the 
subsection and warzone it's a part of is 
reward enough for perseverance. 

flotox's stumbling block is its repetitive 
nature. Its "rotate and run" control system is 
great but gameplay's just blasting and plat- 
form hopping; it needs more varied graph- 
ics and different things to do. As it stands. 
Rotox is a novel quality product thai 
doesn't quite hit the upper mark 

Warren Lap worth 



42TGM July 1990 



ATARI ST 

AMIGA 

IBM P.C .AND 

COMPATIBLES 



THE ARCADE EXPLODES! 



AMSTRAD CPC 

SPECTRUM 

COMMODORE 64 

SEGA 



a 



As the pilot of 

an all powerful combat 

jehideyyQu^arg engaflejtjn 

the ho \ pu rsmt^Wrro rists. Go into 



THE DKATH CO 



miesas drfferentir the'ii 



(U^jftjiil*- 



D 



'■i:i: (: lie gft7 dtt li© 

I'^^Maoiiniijafflaiig 



the TERRORI 



Hk- 



troy Ihe trading vehicle? before |he 
ULTIMATE EXPLOSION 











^jjRl 


f ■ 


1fJ&$ m q 












i ^wX 1 


« 


**?£- 








tSBS. 



.«. 



4 flJtf a ' 






-<$(*; 






>MJ 



5FEXES, SPEED'jJJ[GEIj|jfeffTY AND NERVES OF STEEL ARE REQUIRED 
TO OBLfl^TE THE OPPRESSOR. 



SUPER FAST 30 ACTION. 

15 INGENIOUS MUSICAL SCORES, 

50 DIFFERENT TYPES OF ENEMIES. 

5 SQUAD LEADERS TO DESTROY. 

BONUS LEVELS 

A MULTITUDE OF ARMS AND AMMO 

LAND AND AIR COMBAT. 



^ / FABULOUS 

SST\ ADAPTATION 

"^/ OF THE 

/ ARCADE GAME 



TITUS 



-M- Ja- -M. *\^s ?■ -^f 
Ftt 5TANNETS. LAJNDON NORTH TRADE CENTRE A R C A D F 
BASILDON ESSEX SS156DJ. PHONE: (0268) 541 ]26 




wJ\\i' 


7 

1 


Jftjfitt 


f 


i 








1 





II 



Willi 



You won't be able to resist it 



T 




J 






isaster has struck. Your grandfa- 
ther was working on a top secret 
research plan when he and the rest 
of your family were kidnapped by 

mysterious alien forces. Only you and 

your brother — tough, be-stubbled, 

square-jawed mercenary types that you 

are — remain free to rescue them. The 

Amiga version allows you to play either 

or both of the fadz, while the rest limit 

the game to one player. 

Level one begins with our hero leap- 
ing from the back of a jeep driven by a 

beautiful blonde. You land in a barren 

cityscape that looks like a bomb's hit it. ' 

In fact one has — a nuclear one. 

However, that doesn't stop the local 

inhabitants turning up on the scene to 

hinder your progress. You are initially 

armed with a machine gun, but by col- 

lecting keys an end of level armoury '. 

can be entered. Within the armoury you 

will find a shotgun, flamethrower, hom- 
ing missiJes, nitro, three-way fire, extra 

bullets and power u ps. 
Level two continues in the ruined city, 

where you can avoid most troops by 

shooting a drain cover, entering an to pach so much into Midniaht 

SSXSSi C ° m £i* X and CraWlin9 fl*k«K#- OrJLd, (ne arcade <8£. 
!!?™T h *! '^orrldors. After another nal was attractive but the 'blast all !h% 



you finally find your kin — and the 
vicious thug who's kidnapped them. 
I'm amazed that Ocean have managed 



(apparently this is another 'Man 



repetitive nature. 




I ---- 






A 




OCEAN 



GAME MIDNIGHT RESfSTANCE 
PRODUCER OCEAN 
VERSIONS 



AMIGA 
ATARI ST 
C64 
SPECTRUM 

CPC 



£24.99 

£19.99 

£9.99/£14,99 

£9.99/£14,99 
£9.99/£14.99 



AMIGA 



Colourful beefy character sprites 
move wonderfully across the smooth 
horizontally-scrolling screens. Nine 
levels may not sound much, but diffi- 
culty has been set at just the right 
level. A pounding soundtrack plays 
over the title screen, with loud sam- 
ples during the game. 



ATARI ST 



Ml 



<*K 



The ST version lacks the two-player 
option, It also contains a strange 
flick scroll method of advancing 
through the screen, which works just 
as well. Graphics and sound are as 
Amiga. 



SPECTRUM 




taMfcx 



Graphically and sonically, Midnight 
Resistance fulfils all your blasting 
needs, The game is for the most part 
monochrome out detail on both fore 
and background sprites Is impres- 
sive. 128K sound is great, with a 
catchy title tune and in-game effects 
(48K owners will only hear the 
effects). A very average coin-op is 
made into a superb Spectrum con- 
version. 



I ' < 





Lightning-fast arena action 




Welcome, one and all to Century 23, 
the family network TV you all love to 
see? This is Les Desmond bringing 
you the sporting event of the year,: 
the 2238 MegaCorp Industries Ground 
Defence Games, If you saw last year's 
event you'll know just how exciting this is 
going to be and be raring for the Games to 
begin — I know I am! And remember, it's 
televised exclusively by Century 23! 

'Now, for those of you unfamiliar with 
MegaCorps megasport, here's a rundown 
of What each contestant will atm to do. After 
selecting a flight craft from the five 
approved by the referees' committee — 
look out for a report on those vehicles dur- 
ing the first time-out period — if s fitted with 
an energy shield and the referees set up 
the first arena. Each arena has a number of 
installations and generators; it's these that 
hold the key to the competition, 




Thankfully, the drones aren't quite as bad 
as they seem. Some of them leave behind 
a pod which can be collected and absorbed 
into the craft, They give it extra abilities to 
help the competitor complete the round, 

With all drones and generators out of 
action and the round completed, the 
harassed competitor can take a breather 




'Generators release six different types of 
drone who attack the craft in different ways 
and wear down its shield. When the shields 
have gone, the craft can be destroyed so 
competitors generally try to avoid them! 
However, drones can be destroyed with the 
cannon built into the nose cone of each 
craft — just line those suckers up in your 
sights for sweet revenge! Better still, a few 
shots at a generator deactivates it, turning It 
grey and preventing further drones from 
being released. 

'But the drones aren't as stupid as they 
look. Certain of them attack the competitor "s 
installations, If all are destroyed, the player 
has just ten seconds to eliminate all drones 
and generators or his part in 2238's Ground 
Defence Games is over. Boy, that 
Shutdown Imminent message realty gets 
competitors shifting — panic just isn't the 
word! 



46TGM July 1990 



while his performance is assessed. If he did 
well, scoring high on shooting accuracy, 
he'll be rewarded with craft upgrades — 
higher speed, more powerful weaponry, 
increased manoeuvrability and so on. It 
makes all the effort worthwhile! But if he did 
badly, losing one or more installations,., 
Well, his craft is souped down] Not the most 



THE CRAFTS' 
WORKS 

ThunderStrike 18 The ThunderStrike is 
the model favoured by traditionalists. It 
doesn't excel in any one area but is a 
good, dependable all-rounder. 

SfrikeHorne? 22 This youngster In the 
arena could be compared to a family 
car. Its top speed is nothing to speak of 
but acceleration is excellent and it han- 
dles very easily. 

StrikeHomel 24 This newcomer suf- 
fers from the same low speed problems 
as its predecessors. What's more, 
acceleration is also weak. But the 
StrikeHornet 24 is by far the most 
manoeuvrable craft ever seen. 

ThunderFiy JO It may accelerate at a 
meagre rate but when it gets going it 
really moves, shrugging off all who dare 
chase it, and it's easy to handle, too. 

ThunderFiy 25 The latest Fly has high 
acceleration to match breathtaking 
speed but anything more than shallow 
turns are difficult and slow to take. 



cheering moment in a players career! 

'New generators and installations 
arranged in the arena, it's onto the next 
round. There are ton rounds in each of the 
five different arenas: Denion is the begin- 
ners' arena, a very straightforward arena, 
but through Xerxes and Polloi, the Island 
and Iceworld arenas, things become more 
complicated. Canton presents real manoeu- 
vring problems, hills slowing travel from 
place to place and making targets more dif- 
ficult to hit. As Tor the final arena, Synaps, 
it's darn mountainous! Only three pilots 
completed all the rounds last year, earning 
the treasured Defender of the Ground' 
accolade, but (hen there were only 24 
rounds — this year there are a total of 501 
So, we're likely to have more deaths than 
the 76 that marred 2237 s Games.,. 

For your viewing enjoyment, Century 23 
will keep your constantly up to date with all 
the facts and figures: installations and gt 
orators remaining, shield energy and those 
all-Important viewing figures, all there at the 
bottom of your TV screen. 



POWERFUL DRONES 



Saboteurs It's these tittle swines that attack installations and can leave the player with 

just ten seconds to complete the round. 

Fighters Move straight in for attack — kill or be killed. 

Gliders Nonchalent mechanoids, they just float around firing the occasional missile. 

Lungers These scaremongers sometimes rapidly increase approach speed and when 

shot release dangerous shrapnel. 

Bombers Fly slowly but drop flak — more obstacles to be avoided. 

Mutants These are Saboteurs until they destroy an installation, when they're trans^ 

formed into fast, aggressive fighters. 



IIIIIIIIIL 



EVIEWS 




GAME THUNDER STRIKE 
PRODUCER MILLENNIUM 
VERStONSH^H^^M 
AMIGA £24,99 

ATARI ST £24J9 

IBM PC £29.99 



Although we'll give you all the important 
fads, competitors have a much wider and 
more detailed array of data at hand, shown 
on the Heads-Up Display of therr craft. 

'One of [he most useful systems is the 
Nacklock Direction Indicator which helps 



MILLENNIUM 

a common computer gams subject but few 
of tham work well; ThunderStrike is the best 
for a long, long time, since the Bitmap 
Brothers' classic Spe&dbai), in fact. 

It's reminiscent of Electronics Arts' 
Powerdrome, in more ways than one. As 
well as both being luture sports and set in a 
vast arena, both use filled 3-D graphics to 
portray the fast action. However, 
ThunderStrike's playing areas are much 
more open plan', the EA game restricting 
you to a set track, but both have a real need 
for speed. ThunderStrike isn't a race game 
like Powerdrome but involves as much 




The tltfe screen is accompanied by a 
great rendition of Toccata and Fugue 
In D minor, considering the PC's 
wimpy sound capabilities. In-game 
audio consists of functional bleeps 
and drones. Graphics aren't particu- 
larly detailed but are suitably futuris- 
tic and sleek. Movement is fast and 
fairly smooth, most impressive when 
the viewing angle shifts around as a 
a craft turns. 




the pilot perform one of the most difficult 
manoeuvres. Black tracks run around each 
arena and, If a craft is lined up with it it's 
dragged along the track at high speed '— a 
quick and easy way to get from A to B Or 
should that be from installation to Genera- 
tor?! * 

Well, it looks like our first competitor 

from little old Earth, I believe, is just about 
ready ic enter the Denion arena for round 
one. But first, a word from our sponsors, , ' 

The Millennium label's been around for a 
relatively short time and it has a lacked a 
realiy big, playable game to get it off the 
ground. Until now, that is. Future sports are 



dashing around, between enemy genera- 
tors and installations under attack by 
Saboteur drones,, blasting any of the other 
robotic swines en route. 

All the best games are built on simple 
ideas and although there are different crafts 
and bonus features, it's basically a question 
of shooting some things and dodging oth- 
ers, m a 3-D environment and as quickly as 
possible- It's both highly enjoyable and chal- 
lenging and although you'll probably never 
be good enough to be Defender of the 
Ground', you're sure to have a great time 
trying. 

Warren Lapworth 



OH POD! 




Defence Pod Orbits the craft and 
defends it from drones. Up to three may 
be collected but collisions destroy them 
Twin Pod Gives two-way fire for a limit- 
ed number of shots, 

Power Pod Increases shot power by 
500%, great for destroying generators. 
Shield Pod Increases shield energy by 
25% of maximum, 

Turbo Up to four can be collected and 
when triggered each turbo accelerates 
the craft to great speed for five sec- 
onds 



- 



Find out its limits. 
Look in the mirror. 



PM& 



Introducing the powerful new 
Atari 1040 STE. With such an awesome 
machine, we're convinced the only limits 
you'll come across are your own. 

Based on the incredibly successful 1040 
STFM, the 1 040 STE itself goes beyond the 

limits of its predecessor. 

The 'E', by the way, stands For 'Enhanced'. 
But once you Ve discovered its amazing array of 
features, you may consider 'Enhanced' to be the 
understatement of the decade. 

Perhaps the most outstanding feature of the 
1040 STE is its graphics. Its palette contains 
over 4000 colours (all right, 4096 to be exact). 

To ensure precise and realistic 
images, the STE features 'hardware 
scrolling', enabling smooth 
scrolling in any direction and 
split-screen effects. And, with the 
SM124 monitor, you'll get razor 
sharp black -out -of^ white text 
mat's as clear as the type on this 
page. 

To complete the picture, it is 
able to 'phase- lock' its video 
output to an external video 
source, permitting direct linking to 
a Genlocking device. 

The 1040 won't just have your eyes 
swivelling in their sockets. Your eardrums will 
also take a pounding from the 8 -bit PCM stereo 
sound. 

The new PCM (Pulse Coded Modulation) 
sound system's two chips allow the 1 040 STE to 
replay high-quality sampled sounds, in stereo 
without burdening the CPU. Or, For even more 
of an earblasfing, just add a couple of RCA 
output jacks and power the sounds through your 
own stereo. 

Of course we mustn't forget memory. One 
megabyte of RAM comes as standard. If that's 
not enough, the 1 040 STE provides four SIMM 
sockets. Simply plug in some SIMM (Single In- 
line Memory Module) boards and boost the 
RAM up to four megabytes. 

To help you handle all this technology, 
we've added even more: a Blitter chip, capabfe 
of shifting data at high speeds independent of 
the CPU, and a new version of TOS. 




The TOS ].6 [operating system) has an 
enhanced file selector with drive -change buttons, 
improved desktop with file move, MS-DOS 
compatible disk formatting, and better appli- 
cation installation and auto -booting Facilities. 

As you'd expect, there's a huge range of 
peripherals including hard disks, floppy disks, 
laser printers, colour monitors and even 
Megafile 44, Atari's unique 44 -megabyte 
removable hard disk. 

As well as all this hardware, there are 
hundreds of software programmes for the 1040 
STE - we're even throwing in the ST- Series 
Productivity and Leisure bundles free. 

The Productivity bundle 
features a database, spread- 
sheet, word processor and 
business graphics package, and 
there's S.T.A.C, FirST BASIC, 
Hyperpaint and Prince in the 
Leisure bundle. 

If you're itching to get your 
hands on the controls, there are 
two 15 -pin analogue controller ports 
(which accept paddles, light- 
guns and light- pens) and a 9 pin 
mouse port and joystick port. 

With adaptors, up to six 
people can use the 1040 at one time. Just in 
case it's too much for one person to handle. 

At £499. 99 ft certainly won't be too much for 
one person to afford. 

The ideal computer at the ideal price, you 
may think. We think so, too. But there remains 
only one potential problem: not whether you'll 
make impossible demands of the 1040, but 
whether the 1040 will make impossible 
demands of you. 

r — -———--— — — .._ _, _, frmmm 

Please send me further details of itie 1 040 STE or,d other 
Atari products. 



NAME: 



ADDRESS: 



POSTCODE 

Please iend to Atari Corp {UK} ifc/. Atari House, 
Railway Terrace, Slough, Berkshire. SL2 5BZ. 

AATARI1040STE 



WITHOUT IT YOU'RE JUST PLAYING GAMES 



REVIEW 




MIDWINTER 

Micro Prose ■ Amiga ■ £29.99 

Originally reviewed: TGM030. 

Apart from a slight improvement in the son- 
ica department, the Amiga version of 
Midwinter is as instantly playable as its 1 6- 
bit brother. Again this isn't the sort of game 
you can pick up and complete in a couple 
of hours, a lot of thought is needed if 
Genera! Masters and his army are to be 
stopped. A must for all Mike Singleton fans. 



Machine update: 94% 

GHOSTS 'N' GOBLINS 
Elite ■ Atari ST ■ £1 9.99 

Originally reviewed; TGM019. 

Arthur's back on 16- bits and this time he's 
done a time warp (It's just a jump to the 
left...') hack to his first adventure. The lus- 
cious Princess Hus has been kidnapped by 

a dragon (original stuff, this) and is being 



held in its icy palace. Arth has to run, jump 
and fight his way through levels seething 
with monsters to rescue her. 

Graphics are far from dazzling but then 
the arcade original is on the crusty side, 
Bright and cartoon- like, swelling's fine, but 
animation and effects are mediocre. 

Unfortunately, this conversion lacks the 
fantastic payability of either the coin-op or 
Elite's brilliant C64 version. It's still a fun 
product — jaunts through graveyards are 
always fun — and warrants gamep laying 
attention. 

WL 

Machine update: 79% 

GHOSTS 'N' GOBLINS 

Elite ■ Amiga ■ £1 9.99 

Originally reviewed: TGM019. 

The screen is quite narrow but the graphics 
are colourful, detailed, well animated and 
very close to the arcade original. Bold 
effects and Spooky, sweeping music pro- 




CARTOON CAPERS 

Mandarin Software 
■ Atari STB £19.99 

Forget famous film stars tike Tom and 
Jerry or Roger Rabbit, you ain't experi- 
enced anything till you've made a film with 
Judo Jake and Karate Kat. The film is 
called Paw To Claw Combat, and the two 
stars must record 16 one-minute studio 
battles on celluloid. 

As Judo Jake, the aim is to punch, kick 
and headbutt your costar, Karate Kat 
(computer or human), whilst avoiding 
props, like falling weights or exploding 



bombs, When your opponent's uncon- 
scious you can move on to the next 
screen. 

The game starts with a wonderful rendi- 
tion of the 'Merry Melodies' tune (th-th-th- 
that's all folks). Graphically the game is 
good, but the backdrops have a rather 
weird sense of perspective. Character 
movement is also impressive with 16 
moves available. However, Cartoon 
Capers suffers from very little content, 
thus supplying little long-lasting appeal, 

MC 

Machine rating: 70% 



BATTLE OUT RUN 

Virgin Mastertronic 
■ Sega ■ £29.99 

Mmm. Not hard to guess what's going 
on here. Your ubiquitous girlfriend is 
captured by a band of Salvation Army 
musicians, er, villains and must be res- 
cued pronto. 

Basically you must travel across 
America stopping (Chase HO-style) the 
head honcho in each state. All the 
action is against the dock In fact it's all 
a bit too much like Chase HO for my lik- 
ing—so why not take a look! 
MC 
Machine update: 75% 



vide brilliant backing, and gameplay's 

tough but addictive. Ghosts W Goblin's 

taken a long time to reach the Amiga but 

it's been worth the wait (you can rely on 

Warren to come up with a good cliche — 

Ed). 

WL 

Machine update: 84% 



THE KRISTAL 

Fissionchips ■ Atari ST ■ 
£29.99 

Originally reviewed: TGM019. 
Based on a musical comedy called The 
Kristal of Kronos (that never appeared 
on stage), the ST version of The Kristal 
has Spent a long time on the drawing 
board. Graphically the game is very 
good, the main sprite moves convinc- 
ingly and some of the backdrops are 
similarly impressive, The Kristal is a 
competent arcade adventure that has 
weathered pretty well. 
MC 
Machine update: 63% 



PROJECTYLE 
Electronic Arts ■ Atari ST ■ 
19.99 

Many future sports games are violent, 

blood-thirsty affairs and Projectyle- 
Projectyle owes much to the old Grandslam 
game Xeno and the numerous sltde-the- 
puck pub games. Inertia is great, as is the 
multi -player option, only increasing the sim- 
plistic attraction of this type of game. 
Playing on your own is nowhere near as 
much fun. If you can grab a couple of 
chums, Projectyle will certainly entertain 
you on a rainy summer afternoon. 

MC 

Machine rating: 78% 

FIGHTER BOMBER 

Act i vision ■ Spectrum ■ 
£9.99 

Originally reviewed: TGM024. 

The airplane selection screen at the start is 
very good, but I feel the Spectrum version 
of Fighter Bomber has arrived too late to be 
really impressive, That said, the missions 
are pretty tough, and this will keep you 
playing for a while. 
MC 
Machine update: 79% 



50TGM July 1990 



///m/m 



E VIEWS 



PHOTON STORM 

Arc Software ■ Amiga ■C1&99 

The guru of programming is back. After a 
long absence from the computer scene 
Jeff M inter returns, This reminds me of the 
old Williams coin-op Stargate, and indeed 
Stargates are your eventual goal on each 
level, As is usual with a Minter game the 
storyline goes out of the window in favour 
for all out blasting^ but the basic scenario 
is this. 

Enemy forces have built a huge 
Batttestar, but to power it they need Pluto- 
nium pods. This is where you come in. As 
the pifot of a lone space craft your job is 
to: a) collect the plutonium pods and b) 
destroy all the enemy waft in a, sector, 

When this has been achieved you enter 
9 Stargate and journey through a 
Hyperspacial Tunnef. The more plutonium 
collected the better your shielding in this 
shadowy realm, Survival results in more 
enemy waves. And that's really all there is 
to it. 



IVANHOE 

Ocean ■ Amiga ■ £24.99 

Originally reviewed: JGMQ30. 

The same cartoony graphics, but the 
Amiga tune is even more annoying than its 
ST counterpart, Again,, the amount of 
weapons don't make up for the simplistic 
hack 'n' slash garneplay. Ivanboe is one of 
Ocean's rare turkeys, 
MO 
Machine update: 65% 



GOLDEN AXE 

Virgin Mastertronic ■ 
Master System ■ £29.99 

Originally reviewed: TGM028 

Apparently we still have rather a long 
wait for the computer version of Golden 
Axe, but the Sega 9-bit version follows 
doggedly on the heels of the Mega 
Drive offering. On the plus side the 
sprites are all colourful, smooth scrolling 
and wonderfully detailed, though the 
game is only one player and you can 
only choose the Barbarian, Worth a look 
nonetheless, 

MC 

Machine update; 80% 



SCRAMBLE SPIRITS 

Virgin Mastertronic ■ Master 
System ■ £29,99 

First impressions of this game are high, the 
colourful sprites look is if they mean busi- 
ness. BLrt sadly the scrolling leaves a lot So 
be desired {Glitch City), The sprites flicker 
terribly, forcing the player to don their 
shades. A disappointing conversion of an 
average coin-op (as I'm fond of saying), 
MC 
Machine update: 50% 

VENDETTA 

System 3 ■ Spectrum ■ £9.99 

Originally reviewed TGM028. 
A kidnapped girl, a large bomb and a vigi- 
lante are the successful, ingredients in this 



Graphically, Photon Storm is up to Jeff's 
old standards but so much more could 
have been added. Racing around shoot- 
ing myriad alien creatures and collecting 
the pods isn't really my idea of a fun 
game. Photon Storm would probably 
make a good graphic demo, but the lack 
of longterm garneplay lets it down. 
MC 
Machine rating: 65% 



llfiU 



□ ■ n 



O .- / 



arcade/strategy game. The character sprite 
is a tough-looking mother who must rescue 
a damsel in distress and defuse a bomb, all 
in one hour. Although monochrome, 
Speccy Vendetta is an action -packed game 
from start to finish. 
MC 
Machine update: 83% 

SOLOMON'S KEY 

Tecmo ■ NES ■ £34.95 

Originally reviewed; TGMQQ1. 

Phew, this game is old. The Nintendo ver- 
sion is just as playable as the Amstrad ver- 
sion reviewed 31 issues ago. The sprites 
are surprisingly well defined (for the 
Nintendo) and a nice range of colours 
brighten up the proceedings no end. 
Sound's pretty good too. A must for ail plat- 
form fans. 

MC 

Machine update: 00% 



TIME SOLDIER 

Electrocoin ■ Amiga ■ £24*99 

Originally reviewed: TGM01B. 

The playing area's bigger than the ST ver- 
sion (reviewed last ish), shading's better 
and sprites move more quickly. Music is 
aggressive and fast paced, while effects 
are dynamic and bouncy. Seedling's 
smooth but too slow — you have to keep 
stopping to lei it catch up with you — and 
damages the old-fashioned garneplay. 
WL 
Machine update: 66% 

HEAVY METAL 

US Gold/Access ■ Amiga ■ 
£19.99 

General EE 'Bud" Dink is a mean old 

sonovabitch and you're one of the unlucky 
sods who's got him as a commanding offi- 
cer. His constant criticisms are such a pain 
in the arse that you're not too bothered 
about facing mortal danger and probable 
death fighting the enemy. 

You fight the enemy in three different 
vehicles, an M1A1 Abrams tank. Air 



Defence Ant i -Tank (AD AT) system and 
Fast Attack Vehicle (FAV). The first two 
vehicles, crawling along or simply standing 
still, are concentrated on destroying tanks, 
missile launchers and MiGs r while in the 
FAV obstacles have to be avoided, You can 
opt for all-out action or plot strategic 
attacks on a map. 

Graphics are quite simple, lacking in both 
detail and colour, and planes/obstacles jerk 
somewhat as they get nearer. This old- 
fashioned look is accompanied by some 
standard bangs and booms. 

While there's some strategy in the full 
game of Heavy Metal,, it all boils down to 
simple search and destroy tactics — and 
it's only in the Abrams tank that there's any 
searching!!}. ADAT is just an Op 
Wolf/Missile Command variant and FAV is 
a mixture of simple dodging and blasting. 
Heavy Metal is an old-fashioned game that 
will only appeal to tngger -happy fiends. 
WL 
Machine rating: 40% 

SLAP SHOT 

Virgin Mastertronic ■ Sega ■ 
£24.99 

An ice hockey simulation, obviously 
enough, for one or two players entering an 
exhibition match or league. Your team and 
manager are chosen from a list of 24 coun- 
tries and,,, er, that's all, really. 

The sprites are small and a bit blocky, 
and the pitch is dull — well, white for ice, 
black for pitch markings, what more do you 
need? Animation's okay and hockey play- 
ers move with realistic inertia, As 'con- 
solised' team games go, Slap Shot is pretty 
good; it hardly overwhelms you with paya- 
bility and wimpy graphics score against it, 
but it battles through to be a commendable 
game of hockey. Best for those who like a 
guick bully off. 

WL 

Machine rating: 77% 



4 TGM. 
^STAfi 
PttYER 



F-19 
STEALTH 

FIGHTER 

MicroPro se | 
Atari ST ■ 
£29.99 

Originally reviewed: TGM004. 

This classic flight combat sim was origi- 
nally Project Stealth Fighter on the C64 
but Ihe Project suffix was replaced for its 
new improved release on the PC 
(TGM01S). The plane simulated is actu- 
ally named the F-117A, the infamous 
"stealth" plane invisible to radar. 

Stealth Fighter has already proved its 
worth in terms of garneplay and depth 
with the C64 and PC versions, so it was 
all down to how effectively flight would 
be depicted on ST. It's here and its 
great. It has all the necessary speed and 
more besides — belter than I hoped — 
and has enough action to convert non- 
flight sim enthusiasts. It's been a long 
wart for the conversions to the popular, 
games -oriented 16-bits but it's been well 
worth it, A classic sim that's superb 
value for money. 

WL 

Machine update: 96% 



TGM July 1990 51 



I 



REVIEW 



minimi 






WORLD CUP SOCCER 

Virgin Mastertronic ■ C64 ■ 
£9.99/£ 14.99 

See Spectrum review. 

The pitch is surprisingly small and although 
only comprised of markings it scrolls jerkily. 
Sprites are blocky. lanky and square, and 
badly animated. Views from behind the 
goal, switched to when the opposition 
attempt to score, are weak Other than the 
goalkeeper and potential scorer, the pitch 
is empty and both goal and sprite duo are 
blocky and badly formed. The ball pays 
scant attention to momentum and sound is 
just an ear-piercing whistle. 
WL 
Machine rating: 40% 

WORLD CUP SOCCER 

Virgin/Mastertronic 

■ Atari 5TB £19.99 

Se& Spectrum review. 

A jerkily rotating football introduces the 
game. When teams are chosen, a simplis- 
tic squad picture's shown, shirts complete- 
ly devoid of shading, Sprites are pleasant, 
if plain, but whichever team you choose 
they seem to be of oriental origin (ie 
they're yellow), including the ref whose 
portrait occasionally appears to accompa- 



ny the games only apparent sound effect. 

a whistle. Animations good, if a little slow, 

as is tbe scrolling. The background for the 

behind the goal viewpoint (when someone 

attempts to score) is very grainy 

WL 

Machine rating: €1% 

WORLD CUP SOCCER 

Virgin Mastertronic 
■ Spectrum ■ €9.99 

One of the biggest debates in the comput- 
er games biz at the moment isn't which is 
the best footie game on the market, oh no. 
It's who holds the official licence to this 
year's World Cup championship — judging 
from names and packaging, at least three 
soflware houses have. But Virgin are 
adamant it's them and who are we to dis- 
agree? (On second thoughts, don't answer 
that.) In their World Cup game, you can 
either play an exhibition match or go for 
the biggy and enter the Cup at the first 
qualifying round. 

Strange. The sprites are strange blocky 
collections of pixels that, in an abstract 
way, represent footballers quite realistical- 
ly, if you squint, put your head on one side, 
stand on one leg etc. Animation s quite 
good but on the slow side and a team's 
roughly coloured, causing lots of clash. 




Sound is restricted to the occasional bleep. 
Tbe games market is literally swamped 
with football games, most of them very 
plain and ordinary indeed, others divided 
between very good and bloody awful. 
Worid Cup Soccer hits the middle ground 
but its unattractive visuals and surprising 
lack of options pulls it toward the bad, 
WL 
Machine rating: 60% 




WORLD GAMES 

Virgin/Ma stertronic 
£24.99 



■ Segaa 



HAMMER- 
FIST 

Activision 
■ Atari ST ■ 
£24.99 

Originally reviewed: TGMQ29. 

The ST version of Hammerfist has been 
well worth the wait. Virtually identical to 
its 16-bit brother, the ST game is just as 
absorbing with its brain bending puzzles 
and xenophobic mutated creatures. It 
takes a while to get into the game, but 
patience is well rewarded 
MC 
Machine update: 90% 



The multi-load computer versions of this 
Epyx multi-event game are so old that they 
were released before TGM's time. Four 
events from around the world can be prac- 
tised or competed in by up to four players, 
starting with barrel jumping in Germany. 
The barrels are laid out on an ice rink and a 
bad landing is paid for by a chilly dip 
through the ice or a bruise on the bottom. In 
Canada, you're one of two lumberjacks in 
the log rolling event, where you have to 
attempt to make him fall off while retaining 
your own balance. South to America for 
bull-riding, where naturally you try to start 
on the bucking beast while in Scotland you 
must toss a caber in as energetic a manner 
as possible (ahem!). 




Graphics are of a very high standard, 
backgrounds colourful and packed with 
detail. Sprites are better still, very well 

drawn and animated — quite cartoon -like 
and with humourous touches when an 
event goes wrong. 

To get the negative points over with. 
World Games is the worst of the famous 
Games series, other than the highly deriva- 
tive The Games: Summer Edition and 
Winter Edition, and it originally had six 
events — Sega owners miss out on 
weightlifting and Sumo wrestling. 
Nevertheless, the events are fun and 
playable, particularly when competing 
against friends, and there are a friendly 
selection of options. Despite its (mere?) four 
events, Sega World Game is an unusual 
and value-for-money sporting product 
WL 
Machine rating: 90% 

SIMON'S QUEST 

Konami ■ NES ■ £39.95 

Simon's Quest is the second Nintendo 
sequel reviewed this month. You pfay the 
eponymous Simon Belmont, the brave 
knight that vanquished the evil Count 
Dracula from Gastievania. But before the 
Count snuffed it he cursed you by turning 
you into a zombie. Only by collecting the 
five parts of the Count's body and burning 
them in his castle can your curse be lifted, 

Yel another arcade RPG. Talk to a few 
people, trust some, blow some away, buy 
and sell a few items, get a bit of information 
— you know the sort of thing. 

Like Adventure of Link, Simon's Quest 
may not have enough content to justify the 
price. Again the sprites are large, and simi- 
larly poor. There isn't even the interesting 
battery save system of The Adventure of 
Link. Approach with caution. 

MC Machine rating: 95% 




ESCAPE 

FROM THE 

PLANET OF 

THE ROBOT 

MONSTERS 

Tengen/Domark 

£19.99 

Originally reviewed: TGM031. 

A series of amusing schlock cartoon 
screens introduce and set the scene for 
the game, whose sprites are small, slim 
and detailed — except the chunky. 
Weelabix" models of robot, that is! 
Animation is first-rate and includes 
some brilliant touches, J Ike when a ptay- 
ight on moving spikes and is 
dragged back and forth, or when some- 
one is sucked up a glass tube. It's a 
sham© it doesn't scroll properly (more 
graphics are hurriedly dragged on- 
screen when you reach the edge), but 
Ihe relenlless soundtrack matches the 
action perfectly. 
WL 
Machine update: 80% 



SKATE OR DIE 

Konami ■ NES ■ £24.95 

Originally reviewed; TGM018. 
A pounding tune kicks off the Nintendo ver- 
sion of Skats or Die. and this line of good 
tunes continues throughout each event. 
Graphics are on the whole bright, colourful 
and nicely animated, the only let down 
being the Joust (really naff). Buy or die? 

■in 

■n* 

Machine update; 80% 

ASSAULT CITY 

Virgin Mastertronic 

■ Master System ■ £29.99 

Assault City contains the old cliched sce- 
nario of a. future where robots are rebelling. 
Joe. the toughest lad around, is our only 
hope. 

The game is divided into two levels; train- 
ing and battle. The battle is set over six lev- 
els and scrolls from left to right Operation 
Wolf-style, Robots run, fly and wheel their 
way across the screen. Avoid the bullets 
and grab the power-ups to increase fire- 
power, Each level ends with (surprise, sur- 
prise) a bad baddie. 

Assault City is initially quite playable, but 
what's new? The joypad/joystick response 
is sluggish, resulting in a frustrating, repeti- 
tive game. 30 quid*? You must be joking. 
MC 
Machine update: 51% 



LIVERPOOL 

Grands I am ■ CPC ■ 
C9.99/C14.99 

Mot to be outdone by Manchester United 
and their Krisalis computer football game, 
the Merseysiders have two Kenny 
Dalglish games (one more still to come) 
and this, the officially licensed game of the 
whole team. Like most footie games these 
days, you can play a friendly game or 
enter a league. Leagues in progress can 
be saved out for later use. 

Players are boxey' — square heads, 
square bodies, rectangular legs. 
Animation's quite good although foot- 
ballers' legs look barely thick enough to 
support them. They move quite slowly and 
scrollings juddery as well as slothful. 
Effects are simple kicks and thwacks but 
title music. You'll Never Walk Alone, is 
very bright and breezy, the best thing 




aboul Liverpool. 

Another footie game, another dollar. 
Liverpool has nothing new or different to 
offer, and no fancy graphics. What's more, 
there's nothing about the game that says 
Liverpool' (apart from Ihe title screen, that 
is!) so the licence is a waste of time and 
money, certainly with this version (I dare 
say 16 -bit versions will be an improve- 
ment in that respect^ with digitised pics), 
CPC owners should stick with 
Audiogenic's Emiyn Hughes' International 
Soccer. 

WL 

Machine rating: 62% 



DEFENDERS OF THE 
EARTH 

Enigma Variations 

C9.99/C14.99 

See Amiga review. 

The Flash sprite is wearing very few 
clothes and iooks like He-Man with a 
square haircut and several yellow bruises. 
Other sprites are as bad, animation's 
mediocre and it's flick-screen rather than 
scrolling. Stonework is shaded nicely but 
otherwise backgrounds lack detail, Sound 
effects are wimpy SEUCK rip-offs. 
Gameplays altered by the lack of 
scrolling, different Fortress layout and pits 
to leap but it's stiil only an average budget 
game at full price, 
WL 
Machine rating: 36% 

DEFENDERS OF THE 
EARTH 

Enigma Variations 
£19.99 

In between Phillip Schofield, Gordon the 
Gopher and the Singing Comer ('Swing 
your pants!), BBC's Saturday morning 
programme, Going Live! presents the car- 
toon adventures of the Defenders of the 
Earth, The Defenders are Rash Gordon, 
dashing blond leader, Mandrake, the 
magician, Lother, the world's strongest 
man, the mysterious Phantom and the 
obligatory fluffy little mascot that gets on 
everyone's nerves — thfs one's called 



Zuffy (yebhk!}. 

In this game, as in their TV series, their 
enemy is the big. loud, green man with the 
spikey beard — Brian Blessed with food 
poisoning, er. Ming the Merciless. The evil 
Ming has kidnapped the Defenders' chil- 
dren and is holding them in his Fortress of 
Evil. Only Flash can sneak through the 
defences, blasting robots and soldiers and 
occasionally calling for help from his four 
Defender friends. 

Parallax scrolling is fast and smooth but 
the difference in speed between the fore 
and background is ridiculous; the rooms 
can corridors of the Fortress must be 
incredibly large, Backgrounds are repeti- 
tive, short of colour and grainy in defini- 
tion. Sprites are a bit better but anima- 
tion's sub-standard. The best part of the 
game is the Flash sample preceding each 
game: What are you waiting for? Come 
on and give us a hand, young Defender!" 
In-game samples are high quality and title 
music's fun and lively. 

Mo-hum, Yet another cartoon licence 
used on a very tired game format, Flash, 
Mandrake, Ming etc being chucked into a 
very ordinary zap-and-run arcade game, 
with a touch of exploration. This is the 
kind of simple game with simple graphics 
that budget labels are using for minor TV 
licences so Enigma are being brave by 
charging so much for Defenders of the 
Earth. 

WL 

Machine rating: 58% 




OF THE 
EARTH 

Enigma Variations 
■ Spectrum ■ £9.99 

See Amiga review. 

Although individual characters and areas 
are monochrome, different colours are 
used for them so there's a reasonable a 
spread of colour — but no scrolling. 
There's little detail in the characters and 
less still in some background features. 
Though there are few of them, sounds are 
effective and music's good [if wibbly wob- 
bly). 
WL 
Machine rating: 38% 



TGMJjIy 1990 53 













■** 



m 



Millennium, Chancery House 

1 07 St Pauls Road, London Nl 2NA 



IN JU5T 200 years the Earth is controlled by the TV networks and defence 

industries. The ultimate TV phenomenon is coverage of the military Olympics... 
and the ultimate event is 'Ground 1 Defence', Gladiators man deadly craft, their 
mission, to protect the communi cation tracks and ground installations. 
Their goal - ond yours ■ is to be knighted 'Defender of the Ground', 

ThunderStrike is 3D arcade action, using solid polyhedrons and solid relief 
techniques to create a breathtaking contoured landscape. With super- smooth 
3D scrolling the gladiator's craft hunts and attacks the enemy vessels in deadly 
low-flying combat. The action is tracked by a camera following close on the tail 
of the player's craft, whether flying along a trench or hugging the undulating 
contours of the ground. 

* Spectacular graphics - fully light-source shaded solid 3D vectors 
(in 256 colours on VGA) 

* Choose to pilot a variety of sleek Defender class fighters 

* Heads- up display featuring radar 

displays and weapon indicators 



Various weapon pick-ups, shield 

drones and turbo- thrusters 

Watch the TV ratings go up as the 
action gets hotter! 

Available from the end of June 1 990 for 

the Atari ST, Commodore Amiga (£24.99) 
ond the IBM PC {EGA/VGA) (£29.99) 



W 




MB 



iiuium 



EVIEWS 



POWERBOAT USA 

Accolade ■ C64 ■ £9.99 
cass, £16.99 disk 

Formula One racing, speedway, rallying, 
moto-cross... pah! Wimps play those 
sports! Real men don't mind getting their 
feet wet, they go powerboat racing. Mow 
you can, too, aboard one of four boats 
and at San Francisco, Miami or on the 
Mississippi. Before racing, fuel and spare 
propellers and prop shafts are taken on 
hoard, the latter two for mid-race repairs. 

The stills of the boats are quite good, rf 
grainy in places, but in-game graphics are 
weak. Courses are marked out by vague 
jines of blobfay buoys, which jerk and 
jump around as you approach them, and 
horizon graphics are basic and badly 
coloured. Sounds are simple. 

Accolade aren't living up to their reputa- 
tion with Powerboat USA. While it has 
plenty of options (though not as many as 
their Blue Angels}, the actual game is no 
different from an average racer — whack 



up the throttle and dodge left and right 
This wouldn't be a problem if the graphics 
and feel were good, But they aren't so it 
is. 

WL 

Machine rating: 56% 

POWERBOAT USA 

Accolade £24.99 

See C64 review. 

PC Powerboat has an increased number 
of options but these are only to select 
graphics mode, speed and detail level. 
Boat selection and pits screens now hav- 
ing spinning boats in filied 3-D, like the 
boats and scenery/obstacles in the game 
itself. The graphics options mean speed, 
smoothness and detail can be coaxed out 
of any PC — though not necessarily all at 
once. 

WL 

Machine rating: 70% 



ITALY 1990 

US Gold ■ Amiga ■ £24.99 

This World Cup year has already dragged 
several football games out of the closet 
and as summer arrives will prompt the 
release of more. But at least US Gold can 
rest safe in the knowledge of being fully 
germed up on the subject, each copy of 
Italy 1990 includes a copy of their World 
Cup Ftie-of-Facts, The file includes infor- 
mation on the history of the World Cup, 
famous players, venues and the teams 



taking part. 

Whether engaging in a friendly match or 
entering a group league in the World Cup 
itself, it's the teams that count and you can 
choose from the 24 teams using their skill, 
speed, aggression and strength ratings 
(out of five) as a guide. If playing in the 
Cup. you can also choose formation and 
which players participate in each match, 
judging them under the same four ratings, 

As far as presentation graphics go, 
team/player selection screens are clearly 
laid out, the digital scoreboard is clean and 




THE CYCLES 

Accolade ■ CPC ■ 
E9.99/C14.99 

Originally reviewed: TGM026. 

Graphics are quite blocky and the 
cycle's handlebars are boxed off in 
black, spoiling the 'on yer bike' view- 
point, Backgrounds are short on detail 
and opposing bikes jump in and out of 
view. However, road perspective's good 
(even if the stripes fail to give an illusion 
of movement) and payability's high, 
although steering is a touch too wild, 
The engine sound is irritating but with it 
turned down The Cycles is one of the 
better CPC racers 
WL 
Machine update: 81% 

THE CYCLES 

Accolade ■ Spectrum ■ 
E9.99/E14.99 

Originally reviewed: TGM026. 

Like the Amstrad version, the bike 
graphic at the bottom of the screen is 
boxed oft, which spoils the driving effect 
when near to either side of the track, 
Horizon graphics are fairly delailed and 
there's a colour split here — below it. 
green monochrome, above it, blue 
monochrome, Computer cycle definition 
and movement is amateurish but road 
perspective is good and the moving 
stripe trick gives a commendable feeling 
of movement, Sound is limited to an 
engine noise like a bee In a jam jar but 
sonic weaknesses don't stop The 
Cycles from being an excel lent race 
game. 

WL 

Machine update: 84% 



professional but the TV presenter, 
although well defined, moves like a robot 
chewing gum. In game, the plain pitch 
scrolls with a mild shudder, but sprites are 
excellently drawn and animated realistical- 
ly — movement when running in an upper- 
diagonal direction is nothing short of bril- 
liant. Effects are just a few thwacks and 
music is a fun, summery piece. 

Italy 1990 has no actual faults: it does 
nothing badly but does nothing particularly 
well and, other than the File-of -Facts, has 
nothing to put it above any other good 
football game, Payability is fine but won't 
be enough to stop kick Off 2 being tops. 
WL 
Machine rating: 74% 



ITALY 1990 

US Gold ■ Atari ST ■ £19.99 

See Amiga review. 

Port-across City. Graphics are as near to 
the Amiga's as makes no difference, Music 
isn't as an enjoyable experience with the 
ST's warbling and screeching sounds and 
effects are simple white noise (steam tram- 
like, in places). Mildly above-average 
gameplay isn't going to win many fans. 
WL 
Machine rating: 74% 



TGM July 1990 55 



THE POWER BREAKS THROUGH... 

k k AMIGA 

r J ACTION 

REPLA Y 




?m 







i «■%■■ 




ONLY 

£59.99 

POST FREE 



THE WORLDS 

MOS T PO WERFUL 

FREEZER-UTILITY 

CARTRIDGE IS HERE 

m ^r. JUST LOOK A T ™E UNMATCHED RANGE OF FEATURES 

G^ES Y A OU T T°r^£ ™ ™ PLUCS ,NT ° THE E * P *™°» PORT OP YOUR AMIGA 500 ANO 
GIVES YOU THE POWER TO FREEZE MOST AMY PROGRAM. THEN YOU CAN-. 

I SAVE THE ENTIRE PROGRAM IN MEMORY TO DISK ■ SAVE PICTURES AND MUSir Tn nr<» 



SAVE PICTURES AND MUSIC TO DISK 

m on one di^k rjSSZ; ' J|J,U d .!TSf™ ™ |Ju,1 " r ^ ■ nd ^ ^P' 68 «" ■* mvwI m <"**. F^ 

^^»,Kms;Kr srSfflC?'*'" ' *"■■ 

even independently ol the cartridge 

■ UNIQUE INFINITE LIFE/TRAINER MODE ■ SLOW MOTION MODE 

AJkrwsyoti to generate more and even Infinite Uw a Now you can slowdown the action to your own pace. Easlh 

luel, ammo etc. Perfect as a trainer m<i<!c to gel you adjustable from tull speed to 2W\ sprni jiimi i<> help you 

pusi that "Impossible" level, Very easy in use. through the tricky parts! 

■ SPRITE EDITOR 

Tin- full sprite editor allows von to view/modifr the S R f START THE PROGRAM 

whole sprite sel Including any 'attached' sprites. wmpiy press a key and the program win continue where 

■ VIRUS DETECTION 

* omprehenstve virus detection and removal features to ■ full status ufphrtiiwo 

^lZ^Z^ SlmenL W °f WMU "" S ''"-^^™^™ 11 „ u, machine * 

<U known uiUMs , | , Including Fasl Ram.Chi p Rum. Ramdlsk. Drive status.etc 

US THE MOST POWERFUL MACHINE CODE FREEZER/ MONITOR 

TS lESEXE ™T1 T COULD 1™ NEED - "*«* ™ JUST so ^= monitor 

^^Z^!^ ^ S T7'. y * r< '" ' di, ° r L " d /SaW W - k Writ < ■"* to memory 

jump 10 hpt, iiic .ulcln ss 5hov+ fern as irxt • Show Frozen picture • Play n-sidem s imole 

S , ' F ! yOU to SCr i,m] ,11(}dilv il!I l:hi P n*rt««veii write only registers Noteoad 

Disk handling - show Actual track, Disk Sync pattern Etc. • Dynamic Breakpoint handUna ' 

Show memory as HEX ASCII. Assembler. Decimal Copper Assembte/Dtsass^ble * 

Aif S™*- AT ALL TIMES Y ° U **= rNTE RROGATING THE PROGRAM IN ITS FROZEN' STATE WITH 
ALL MEMORY AND REGISTERS INTACT - INVALUAB LE FOR THE DE-BUGGER OR JUST THE J££Sr 



HOW TO G ET YOUR AMIGA At ON REPLA Y... 
TELEPHONE (24 Hrs) . 0^3 I - CREDIT CARD ORDERS ONLY 



Ali CHEQUeS/POETAL ORDERS MADE PAYABLE TO 

DATEL ELECTRONICS LTD., 
GOVAN RD., FENTON INDUSTRIALESTATE, FENTON, STOKE-ON-TRENT, ST4 2RS, ENGLAND 

TCCHHICjLUCUtTOMER SERVICE 0743 744324 



E VIEWS 



CARRIER COMMAND 

Rain bird ■ C64 ■ 

E14.99/E17.99 

Originally reviewed: TGM007, 

This was a 16-bit vector graphic 
strategy. 'simulation megagame, once upon 
a time. Then, it was a pretty damn good 
Spectrum game. Now... It's a plan view 
stioot-'em-up with a modicum of strategy. 
CorHrol panels are clearly drawn, as are 
backgrounds, but they're plain and repeti- 
tive. Sprites are small and drab, sounds are 
few but functional 
WL 
Machine update; 66% 

FIRE AND BRIMSTONE 

Firebird ■ Amiga ■ £24.99 

Originally reviewed; TGM031, 

Nasty Norse He! is causing trouble for 
everyone so it's up to you as Thor, magic 
hammer and potions at the ready, to stop 
her evil ways from- taking over. Very much 
like the ST. graphics are colourful, detailed 
and well shaded: — the Amiga scoring over 
the Atari with slightly better colour — and 
sprites are cartoon-like and well animated. 
Some great dramatic music and sounds 
round it all' off. 

WL 

Machine update: 84% 



CYBERBALL 

Tengen/Domark ■ Atari ST ■ 
€19.99 

Originally reviewed: TGMO30. 

The Jack of the hard-hitting Amiga title 

tune was no surprise, neither was the 
graphical similarity. The ST version of 
Cyberball contains the same colourful, 
tough nut robots and atmospheric sound 

effects, Again, grid iron aficionados will 
probably like this. 

MC Machine update: 00% 

CYBERBALL 

Tengen/Domark 

■ Spectrum ■ £9,99/£1 4.99 

Originally reviewed: TGM03Q 

Oh dear, this is disappointing, After the 
rather good Amiga version comes Ihis 
naff Speccy conversion. Both the sprrtes 
and backdrops are mono t the characters 
look nothing like tough 20-foot-tall mean 
dude robots, and the movement (if you 
can call it that) is glitchy. Save your 
money. 

MC 

Machine update: 45% 



1 1 1 



-?7f 



JiVllffli 



ITU 

|UTS 



=n 



HS 




BASKETBALL 
NIGHTMARE 

Virgin Mastertronic ■ Sega ■ 
£24.99 

You're such a mega basketball fan you 
even dream about the sport, eat, drink 
and sleep it. You can't resist a dribble and 
a bounce (way-hey!). You've become the 
captain of the Hometown High team and 
steered them to the finals of the All- 
American High School Championship. But 
now your obsession has come hack to 
haunt you — literally. On the night before 
the big day, your basketball dreams 
become a nightmare. 

It's only in a one player game where its 
a nightmare, with six levels and pitches for 
the six supernatural teams: the Blue 
Wolf men, River Turtles. Little Cydopses, 
Blood-Suckers (vampires, not tax inspec- 
tors), Witches of Northwick (does Mr 
Nicholson know?] and the Tengun Terrors 



(blatant dig at Atari Games) In a two-play- 
er game, each person choose a team 
from eight nationalities 

This may be a nightmare but it uses the 
same cute little characters so prevalent in 
console games; it's more of a sweet 
dream than a terrible nightmare. What is 
ternbie is the sprite flicker of the small but 
pleasantly formed basketballers, 
Backgrounds are dreary and although the 
close-ups of basket shots have impres- 
sively large characters, flicker strikes 
again. 

Though there have been countless 
numbers of them H team games rarely gen- 
erate any real sense of fun or involve- 
ment, Basketball Nightmare tries to boost 
its average payability with the old unusual 
scenario/feature/graphics ploy but the 
visuais are so plain that it just doesn't 
work. 

WL 

Machine rating: 61% 



DIE HARD 

Activision ■ C64 ■ £19.99 
disk only 

Originally reviewed; TGMQ26, 
Mr Willis has gained a good few pounds 
(in weight as well as money) for this 
game. The porky character sprites look 
more like weebles than tough cop/terror- 
ists. But despite this, Die Hard is a fairly 
playable arcade/adventure game that is 
worth a look. 

MC 

Machine update: 75% 




_ rent dp i 

•>■ m on *? bSHI^s ™wmhih 



ftlFDrSCERS 





MANCHESTER UNITED 

Krisalis ■ Spectrum ■ £9.99 

Originally reviewed: TGMQ3Q, 

Mostly Monochrome, the perfect name for 
a Spectrum mag. Yes, Man Utd is one 

more game that fits that description Option 
screen icons are monochrome with spots of 
colour here and there, but they're not ani- 
mated. Definition's on ihe blocky, grainy 
side but payability's good 
WL 
Machine update; 75% 



BLUE ANGELS 

Accolade ■ Amiga ■ £24.99 

Originally reviewed: TGM023. 

Amiga formation stunt flying has the same 
high presentation and clear layout as the 
PC original but lacks the interest and paya- 
bility due to weak flight graphics. Screen 
update is quite slow, of variable jerkiness, 
and prevents a feeling of involvement. 
Strangely, sound is little improvemenl over 
the PC, just a few bleeps, a dull engine 
noise and 'Break!', Only of major interest to 
Red Arrows freaks. 
WL 
Machine update: 76% 



TGM July 1990 57 







REVI 




'// 



KENNY DALGLISH 

SOCCER MATCH 

Impressions ■ Spectrum ■ 
£9.99 

In TGM018., we reviewed Kenny Datgtish 
Soccer Manager , on Impression's Cognito 
label. Now it's straight down to the match 
itself, Up to four players can compete in a 
mini-league of matches of ten, 20, 40 or 90 
minutes duration, at normal or fast speed 
and, if playing against the computer, playing 
at one of nine skill levels, 

The pitch is simply indicated by line mark- 
ings yet scrolling, though fast,, is still jerky. 
Sprites are small and old fashioned, with 
curious fat bellies and, apart from their eyes, 
completely black heads, Although their 
movement is fine, apart from non-controlled! 
players dashing back and forth like mad- 
men, the ball isn't, ignoring Jaws of momen- 
tum and categorically refusing to bounce. 
Effects are simple but the music's not bad 

Apart from the Kick Off-style free-running 
ball fie it doesn't stick magically to players' 
feet), Kenny Dalglish Soccer Match is a 
plain and old fashioned game, whose look is 
more basic than the original Match Day. 
With it being a World Cup year, its best to 
look at the other football games flooding the 
market before parting with your cash 
WL 

Machine rating: 60% 





DYNASTY WARS 
US Gold 
£9.99/£ 14.99 

Originally reviewed: TGM031. 

This version is a bit more colourful than 

the Spectrum offering, but the sprites are 

just as difficult to spot. Maybe Tiertex 

should give up programming and work for 

the army, they are wonderful with 

camoflage, 

MC 

Machine update: 45% 

DYNASTY WARS 

US Geld ■ Amiga ■ £24.99 

Originally reviewed: TGM031. 

Old Chinese proverb say game with jud- 
dery scrolling and wooden-looking sprites 
is bruddy rubbish, Amiga Dynasty Wars is 
here. Graphically the game is quite good,. 



but the m-game tune grates on the old 

ears after about ten seconds. And I agree 

with Warren, the geezer at the end of the 

game looks uncannily like Brian Blessed 

MC 

Machine update: 76% 

DYNASTY WARS 

US Gold ■ Spectrum ■ 
C9.99/E 14.99 

Originally reviewed: TGMQ31. 

The intro screen is the best part of the 
Speccy game, when the 'action' starts 
things go rapidly downhill. The mam prob- 
lem is the colour (or rather lack of), every- 
thing is monochromatic. This makes even 
the sharpest-eyed person wonder where 
the sprites have gone, and that backward 
walking horse is still there, 
MC 
Machine rating: 50% 



ZELDA II - THE 
ADVENTURE OF LINK 

Nintendo ■ NES ■ £39.95 

In the last installment of the Zelda guest, 
Link rescued Princess Zelda from the 

clutches of the evil Ganon and ended his 
reign of terror. 



But, somehow, Ganon's surviving min- 
ions have discovered that if they pour 
Link's blood on their master's grave, he 
will come back to life, So they're after 
Link's skin {and blood) again. Unaware of 
this. Link has problems of his own. He is 
puzzled by a strange crown -shaped mark 
that has appeared on his hand. 




He seeks the advice of Imps, Princess 
Zelda's nursemaid, who takes him to a 
locked room. Within is a beautiful 
princess, non other than the original Zelda 
(yeah, Zelda's a popular name in these 
parts) — you know, the one condemned to 
sleep for eternity. Eternal dormancy, that 
is, until someone can find the Triforce to 
restore her life. The Triforce consists of 
three pans: power, wisdom and courage, 
The first two parts are held m the Land of 
Hyrule s the third part courage, is hidden 
far away. Impa tells Link that the strange 
mark means he is designated to find the 
third part Df the Triforce, 

So off you go, magic sword in hand, 
magic shield on arm and six magic crys- 
tals in yer pants, With these crystals he 
can enter six. palaces, defeat the 
guardians and place the crystals in the 
foreheads- of each statue he finds, 

The Adventure Of Link is certainly 
immense, a cartographer's paradise in 
fact. Sprites, too, are large, but badly 
defined for their size. A novel addition is a 
battery pack that allows you to save a 
game position and thus return later. At 
forty quid it could, just, have enough con- 
tent to justify the price Check out the 
genre first. 

MC 

Machine rating: 65% 






58TGMJuly 1990 



. 



THE 1990 ATARI ST 

PRODUCT GUIDE 



PERIPHERALS & ACCESSORIES 




±±£Aill 



JOYSTICKS 




THE UK's No 1 
GUIDE TO THE 

ATARI ST 



SOFTWARE & BOOKS 



AND 
ITS 



FREE! 



If you are interested in buying an Atari ST (or if you already 
owr* one), then you wtfl nol want to miss the FREE Atari 
ST Product Guide from Silica Shop. Thss 48 page, full od- 
our guide is packed with details of peripherals, ac- 
cessories, books and software for the Atari ST range of 
computers. In fact, the 1990 Atari ST Product Guide is The 
most comprehensive product handbook available for the 
Atari ST. Not only does the Product Guide provide an In- 
valuable source of information on the UK's largest range 
of ST products, it is available absolutely FREE OF 
CHARGE! Just complete and return the coupon below for 
your FREE COPY? In addition to ALL Atari hardware, the 
range of products featured in the catalogue includes. 



Robotics 

Hard Disk Drives 

MIDI/Music 

Monitors 

Printers 

Sound Digitisers 



PERIPHERALS: 



Clocks 
Emulators 

Modems 
Mouse controllers 
Scanners 
Sound Samplers 



Floppy Disk Drives 
Graphic Tablets 

Modulators 
Plotters 
Scientific Equip 

Video Enhancers 



Cables 
Disk Boxes 
Monitor Access 
Printer Labels 
Slands 



ACCESSORIES: 



Cleaning Kits 
Dost Cavers 
Mouse Access 
Printer Paper 
Upgrades 



Disks 
Joysticks 
Power Supplies 
Printer Ribbons 



PLUS MUCH MORBl 

SEND FOR YOUR FREE PRODUCT GUIDE! 



k 



BOOKS: 

ST Dedicated &BOO0 Processor General Computing 

SOFTWARE ■ ENTERTAINMENT: 

Arcade Games Compilations Advanced Sims 
Sport Sims Adventures Board &. Strategy 

SOFTWARE - PRODUCTIVITY: 

Art & Graphics Accounts CAD 

Com munical ions Databases Deslrtop Publishing 

EducfltionyChiids Music Programming 

Spreadsheets Utilities Word Processors 







& STILL MORE! 

RETURN THE COUPON NOW! 



COMPLETE & RETURN 
THE COUPON FOR YOUR 




OF THE 1990 ATARI ST 

48page PRODUCT GUIDE 

ATARI SPECIALISTS 

SILICA 



FROM SILICA SHOP - THE 

Silica a-e !h» UK's Ho 1 Atari Soaeiahsii vVe haw baan 
wtflhtoied foe ortr 12 ysara, an0 hw* an arniuU lurnmw 
or no million Wiih our *j.oari»r»ce and enportiae, wb can 
claim in mast our customers nequjrwrients » in H 
undBrslandirtj which is satand to nana. Bur<*jn'i mart tate 
our word hw it. Citrubirt and return ih» coupon tar out Iwtwl 
frwiiter-aluii anrjaagm la Bipgncnopma " Silim Series' '. 



MAILORDER: M [he Mmb Halhdri«y RrJ. Statu Kmi, flflU tm Tol; 081 -MB 1111 

i Qptfi: UMl-S tl tertoritaijm N<f L* » HkjH Qpjninp. F*t No: HSV30fl MOB 

UJNDjOM SHOP: '52 Toflarilwsn Court ftpatf, London. W1P DBA HI: OT1-5M UH 

™^ Br**"*" M°"-a" "9H»m6.00£rn Lm NW t Thgjajy until Bpm F». Ho on-tea 1737 

LDNKW SHOP: Se!1ndg« '(is F^ri. Qfrtwrl Slra« Lontfon. "" 



op 
SIDOJP SHOP: 

Ununmg Hci.rt 



14 TBI Maws 

Mon-tM auOO*T,.531HiM 



W1AUB 

i HIpEr Timrtot until tfim 



Htttarfoy fid. SidCLp Kent. 

Lui Nghl Rlufty urtiii ?[,r 



Fa> Ma OTt -j M Mil 

£W1 31»Z 8(11 



DM4 4DK TW. . 

Pu No: Ofliaca Mi 



Mr/MnaVMs: 



Ifiiliala: ,..,,.. Surname: 



SHOP 



® 



■"• — ■■■ ■■■ ^— w bh ^— aaa ma m_ ma b ma m 
| To: Srlies Shoo. Dept 6AMCH-OT90-37 14 The Mews, Hittta% Rd. Siocup. Kern DAifl aOX 

jfPLEASl END ME A FREE ST PBODUC 

I 
I 
I 
I 



Hdma: 



I 
I 
I 



PosteoOt; Tel: 



I 



L Which cpnvput*r(s). do you own? .„..„_..., „ I 

■ a— HB IHB «■ HB HI — «n> — «M» mmm «M> m ajT 

FiCe - AdwillfM PCH lild ■04c',iifin'v mf jr GhlHO* ■ C4MM HWi l*« reason *y |lx ih*,) mMnMtm 



11 



URVIVAL timilllM 



I 



I 



I 




Continuing TGM's 
series of survival 
guides this month sees 
the 16-bit versions of 
Domark's excellent 
Castle Master under 
the TGM microscope. 
Thanks to Nik Wilde of 
adventure fanzine Inter- 
Action for the tips and 
maps. 



B@3SEQg 






Level I 

Key Locations: 

The well 

Horse in stable 

Chapel root 

Wizard's hut 

Igor's chamber 

Kitchen 

Barn 

Vault and vestibule 

To enter castle: 

Throw rock at 

drawbridge button, 

stand on bridge and 

then throw another 

rock. This leaves you 

Inside the castle with 

the bridge closed. 

Catacomb entrances: 

Rug In Wlz's hut 

Well 

Chapel pulpit 

Drain baths 

Cellar steps 

Under the rock outside 

the castle (N.B. you 

must be at full 

strength to move the 

rock). 



w 
pa* 



Vault 



Vault 



linarri 
Ronn 



Cellar 

Steps 



North 



I 



Pllngc 



Courtyard 



m 



Well 



Snithy 



Stable 



Barn 



Ol'C-lt 

Hall. 



o 

Fla?pol* 



Gittheufi 



iBalow 
Stain 



iStalr 



n 



Rot 

!Ba th< 



n? 



Chapel 



E 
P» 



I 



Igor " % 

Chanher 



Kilch, 



t gantry 31 ) 



Dranbridgc 



Catacombs 

Spirits dwell in caverns and caverns feature roof 

trapdoors. Push the fog to cross the hole. All caverns 

contain pentactes. Caverns can only be accessed from 

above. Pon'l drink too much in the wine cellar. Don'! fall 

down the hole. Click repeatedly on the lot in the cellar 

corridor. 



o> 




'. * . 



-. - *■- 



3381 

Mb! 



Level II 



Click on a book in the library and an entrance to the shrine 

will be revealed. Don't fiddle with the kiln in the pottery. 
There's a pentacle in the Gatehouse. You need to be strong 
the pottery door There's a key on the nugget in the shrine. 



thrini 



Libr. 
ry 



i 



Cunna 
rnn«i 



Am- 
our y 



r 



Worth Pj 



tmirl 



Hospital 



I 



Or*>t 

Hall 



GlOllOuu 



Ld 



Putt. 



i«h- I 



_L 



1 

j — Ll 



60 TGM July 1990 







I 



Mii/iMfMiWM. GUIDE 



I 



Level III 

There s a pentad e *n the junk room, To ffnd a lot of treasure 

go to the display room. There's a strength potion in the Inn. 

Don't drink from the green bottle in the Carpenters. Shoot 

at the Dragon's eyes, horns and teeth. 








Mfi 


i 

i 


i 1 


1 




* 
11 

i 


V j .m jm | '.* 




— — m*yr* r 

-n 1 *T> 

< 




? 1 1 * .--- 


» » 


*'< * WILDERNESS 







«*•""- 



i 



ffl'Jum". 



E 



KINi5 J 3 SrjLfiS 



NB: Grey areas 
on all levels 

indicate objects 
on interest 




Level IV 

CFicR on corn in the Granary to reveal a 

passage to the display chamber. Don't 

go through the window lit th Gym, 26 

spirits need to be destroyed before you 

can kill Magistar. Work out with the 

weights to gain strength. Shoot flag 

from the ramp to invoke the spirit. 



Rook 
Cava r n 



TGM July 1990 61 



*!, 




No game is safe 
from the prying 
playing skills of 
TGM readers. 
This month Robin Candy 
rummages through the 
post nag looking for 
birthday cards and 
comes up with the 
goods an Rainbow 
Islands, The Castlevania 
Adventure and Chip's 
Challenge (though he 
woufd of preferred the 
birthday cards). 

Super 
Cars 

Amiga 

Whoops, no name supplied 
with this tip (tut, tut}. But 
thanks to whoever you are. 
Type in these passwords for 
the following effects: GDJE, 
start on level two with the 
Vaug interceptor; BIG C, start 
on level three with the Parsec 
Turbo; RICH, start on level 
one with lots of money. 



VENDETTA 

Commodore 64/128 

System 3's arcade adventure 
game has done welf in the 
charts, and the endless stream 
of tips f receive show how 
addictive it is. However, first off 
the mark with the complete 
solution is Chris Holden from 

62 TGM July 1 990 



don t enter room. Enter next 

screen. Kill man and enter 
screen. Kill man and enter 
screen. Kill man, climb ladder, 

collect ammo, Enter next 
screen. Kill man, kick down 
door and enter room. Kill man 
and collect ammo Exit room. 
Kill man, enter next screen. Kill 
man and enter bomb shelter 
Kill man, collect shoe, exit 
bomb shelter. Kill man and 
enter next screen. Climb Into 
car. 

Level four 

H.LL,R.L,L,L,R,L.LI_. 

Level five 

Use AK-47. Kill man, hick down 
door and enter room. Kill man, 
colfect bullet-proof vest and 
disguise. Exit room. Kill man 
and enter aircraft hangar, Kill 
man. enter next screen. Kill 
man, collect ammo, enter next 
screen. Kill man, enter next 
screen. Kill man, enter next 
screen. Kill man, collect ammo 
and climb [adder into aircraft. 
Kill man and enter next section 
of plane. Kill man, collect car 
map and diffuse bomb by 
cutting the wires in the following 



Hockley in Essex. 
Level one 

Use knife, kill man. Collect 
wire cutters then kick down 
door and enter room, Kill man. 

Collect grenades. Collect AK- 
47 and ammo. Exit room. Use 
AK-47, Kill man. Enter next 
screen. Kill man. Enter next 
screen. Kill man climb ladder 
and kick down door. Enter 
room. Kill man and collect red 
tape, car map and computer 
disk. Enter next room. KiJl man. 
Collect computer manual, blue 
tape and computer code (rf the 
computer is logged off use the 
computer manual to gain 
access to the code, you now 
have weapon system. Enter 
next room (don't forget car 
key). Kill man. Collect Uzi. 
Enter next room. Kill man, 
collect ammo and insert red 
tape into TV (System 3 logo 
appears on TV screen). Then 
insert blue tape (picture of the 
doctor's daughter). Enter last 
room, Kill man, coded 
necklace, exit all rooms until 
outside. Use grenade. Kill man. 
Descend ladder. Enter next 
screen. Use AK-47.. Kill man, 
collect bullet-proof vest and 
enter car using key, 

Level two 

Key: L for left at junction and R 
for right at junction. 

R.UL,R.LUR,L,R,L,L,R,L l R t L,L 

Level three 

Use Uzi.. hill man, kick down 
door and enter. Collect car 
map, ransom note and 
handbag. Exit room. Kill man, 
enter next screen. Kill man, 



Bubble Bobble 

Amstrad 

Okay, rt's getting on a bit now but its still an excellent game 
rf you're having problems progressing, try this tip from Ajit 
Tacoun of Tooting Broadway. Type in the following to gain 
Inst ant access to the second level: 
ZZZ1 33 VZZZZ2Z4ZZZ1 Z4V44ZZI Y24 V32 



.,.- utth *:mmw tup 

nnn^c?en nnnnnc^irn nnn-tan-in 



iiu 




SOFTWARE VOUCHER! 

Want «o earn yourserf some free games and a TGM T-shirt? 
Welf it's easy. Just send in your tips, maps (we can only 
accept maps drawn in pen and ink} and cheats and the 
sender of what we judge to be the best sel of tips etc will 
get the goodies. Send all your information to. NEWSFIELD 
ROBIN CANDY'S TRICKS N' CHEATS, LUDLOW, 
SHROPSHIRE, SY8 1JW. 






order: middle, Jeft, right. 

Level six 

R.L.R.R.R.L.R.R.LUR, 

Level seven 

Use uzi, kill man, enter next 
screen. Kill man. enter next 
screen. Kilf man, enter next 
screen. Kill man, enter next 
screen. Kill man, turn around 
and head back towards the 
stone statue where the doctor 
will be lying, Collect briefcase 
and you've completed the 
game, 



After 
the War 

Atari ST, Amiga 

J Walkelam from Llangynidr 
send (he code for part two: 
101069. 



Atari Lynx 

Thanks to Kevin Learwood 
from Reading, getting to those 
Iricky levels on this game is no 
longer a problem. 
Level Code Title 

1 BDHP LESSON 1 

2 JXMJ LESSON 2 

3 ECBQ LESSON 3 

4 YMCJ LESSON 4 

5 TOKB LESSON 5 

6 WNLP LESSON 6 

7 FXQO LESSON 7 

8 NHAG LESSON 6 

9 KCRE NUTS AND 

BOLTS 

10 VUWS BRUSHFIRE 

11 CNPE TRINITY 

12 VWHf HUNT 

13 OGKS SOUTH POLE 

14 BTDY TELEBLOCK 

15 COZO ELEMENTARY 

16 SKKK CELL8LOCKED 

17 AJMQ MCE DAY 

IS HMJL CASTLE MOAT 

19 MRHR DIGGER 

20 KGFP TOSSED 

SALAD 

21 UGRW ICEBERG 

22 WZIN FORCED 

ENTRY 

23 HUVE BLOBNET 

24 UNIZ OORTOGELD 

25 PQGV BLINK 

26 YVYJ CHCHCHIPS 

27 IGGZ GO WITH THE 

FLOW 
20 UJDD PING PONG 

29 OGOL ARCTICFLOW 

30 BQZP MISHMESH 

31 RYMS KNOT 

32 PEFS SCAVENGER 

HUNT 

33 BQSN ON THE 

ROCKS 

34 NQFI CYPHER 

35 VDTM LEMMINGS 

36 NXIS LADDER 

37 VQNK SEEING 

STARS 



Atari ST 

Another crusty game, 
Jon Marsh from 
Manchester wrote In to ask 
if I knew any cheats, so 
here goes. 

TypeinSTARIONonthe 
the title screen. Start the 
game as normal and press S 
to sfcip a level or T for ten 
seconds of extra time, 





Dyter 07 

Atari ST, Amiga 

Our old friend Tarquin Fistram from Guildford writes on this hell 
shoot/em-up. When the loading screen appears (the one wrfh 
the helicopter on it) type GGIB. The computer should bleep to 
show that the cheat mode is activated, Now start the game as 
normal When you're at base press W for extra weapons. Press 
S any time in the game for extra shields and press L when the 
level has finished to skip a level. 



Chips Challenge 



36 BIFA 

39 ICXY 

40 YWFH 

41 GKWD 

42 LMFU 

43 UJDP 

44 TXHL 

45 OVPZ 

46 HDOJ 

47 LXPP 

48 JYSF 

49 PPXI 

50 QBOH 

51 IGGJ 

52 PPHT 

53 CGNX 

54 ZMGC 

55 SJES 

56 FCJE 

57 UBXU 

56 YBLT 

59 BLDM 

60 ZYVI 

61 RMOW 

62 TIGW 

63 GOHX 

64 IJPQ 

65 UPUN 

66 ZIKZ 

67 GGJA 

68 RTDI 

69 NLLY 

70 GCCG 

71 LAJIYI 

72 EKR 



SAMPLER 

GLUT 

FLOOR 

GASBORG 

l-C- YOU 

BEWARE OF 

BUG 

LOCK BLOCK 

REFRACTION 

MONSTER LAB 

THREE 

DOORS 

PIER SEVEN 

MUGGER 

SQUARE 

PROBLEMS 

DIGDIflT 

I SLIDE 

THE LAST 

LAUGH 

TRAFFIC COP 

GRAIL 

POTPOURRI 

DEEPFREEZE 

STRANGE 

MAZE 

LOOP 

AROUND 

HIDDEN 

DANGER 

SCOUNDREL 

RINK 

SLO MO 

BLOCK 

FACTORY 

SPOOKS 

AMSTERDAM 

VICTIM 

CHIPMINE 

EENYMINY 

MOE 

BOUNCE CITY 

NIGHTMARE 

CORRIDOR 

REVERSE 

ALLEY 



73 QCCR 

74 MKNH 

75 MJDV 

76 NMRH 

77 FHIC 

78 GRMO 

79 JINU 

80 EVUG 

81 SCWF 

82 LLIO 

83 OVPJ 

84 UVEO 

85 LEBX 
B6 FLHH 
87 YJYS 

86 WZYV 

89 VCZO 

90 OLLM 

91 JPOG 

92 DTMI 

93 flEKF 

94 EWCS 

95 BIFQ 

96 WVHY 

97 IOCS 

98 TKWD 

99 XUVU 

100 OJXR 

101 RPIR 

102 VDDU 

103 PTAC 

104 KWNL 

105 YNEG 



*nnfi 


106 NXYB 


KABLAM 


#1 MO 


107 ECRE 


BALLS O FIRE 


^j ^^ 


108 UOC 


BLOCKOUT 




109 KZOR 


TORTURE 


MORTEN 




CHAMBER 


PLAYTIME 


110 XBAO 


CHILLER 


STEAM 


111 KRQJ 


TIMELAPSE 


FLOUR PLEX 


112 NJLA 


FORTUNE 


INVINCIBLE 




FAVOURS THE 


CHAMPION 


113 PTAS 


OPEN 


FORCE 




QUESTION 


SQUARE 


114 JWNL 


DECEPTION 


DRAWN AND 


115 EGRW 


OVERSEA 


QUARTERED 




DELIVERY 


VANISHING 


116 HXMF 


BLOCK 


ACT 




BUSTER II 


WRITERS 


117 FPZT 


THE MARSH 


BLOCK 


118 OSCW 


MISS 


SOCIALIST 




DIRECTION 


ACTION 


119 PHTY 


SLIDE STEP 


UP THE 


120 FLXP 


NIGHTMARE 


BLOCK 


121 BPYS 


PERFECT 


WARS 




MATCH 


TELE NET 


122 SJUM 


TOTALLY FAIR 


SUICIDE 


123 YKSE 


THE 


CITYBLOCK 




PRISONER 


SPIRALS 


124TASX 


FIRETRAP 


BLOCK 


125 MYRT 


MIXED NUTS 


BUSTER 


128 QRKD 


BLOCK N ROLL 


PLAYHOUSE 


127 JMWZ 


SKELZIE 


JUMPING 


126 FTLA 


ALL FULL 


SWARM 


129 HE AN 


LOBSTER 


VORTEX 




TRAP 


ROADSIGN 


130 XHIZ 


ICE CURE 


NOW YOU SEE 


131 FIRD 


TOTALLY 


IT 




UNFAIR 


FOUR 


132 ZYFA 


MIX UP 


SQUARE 


133 TIGG 


BLOB DANCE 


PARANOIA 


134 XPPH 


PAIN 


METASTABLE 


135 LYWQ 


TRUST ME 


NO CHAOS 


136 LUZL 


DOUBLEMAZE 


SHRINKING 


137 HPPX 


GOLDKEY 


CATACOMBS 


138 LUJT 


PARTIAL POST 


COLONY 


139 VLHH 


YORKHOUSE 


APARTMENT 


140 SJUK 


ICEDEATH 


ICE HOUSE 


141 MCJE 


UNDER 


MEMORY 




GROUND 


JAILER 


142 UCRY 


PENTAGRAM 


SHORT 


143 OKOR 


STRIPES? 


CIRCUIT 


144 GVXQ 


FIREFLIES 



TGM July 1990 63 



1 



TRICKS 'N' C 



'zimiiii 



Rainbow Islands 



All formats 

Matthew Jones from 
Swansea has already 
cracked this game. Here are 
some of his findings along 
with tips from Graftgold, the 
programming team behind 
this great conversion. 




General tips 

■ Try to kill creatures as soon 
as possible, leave them and 
they get nasty. 

■ Extra rainbow power is a 
must, so collect all the red 
potion bottles. 

■ Quickly get up islands {but 
don't get careless). When the 
"Hurry' message appears don't 
panic, but try to speed things 
up. When the water appears 
you'll have to get motoring. 

■ To turn creatures into gems 
you either need to trap them 
under a rainbow and then 
break it or make a rainbow 
directly beneath them and 
break it, 

■ At the end of each sub level 
go off the top of the bonus 
screen and your score will 
shoot up. 

Objects 

There are two types of 
object. One type rewards 
you with bonus points while 
the other equips you with 
weapons and defence 
shields, Many of them will 
only be revealed when 
you've collected large 
quantities of a particular 
object. 

Point Bonuses 

Gems — collect alt of them 
and you will be rewarded with 
an extra life. But if you collect 



them all in sequence, a secret 
room will be revealed, 
containing a rather useful 
object (the room only appears 
on the 16-bit versions, in the B- 
bit versions the object just 
appears where the last gem 
was). 

Wand — turns broken 
rainbows into bonus points 
(only on the Amiga). 
Red kettle — collect this and 
you will be rewarded with a 
shower of money. 
Yellow kettle — hidden 
bonuses are revealed as 
small gold bags. 
Small rings — reward you 
with points for either 

walking, jumping or 
breaking 
rainbows. 
Necklace — 
gives all gems. 
Defence and 
weapon 
bonuses 
Shoes — allow 
you to walk faster. 
Red potion — one extra 
rainbow power point 
(maximum of three). 
Yellow potion — rainbows 
travel faster. 

The following only last for a 
short while. 

Cup — destroys all baddies 
onscreen. 

Cross — issues you with killer 
ightning bolts. 
Leaf — when collected a 
magic fairy will circle around 
you killing anything that it 
comes into contact with. 
Book - - rewards you with 
wings, these can be used by 
jumping quickly, 
Cloak — makes you invincible. 
Clock — freezes the nasties. 
Large rings — there are three 
types. (1) Whenever you jump 
stars radiate from you (these 
kill all baddies). (2) Whenever 
you break a rainbow stars 
radiate from one end of the 
broken rainbow. (3) Causes a 
shower of stars down the 
screen. 

Small rainbow — allows you to 
collect up to four rainbow 
power points. 

The levels 

insect Island (levels 1-4) 
Pretty easy, Kill all the insects 
when they appear. On level 
four watch out for ladybirds. 
Don't go above them as they 
fly up and kill you. There's no 
rush on this island so take 
your time and collect the 
bonuses. 
Big spider 

Run to one side of the spider 
and throw qui a few rainbows. 
Wait until it drops and break 
the rainbows. Run in the 



opposite direction to the way 
that the spider bounces, turn 
and fire some more rainbows 
and break these when the 
spider comes back your way. 
Repeat this until it's dead. 
Combat Island (levels 5-8) 
Watch out for the bomb- 
dropping helicopters. Destroy 
the tanks before trying to 
progress past them and shoot 
the cannons before they can 
release their homing missiles. 
Boss helicopter 
As with the big spider this 
involves building a web of 
rainbows. When the helicopter 
comes down break the 
rainbows and climb up the 
screen. Wait for the helicopter 
to come up for you then drop 
down and repeat the process. 
Monster Islands (levels 9-12) 
The bats are nasty but they 
gel worse if they turn into 
vampires, so kill them as soon 
as possible. If a number of 
them are following you then 
drop down onto a lower 
platform and wait for a chance 
to get the lot of them, Once 
again, get rid of monsters that 
shoot across your path before 
passing them. 
Big Dracula 

You really need a maximum 
rainbow power tq beat this guy, 
he's one of the toughest 
meanies in the game. Get a 
few hits in before he starts 
throwing bats at you, then it's 
every man for himself, You 
may need to leap over Dracula 
to give yourself some 
breathing space but make sure 
that you leave a few rainbows 
around to defend yourself from 
the stave bats. 
Toy Island {levels 13-W) 
A tough section. Try not to fall 
down at all. Destroy the 
bouncing balls straight away, 
otherwise they speed up and 
home in. You've got to be 
quick on level 16 as time Is 
tight. 
Big clown 

Don't worry too much about the 
small clowns, just concentrate 
on hitting the big clown. You 
can use the platforms to jump 
around, though it's probably 
best to stay on the floor. 
Doh s Island (levels J 7- 
20) 

Don't fall down 
anywhere. New 
creatures atways 
appear and 
usually they'll 
kill you. The 
tilled diamond 
shapes can 
move 
through 
platforms so 
keep out of 



their way, but fire at them 
whenever you get the chance 
The time limit on level 19 is 
strict so progress as fast as 
you can. If you die take 
advantage of the temporary 
invulnerability and get as far up 
the island as you can, 
Big Doh 

Similar to the big clown. Wait 
directly beneath Doh, and as 
he fires walk slowly to the side. 
After six shots you can Jump up 
towards him and fire off some 
rainbows, but you've got to be 
quick as he reloads quickly. 
Robot Island (levels 21-24) 
This island is tough, kill 
everything in your present 
screen before progressing to 
the next. To kill the bouncing 
screws build a rainbow, wait 
until they're just above it then 
break it, The knight's heads 
have to be killed quickly before 
they speed up, If you cant kill 
them straight away make a 
protective rainbow between 
you and them. 
Robot Head 

Defeating this one is a matter 
of Jumping between the 
platforms and the ground 
Whenever the robot head 
moves towards you jump up or 
down (depending on where 
you are). Keep firing and 
breaking rainbows and he'll be 
dead in no time. 
Dragon Island (levels 25-28) 
You need maximum rainbow 
power to complete this level so 
get collecting those red potion 
bottles. Move up the level 
slowly and kill most of the 
dragons. The large flying 
dragons can fly through the 
platforms so dispose of (hem 
immediately. On level 26. when 
you appear on a new screen. 
move left and fire to the right 
otherwise you will be killed by a 
'drip'. Hurry on level 27; time is 
tight. 

Hying dragon 

The last rneanie in the game 
and one which Graftgold feel 
you should face by yourselves. 
Quick hint: it's a good idea to 
move between the very top 
and bottom of the 
screen! 



64TGM July 1990 




'} 



*W9t 



ik* 




CHEATS 



n 



The Castlevania Adventure 



Nintendo Game Boy 

This month's Star "Tips award 
goes to Philip Baxter from 
Ponteland for his series of 
maps and hints on various 
Game Boy games. Due to lack 
of space we cant print ail hie 
tips In one 90. This month 
features the solution to The 
Casllevania Adventure while 
next month we'll show you 
how to crack Master Karateka, 
Level 1 



lobs at you. if it's high jump and 
whip it, if it's low just remain still 
and whip it, The 1 UP on this 
level is the toughest to get. Run 
arid jump across ail three 
moving platforms, but resis! Hie 
temptation to use your whip 
whilst you are in the air. 
Levels 

To get the 1 UP on this level, wait 
for the ceiling to fall then hit the 
tower four times, making sure 
that the last hit is very late. 




_„K]n,jrtMifca 1 __ w ...,rjT 



12/ 



The monsters don't pose much 
of a threat on this level. To reach 
the 1 UP shown on me map you 
must have a powered up whip. 
Vbu can then shoot the torch 
with the fireball and the 1 UP will 
fall lathe ground, Getting past 
the siepping stones can be a bit 
tricky. It's best to keep moving 
but watch out for the bat. Always 
stop on the first stone and 
jump/whip the bat. 

You can only kill Gobanz if you 
have the powered up whip, 
fireballs just bounce off him, 
Keep whipping and don't worry if 
he hits you once or twice: he's 
slow, you're fast. 
Level 2 

The biggest problem on Ihis 
level is Punaguchi. Watch the 
flight pattern of the fireball he 





Quickly run back to the torch. 
Jump and whip it to collect the 
1UP. 

Once you reach the pursuing 
wall, don't rush and get yourself 
killed, especially when jumping 
across the moving platforms. 
Watch out for Ihe she-worms. If 
you hit one with a normal whip it 
will curl up and rocket lowards 
you. When you reach the devil- 
bat, jump onto the highest 
platform on the right and wait. 
When She devil-bat rests on the 
let platform zap him with 
fireballs. Then, when he flies 
over you, whip him to death. If 
you dont have the fireballs 
you're in severe trouble. 
Level 4 

You've got a lot of time to 
complete this level so don't rush 
things. Be on the look out when 
walking past the suits of armour, 
not all of them are as immobile 
as they may at first seem. Watch 



out for the black suits of armour. 
Try not to lose any of your 
power- ups as you're unlikely to 
complete the game without 

them. 




-IKl" 



(1) Whip Punaguchi's first 

fireball. 

{£) Wait until he opens his mouth 

then jump. You will hit his fireball 

and land on point 2; jump onto 

point 3 immediately, 

3} Whip Punaguchi as fast as 

you can. Whilst doing this a 

fireball will fly over your head 

and onto your whip. 

When you reach the 
protruding spikes stop and watch 
their movement patterns. Now 
move past them but don't get to 
close to the edge of the screen. 
1) As Dracula lands on Drac 1 



jump/whip him and land on point 
B. 

2) Jump/whip him again and 
land on point C. 

3) Dracula will now appear on 
Drac 3, Jump to the centre 
platform between points B and 
C. Make sure you are standing 
on the far right edge of the 
platform. 

4) When Dracula appears on 
Drac 4 jump onto point F. face 
left, crouch down and whip him 
twice. He will now fire at you, so 
jump over his fireball and whip 
him twice. 

5) rf fang-face appears back on 
Drac 1 go through the whole 
process again. Should he 
appear at Drac 5 as a large bat 
and proceed to fty left and right, 
jump onto F, face left {make sure 
you are on the extreme right- 
hand side of the platform) and as 
the bat approaches whip him, 



L A^iT T i -'-lll-^!l^4f&i 





3Fl\&iJtf 



7] When Dracula stops in the 
middle of bis left/right movement 
sequence prepare for a battle, 
He will release three bats at you: 
whip them. 

fl) When he stops just in front of 
you, jump/whip the three bats 
immediately, 

9) Continue to jump/whip him as 
he flies past you, he will soon 
die. Now srr back and watch the 
superb end sequence, 

TGMJuly 1990 65 



w 



A NEW WORLD OF POWER 



FOR ONLY 
£34.99 



•PC VERSION £69.00 



THE 





**mms£g 



^ 



AVAILABLE FOR 
AMIGA 
ST 
PC COMPATIBLES 



TILiil 



IS HERE! 

SYNCRO EXPRESS IS A HtGH SPEED DISK DUPLlCATfON SYSTEM THAT WILL PRODUCE COPIES OF YOUR DISK 
IN AROUND 50 SECONDS!! 

Syncro Express requires a second drive & works by controlling It as a slave device & ignoring Ihe computer disk 
drive controller chip whereby high speeds & great data accuracy are achieved. 

■ • 

Menu driven selection for Start Track End Track - up to 80 tracks. 1 side 2 sides. 



Very simple to use. requires no user knowledge. ' Also duplicates other formats such as IBM. MAC etc, 

Ideal for clubs, user groups or just for your own disks. No more waiting around for your disks to copy. 

» Probably the only duplication system you will ever need! 

E LATEST CUSTOM LSI CHIP Tl 

By using an onboard Custom LSI Chip, Syncro Express has the power to transfer an aO 

MPM image of the original disk directly to your blank disk - quickly, simply and i 4lV 

without any user knowledge. One external disk drive" is required for AMIGA ST 

SYNCRO EXPRESS IS AVAILABLE FOR THE ST/AMIGA/PC SYSTEMS ■ PLEASE 

STATE WHICH REQUIRED WHEN ORDERING 




WARNING 19BB COPYRIGHT ACT WARNING 

Ds»! Elecironcs Lid . nanner eandonns nor aulhonss&lli* uat-oCct products lur iha repiodLcinn d 

copyright Tjlnr Ml 

The baring taalhm ol ffisoraAjtiM .Jk^iukTIo refTOSuM only HllKfe eiKti ee F\iMic Damim 

matan* its lasers o^-i program; ?f software *hena pumisspon te matw tatfcjp* nm biwii cfcaiij aven 

its illegal id make copies, even \a ytur own use. W aapyfljhi ™i»nn, wiifout ti» M(y«ss 

iHitmasxm Di Ihe capyl^ht amir, cy Ihy- icencee 1lwwf. 



avea seco 



-t J : M :T» 



PRESS together with a drive 

ONLY £104.99 (AMIGA) 
ONLY £1 19.99 (S 



HOW TO GET YOUR 
TELEPHONE (24 Hrs) 



»/ 



rrpcuo eAP^Esy 



0782 744707 



- CREDIT CARD ORDERS 



W£ WILL DESPATCH YDUfl ORBEST CWIQK LT t EFFICIENTLY TO ENABLE YDU.TaSTMrT flECIBVIKG THE BENEFITS OF VOUR PURCHASE WrTHIW DAYS. NOT WEEKS, 
PAPERS NORMALLY DESPATCHED WTTHIN 4fl hit, AU CffiQtieiFQSTAL OHDEB5 MADE FUMBLE TO... 

DATcL €LSCTKO0lCSr LTD., 

GOVAN ROAD, FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON TRENT, $T4 2RS, ENGLAND 



TECHNICAL/CUSTOMER SERVICE G7B3 744324 



Sfc 



^p-- 




mssm 




CurrousJy, board games have provided a steady stream of excellent 
Srt »!!£l ™7^Lf mes ^"ng the Eighties. Perhaps it's not 

2 s t^ n l- T 1 ey mak l?, chan 9 e ,rom finger-bhstermg 
Wasters and finicky adventures, whilst still exercising the brain 

rounds up some of the best available. 



Beam games have, in one form or 
another, been around for just about as 
long as man himself. Their popularity is 
universal, their appeaf stretching across 
all cultures. Chess and its variations, 
Draughts, Go and Solitaire, have defied 
ageing, reaching back before any 
records were ever made. 

They have gradually evolved from 
slow, faxing and fiendishly simple games 
into numerous variations suited to all 
types of player — and players. The old 
classics are still around, but games such 
as Risk, Monopoly arid Clued o now allow 
up to six players to slog it out in a battle 
of intellects. 

Until recently, most popular board 
games had been about since the turn of 
the century, subsequently the board 
game market was fairly boring. Until 
Trivial Pursuit came along, that is, 
Literally revolutionising the market 
overnight, rt injected new life into the 
computer game market, too, and 
spawned a thousand imitators. Most of 
them crap, but that's beside the point. 

In an industry that can sell a game on 
the back of comics {Viz), music bands 
{Frankie Goes to Hollywood} and soft 
drinks [The Pepsi Mad Mix, if you wiilV it 
shouldn't surprise anyone that the 
massive resurgence of board games 
during the Eighties spurred software 
nouses into action. 
Of course, the first thing that anyone's 



to feel like playing too. With a computer 
you have a challenger that won't argue it 
you decide to give up three moves from 
humiliation. It wont mind if you want to 
watch Neighbours for half an hour while 
you contemplate your next action. And 
you don't have to take over the living 
room setting up a massive board with 
several hundred tiny metal blobs and 




S 55ffi3 ^SiSS'ST on ihE boarts - M »* f *«™ « »■ ■»-*■ "i- - t™-i it i« 




1 1 Guess Itio word from ifte picture li Pielforwry! (ft t. * rm , | unne p WaM m 
NMhi or a place... a SwpermartelJ Hd.Ho. The Chirnnam No™M 



going to say as you proudly show them 
Battle Chess on your swanky new Amiga 
is 'What's the point of spending 400 quid 
on a brand new computer just so's you 
can play a game you can pick up for a 
fiver down the toy shop?" Once you've 
treated them to your best Pah, computer 
illiterate. Don 1 you 
know anything?' 
look, you have to 
come up with an 
answer. 

Fortunately, it's a 
fairly easy one to 
find. 

In each 
particular 
instance, the 
computer is being 
used in some 
capacity to 
enhance the 
gamepiay of the 
original game. If 
you feel like 
challenging 
someone, you 
don't need to wait 
three weeks for 
one of your mates 



counters either. It's all done onscreen. 

Even in the games like Trivial Pursuit 
and Scruples, where the nature of the 
game prevents the computer from 
providing a convincing opponent, it's 
being used primarily as a mediator, It's 
also being used to enhance the original 
game. Sound and pictures in Trivial 
Pursuit; fn Pictionary, you didn't end up 
with little scraps of paper screwed up all 
over the floor. 

Putting the personal convenience 
reasoning aside, I still find it incredible 
that my Spectrum, with its laughable 
memory, can thrash me to within an Inch 
of my self respect at everything from 
chess to Scrabble. 

UNDER THE BOARDWALK 

Rather conveniently, the various 
computer conversions fall into three 
categories. The first includes all the old 
classics, the games that have been 
around for centuries. Chess falls into 
this category, along with the many 
variations of Draughts and Go. The 
reasons that they hold an appeal for the 
various software houses is obvious. 
Firstly, they already have a massive 
international following, and secondly 



TGM July 1990 67 



EATURE 




DOMARK GETTING BOARD 



Domark were one of the first software 
houses to realise the opportunities to 
be had in the board game conversion 
world. They hit the country with Trivial 
Pursuit over four years ago, and with 
half a million sales of that game alone 
have never looked back. Even so, 
board games were initially quite a risky 
market to licence, Mark Strachan of 
Domark justifies their dive in at the 
deep end: In Trivial Pursuit we were 
able to include graphic questions, 
using pictures. One that springs to 
mind was one which asked Who wears 
these glasses?' with a picture of the 
Two fionnies' glasses. We also had 



music questions. Those playing a well 
known tune backwards were popular.' 

So how do the games get from board 
to byte? With Trivial Pursuit, we spent 
a lot of time talking to, and meeting 
with, the inventors. They were involved 
from the word go. They would took at 
the games and say 'We like that, we 
don't like that,' and so on. So, when !he 
product was actually finished, there 
was absolutely no question of getting 
approval. 1 

Wore board game conversions are 
expected this year, although Domark 
would not divulge any information. 



BSDDDBDllDSDDDigiD 

gDBnDnofflflpDDGIDD 
BS00nj@an[DfJnDB]DDtD 

□amaEraaaonssaDDD 

□EQBaafjeDEDDDIED 
DnaDaDGJDHDDDEinD 

mDDGJBfflsiiinnnHnDi! 
DnQnoaaamnDDQaD 
DinfflDsnnDSDDnixir 



N 


10 


i> CflMEROH 
UQTTNflD 


5 SHANE 
EOEOEFI 


13 




I 








OPTIONS 
TILES: 


"5 



Riu ntn 



TtSTiHl! 



□BmonnHatannaiann 

DBDDaianDnisiDDPiBn 

EDDQDDDDDDQQDn® 



oo : io 

CAMERON 
IS THINKING! 



Ml 



CaaQQGBCK 



■ Okay, okay — since when have Ren, I <jbes and 
Fehmi been prpper words? Wltal? Since you've ben 
cheating at Scrabbl? De Lujte? Hmmmm. Anyway, 
Leisure Genius's Scrabble is dead good, restoring 
everything the board name but far easier to C heal, 

they were never 'invented 1 . As a 
consequence, there aren't any royalties 
to pay should you come up with a 
massive best-selling computer game (v. 
popular with aforementioned houses). 

it's not just the old favourites that have 
been converted however, as there's also 
the new wave of board games. 
Stimulated by the phenomenon of Trivial 
Pursuit, board games for more than two 
players have had a massive resurgence 
during the Eighties. Just about every 
single idea that anyone's ever had for a 
board game has become reality in the 
last five years, and as a consequence 
we've had to suffer opportunistic dross 
like The Brit Quiz' and "Pure Genius: The 
Guinness Board Game', Fortunately, it 
hasn't all been substandard, amid some 
of the better ideas have made it to the 
micro with a fair amount of payability 
still remaining. Amongst these we can 
include Trivial Pursuit. Scruples, and 
more recently the many versions of 
Plctionary, all courtesy of Domark. To 
this category we can also add old 
favourites such as Scrabble, Monopoly 

m TGM July 1 990 



and Cluedo, popularised on computer by 
Virgin Mastertronics Leisure Genius 
label. 

Leisure Genius are also fairly 
prominent in the third group of board 
games, the ones which involve a fair 
amount of strategy. Games that fall into 
this particular group include the Leisure 
Genius title Risk, and other games that 
have a honeycomb of hexagons (or a 
playing area as opposed to numbered 
squares. This type of game is still fairly 
rare on the micros, probably due to the 
daunting task of programming the 
computer with enough artificial 
intelligence to come up with a 
challenging game. I predict that well see 
a lot more of this style of game in the 
future though, as many will doubtless be 
spurred on by the quality and success of 
Infogrames' Full Metal Planete, 

Undoubtedly, it's artificial intelligence 
that gives this style of game its appeal 
and challenge. In the majority of cases 
there's no need for stunning graphics or 
sound, simply an accurate graphical 
representation of the board and playing 
pieces involved. This leaves plenty of 
coding room available for the artificial 
intelligence. 

HOW'S IT DONE? 

So how can a computer, capable only of 
the most straightforward logical action, 
play chess so well that in some 
instances it's capable of beating a 
Grandmaster. Believe it or not, it's 
actually quite simple. It's down to speed. 
Chess is the most obvious game to pick 
to show an example, as just about 
everybody will be familiar with the game 
and the rules. Each game aim, or each 
action towards the ultimate aim of the 
game, will first be given a value. In 
chess, the highest value will be given to 
a check mate position, with decreasing 
values for the various priorities down the 
scale, with taking a pawn having a low 
value, and not taking any pieces the 
lowest. In its simplest terms, the 



tt 



'IMKJt 

nun**!" 
v.E.Dnma.ujjin 

0O*IM0P,ED 



njfr'cti 



PLOVER : CAKEROC 



Kl 



mlnglLP t ce 



■•T£ i n t.o jam 4*0 m im 

^NiiEuo.rin&iam™ 
Ecums h.o A.L.y nDnn-> 



llljj FLAYER : SHANE 
rf LEUEL5 SCORE 



R E Z 



NUN 

mm. 



.DDES 



ill I Ml PLAVERIAEUMI 
LEUEL5 SCORE 



ill 



Q.1 : Q9 



■■k - - m ...... - «■ 



CAMEROON 
IS THINKING 
THJ E IS MY 

WORD FOR 
TXL.ES LETT : 



L 



computer will be instructed to achieve 
the highest possible value over a given 
number of moves. 

Each passible move can be seen as 
the branch junction on a tree. (See 
diagram.) Any move will result in a finite 
number of branches' or response 
moves, and each of these will, in turn, 
have a finite number of branches 
stemming away from them and so on, 
ultimately right through to every single 
passible game conclusion. When the 
computer makes a move in a game, it will 
first examine all the available moves that 
it can make, the best responses that the 
opposition player would make to them 
the best reply from the computer to that 
move, and so on, after "noting' the 
values assigned to any particular action. 

Given no limitations, the computer 
could take this process all the way to 
working out the quickest way of finishing 
me game, and examine literally millions 
of different moves before committing to 
any particular move in the game. Whilst 
this might be fine if you have a few hours 
to spare, in most instances the computer 
will be programmed to examine a limited 
number of branches. Taking the example 
of clock chess, the computer will have a 
limited time to decide on a move, and so 
instead of searching through ten 
branches, in effect looking ten moves 
ahead, it will only examine the first three. 
(Limiting the extent of a search is the 
simplest way to make a computer chess 
game easy to beat, as the judgements' it 
makes won't be based on any forward 
analysis of the game.) In the limited time 
the game has, it will examine all the 
options available, and use the strategy 
which will generate the highest value 
over a given number of (urns. If it comes 
up with two choices, one which will 
result in a pawn being taken, and one in 
which the queen is taken, then it will 
follow the one which has the highest 
value, in this instance being the taking of 
the queen. 

The computer will also carry out a 
certain amount of pruning, ignoring any 
obvious silly' moves. For example, say 
the computer has been programmed to 
look forward five moves. If It already has 
a sequence of moves that will result in 
the removal of an opposition knight after 
three moves, then any other sequences 
might only be examined as far as the 
third move, and If they cannot equal the 
value of the given example, the computer 
will move onto the next branch without 
examining this particular branch In any 
depth any further. 

Of course, the number of possible 
combinations of moves available even 
two or three steps along the chain are 
running into the thousands, but this is 
where the computer's strength will show. 
Even the slowest and most stubborn 
computer could have examined 
hundreds of possible moves whilst their 
human opponent is still trying to 
remember whether they are white or 
black. In this way the computer can, in 
the vast majority of instances, provide a 
formidable challenge to the human 
player. Recently, chess Grandmaster 
Raymond Keene was beaten in 12 of 59 
games by a computer program. 
Admittedly, he won 40 and drew seven, 
but the results speak for themselves — 
in roughly a third of the games, the 
computer held or beat the Grandmaster 




URE 



computer In [he d«im then shout jrery l ou dly| 'Anyone lor computer W and w« ™rn"n! 



In other games Ifkefl/s* and Pull Metal 
Pianete, whilst the actual results on the 
screen will be different, the logic will 
basically remain the same. Certain 
priorities will be established and given 
values, and by a process of examining 
the possible branches and the values 
they will reach over a given number of 
moves, the computer will decide on its 
strategy. 

So successful have the various board 
games been, its inevitable that they will 
continue to flourish on the home micros. 



In a marked departure from the more 
usual board game conversions, Digital 
Magic are promising an isometric 3-D 
version of Escape from Go Id it: for 
autumn. Doubtless there'll be more and 
more versions of chess for just about as 
long as there are computers, but I 
suspect that the next year will see more 
and more Dungeons n Dragons style 
board games being blessed' with a 
computer incarnation. 

After all, if it makes money, you can be 
sure they'll be a computer version of ft. 



THREE OF THE BEST 



FULL METAL PLANETE 
INFOGRAMES 

(Originally reviewed: TGM028) 
Usually, anything involving a hex map 
leaves me cold, though, after an hour 
or so of playing I was hooked. Despite 
the daunting and obvious French into 
English' instructions, it's easy to get to 
grips with and challenging. On top of 
that, Infogrames have done an excel- 
lent job In converting the game to the 
home computers. Its slickly presented 
with apt sound effects, and brilliant 
graphics. 

This one will serve as an excellent 
introduction to those, like me, who find 
games with hexagonal playing areas a 
bit too ethereal and complicated. 
Recommended. 

RISK 

LEISURE GENIUS 

(Originally reviewed: TGM029) 
The computer version of the classic 
game for those of an imperialistic bent 
has been around on some 8-bit formats 
for ages, and has recently made it onto 
the 16-bit formats. Up to six players 
can take part, and the aim of the game 
is, put quite simply, to turn the world 
into your personal little empire. This Is 



done by sending the lads', or 'Armies' 
as they are strictly known, into battle 
against neighbouring armies, and when 
successful, invading the defeated terri- 
tory. Capturing an entire continent will 
grant the player a number of armies on 
his next turn and so on. 

The computer-controlled players 
don't provlce much of a challenge after 
a while, and It's not the most slickly 
presented game ever, certainly on the 
16-bit versions. Nevertheless, it was a 
good game with a board, and translates 
well onto computer. There are loads of 
different game orientations, and using 
a computer does save all the faffing 
about that the board version involves. 

SCRABBLE 
LEISURE GENIUS 

(Originally reviewed: TGM009) 
The classic word game, where the aim 
is simply to build words up from the 
letters already placed on the board and 
your rack. On the B-bit formats this 
ones been around for absolutely ages, 
and It Is in fact out on a Leisure Genius 
compilation along with Monopoly and 
Cluedo. In this format It's well worth 
the readies, and even at the heftier 
price tag of the 16-bit versions it's still 
a challenge. 



TGM July 1990 69 






Wl/IIIIIH 




ISSi!Si Jf e i f,,Bht * inilJ,atllrs ar °»<"i S'Rce computers first 
appeared Whether you love 'em or hate 'em often depends on if vou 

SEIri J h T* spare t0 a PP recia *e them. Regardless, you can't have 
£1 fc hJ ? 8 ! 1 !??? i" Choice since 1Mlt c <""puters arrived, 
MrtMn 9 y S ° VBr * be UOnXnK S ° P ' epare for some 



. -Minn irui» iiHiiii 

IIU fiplU I 4 II I. 



lljiflK 



Flights simulations have come a long way 
since the groundbreaking Fighter Pilot 
from Digital Integration or Cascades ACE. 

Graphics have become realistic, sound 
effects atmospheric and most of all there's 
a real purpose to your flight. 

The structure of flight simulations was 
initially, rather armless. The general thrust 
of any early 8-bit sim being to go out there 
and give 'em hell!'. This led to players 
wandering the game world with increasing 
boredom because the sim lacked any pur- 
pose. f K 

The first revolution in game design 
appeared with MicroProse's Gunship. 

Here we had a sim with a series of struc- 
tured missions as welt as rewards (medals 



and promotions) for the successful. The 
flight model, although not as realistic as 

Digital Integration's Tomahawk, was realis- 
tic enough to add authenticity and credibili- 
ty to the playable game design. 

FLIGHT EXPLOSIONS 

The next stage in flight simulation develop- 
ment coincided with the arrival of the 
Amiga and ST 16-bit explosion. Electronic 
Arts' Interceptor can be called the very first 
16-bit ftfgbt simulation. Utilising smooth 
solid 3-D graphics, external viewpoints and 
reasonable sound effects. Interceptor fur- 
thered the boundaries of graphic realism 
For the first time the F-16s and F-18S actu- 
ally looked the part, rather than the 






:*hhii itijii 



i Owl is 

CUM NT hll Jr,tlT 

«(IVIHIW Lll llUll 



■ Whan MtaraPrase launched Gunship i I caused quilea 
stir — presenting a series nf structural! missions wiih 
rewards lar live sucpesslul. 

abstract triangles we'd gotten used to in 
eariier simulations. Interceptor was criti- 
cised for its lack of realism. However, this 
decision to relinquish realism for payability 
proved popular and helped to established 
a niche market which has since been 
widened to accommodate MicroProse's F- 
15 Strike Eagfe II, Vektor Grafix's Bomber, 
EA's LHX Attack Chopper and, most 




■ The &ron* » ju;| one sample , lha tfp. H airr^sfl th«i i0 m m,, a 5 p la , ft o! m , ft timim 
70TGMJuly T990 



scene. 







mm 



rec&ntly, Epyx's Snow Strike. 

Tien came Spectrum Holobyte's Falcon 
and Micro Proses F- 70 Steatth Fighter. 
They both took the classic Gunship princi- 
ples to the limit. Fatcon featured some 
excellent dose-in dog fighting while F- 19 
emphasising stealth as the priority, giving 
the player more than his fair share of tacti- 
cal headaches 

However, it was not till the introduction 
of Digital Integration's F- 16 Combat Pilot 
and the Falcon Mission Disk that design- 
ers began to notice the external factors — 
the simulation world, the enemy you are 
flying against, their artificial intelligence, 
and so on, 

Probably the most important feature that 
reflected this new awareness of the simu- 
lation ' world' was the fact that missions 
you fly now are going to affect later mis- 
sions. So if you destroy all of the SAM' bat- 
teries around that important airbase, the 
next mission to hit the airbase itself will be 
much easier. Ocean's F29 Retaliator com- 
plements this attribute by having a battle- 
field which runs itself. The two sides of the 




I Falcon AT 



THE BERMUDA TRIANGLE 



has ultimately been used in a 
tremendously wide range of tasks. For 



.„ d * j. ., . ... — . T .»>i. iiwi iifcaiu iu iuiiv utilise ei 

!"!!?■: 5"* Wh y , has lh ' s been th * aircraft's special functions to the full, 



aircraft? What commercial Bermuda 



well, its probably a combination of The simulation market is in great 
all four, pjus a few others as well. The danger of becoming stagnated (if it 
n«A Ca c U 0r a mu,t,tude of P«t- "asn't already}. The general policy is to 



The Bronco is a prop-driven, light 



as a light attack aircraft, special force 



(marking the spot for air strikes) and 
so on. The great benefit of the Bronco 
and other light attack aircraft — the 



Britain the Cessna T-37 {used in Columbia for 



known aircraft in the world: there are tion and results in boredom. 



Mr? Sl h % a ^ Cf * f !. "JS £ * hiS Cate " A,iG21 ' hit " a "O" >*■ SAIW ' S ite7use 
?h! V . 2 . ] 5 ^ d F " 1fl tor star *ers. your Martels to destroy that 



speculation. A perfect bandwagon. Yawn 
therefore, to throw a flight sim onto. To promote more innovative mis- 
Enter, stage left, MicroPros*. Think of a sions requires more than the introduc- 
helicopter simulator and the word tion of more and more sophisticated 



before you even know you've said it 

Ti *,_ ■_ 



giving the simulation programmers a 



imaginative simula- 
tions. 

How about a flying boat? In WW2, 

the Shorts Sunderland and PBY 



victims from a watery grave, and blew 
up boats and other planes on their 
travels. 



will probably be intrigued by the novel- 



including the dated SAAB a new, untried subject!}. 



of yet another high 
performance jet simulator about to hit 



same person say, Hmm, I wonder what 



transport, the Sounds like funJ' 



TGM July 1990 71 






II" 




//, 



THE WILD SIDE 

Flight simulations are fun. Yet they do 
have their serious side. They save 
money and, more importantly, they 
save lives. Flight simulations offer the 
only crashes you can always walk 
away from. Tactics can be practised 
and reactions sharpened at a fraction 
of the cost of flying the reaf thing. 

Commercial flight simulators cost 
money, millions actually. You've seen 
them before, boxes of tricks strapped 
to hydraulics. They contain extremely 
powerful computers producing realis- 
tic weather effects (fog, cloud forma- 
tions, even the correct tint to the sky!), 
offering thousands of light points to 
simulate just about any type of light 
effect, re-creating realistic and highly 
detailed ground objects such as 
trucks, tTees, roads etc. 

It would be nice to fly one of those 



-miiv)^. nuuiun i ii r fffidi woum you 
say ff I said that you could have 
already? Well, in a way. 

Fort Flucker, in the United States, 
contained the very first graduate pilots 
to fry the Apache chopper. Apparently, 
MicroProse's Cunship was used in a 
psychology section to analyse a 
prospective pilot's reactions and situa- 
tional awareness as he had to manage 
a variety of tasks while under fire. To 
what extent this system was (or Is) 
used and whether rt was used via a 



simple home computer is unsure. 
However, It is intriguing to think that 
home computer flight simulations can 
make the transference to the serious 
side of simulation. 

However probably the best example 
of this transference is Spectrum 
Holobytes Falcon which has been 
expanded to form ASAT (Avionics 
Situational Awareness Trainer), 
Basically, Spectrum Kolobyte s parent 
company in the States, Sphere, took 
the PC AT version of Falcon and, after 
working with a company called 
Perceptronics, produced a low coat 
flight simulator. The heart of the beast 
being an 80386 processor complete 
with two 80286 processors driving the 
multi-function displays. The cabinet 
holds a realistic reproduction of a F-16 
cockpit complete with a central moni- 
tor which displays the HUD. However, 
even though you had a throttle, radar, 



good ol' Falcon. The really saleable 
feature of this system, though, is it's 
modularity. Pull out the F-16 flight 
module, slot in a Tornado flight mod- 
ule and the simulation becomes a 
Tornado ASAT Apparently there are 
modules for the F-18 and Mirage 2000 
available. The system has even been 
shown at the Farnborough Air Show, 
the premier showcase for new hard- 
ware. 



war fight rt oul whether you're there or not. 
Indeed, if you're passing over a raging 
tank battle and you want to help out the 
lads while you're on the way towards your 
primary target then go to it. 

THE ULTIMATE FLIGHT SIM 

But what constitutes the ultimate flight sim- 
ulator? Currently, the ultimate simulation 
on purely technical merit has to be 
subLogic/Microsofr's Flight Simulator 4 
{FS4} which not only gives you a realistic 
Cessna 182 simulation but dynamic 



scenery featuring airborne traffic and 
ground features {yachts, etc). There's 
even an aircraft designer that allows you to 
modify existing program designs in any 
number of different ways. 

With the exception of F$4, which is 
based in a civilian world, all of the other 
combat-based products mentioned above 
fall short of the ideal simulation. Why? 
Well lets take a look at what a flight simu- 
lation should try to achieve. 

First of all the design offers the technical 
simulation of the subject aircraft (F-18, F- 




■ The EDtkpki view from MicroPmse's G unship 
72 TGM July 1 990 



16, etc). This includes the full flight model 
complete with stall and G -force character- 
istics, rate of climb, etc. Okay, you've got 
your aircraft, but you need to make the 
game interesting. 

You must introduce a game world or 
scenarios for variety. You present an 
enemy to offer a worthwhile challenge for 
the player's abilities. You offer specific tar- 
gets, you give rewards for successful com- 
pletion of the objectives, 

Right. Is that it? For most flight sim 
designers, yes. However, talk to any RAF 
squadron commander and he will tell you 
that the most important part of an air force, 
the part that makes it a successful fighting 
unit, is not the quality of flying and not the 
pilot's ability to shoot down MiGs or hit 
SAM sites. The most important factor gov- 
erning the success of an individual in com- 
bat ts the pilot's role in, and devotion to, 
his squadron — teamwork. The principle of 
teamwork within the squadron and 
between other squadrons is the RAFs 
main aim. For it is the only way That high 
risk missions can be successfully complet- 
ed with little or no casualties. Why on earth 
do you think the RAF stage ultra-expen- 
sive wargames on a regular basis? To 
encourage teamwork and produce a fight- 
ing force that will work as one unit in a 
time of crisis. 

So, to describe any of the above com- 
bat-oriented products, which feature one 
aircraft versus the combined might of the 
enemy, as the ultimate flight simulation 
would be laughable. At best, the present, 
second generation (Falcon, F-19) and third 
generation (Ft 6 Combat Pilot, F-29 
Retaliator) flight simulations can only be 
described as 'situational awareness train- 
ers'. That is, they are very good at educat- 
ing you to be aware of the big picture . 
Forcing you to look beyond the confines of 
the cockpit to the 3-D world you are flying 
in. 

Of the above examples, only F-16 
Combat Pilot even approaches the ideal 
flight sim with its squadron commander 
campaign, but not satisfactorily as you still 
fly alone. 

However, there are three flight simula- 
tions on the market that do include this 
essential teamwork feature. Lucasfilm's 
Batii&hawks and Their Finest Hour and 
Dynamises A10 Tank Killer are, in my opin- 
ion, the finest examples of true military 
flight simulations on the market today. 
Although by no means perfect, each 
simulation contains enough technical merit 
to be taken seriously and each provides a 
challenging opponent with rewards at the 
end of each mission. A TO and Their Finest 
Hour go further to providing a campaign 
game that involves planned progression. 
However, to varying degrees, all three 
sims contain the essential teamwork ele- 
ment that raises each program to new 
heights of realism. 

How many times in Sattfehawks did I 
think all was lost? Zero on my tail, another 
arriving on my three o'clock position. 
When, like !he seventh cavalry, a col- 
league recognises that one of his fellow 
pilots is in trouble, blasts the guy on my six 
to kingdom come, allowing me to face the 
second Zero on more equal terms — that's 
teamwork, folks. 

A T0 introduces a unique 'radio chatter 
feature which cuts in when one of your 
wingmen, or the Nav sitting in the back. 
are contacting you, The 'radio charter' is 
totally intelligent to the relative moves and 




t i ta 




r 7JH531 

• * * & • U al J| 



is more about human skills, comradeship, 
strengths and frailties (physical 1 and men- 
ial), mistakes, emotions, and the unpre- 
dictable Lady Luck. 

Spectrum Holobyte's collection of Flight 
of the intruder . Falcon 3.0, A10 Wanhog 
and their as yet unnamed helicopter sim, 
and Dynamics WW1 Red Baron are just 
some of the forthcoming simuiations that 
include these important factors, as well as 
including the technical aspects that ,4 W 
Tank Kilter, Batttehawks and Their Finest 
Hour lack. In addition, fast month's inter- 
view with Spectrum Holobyte boss, Gilman 
Louie, introduced further design policies 
concerning the growing intelligence of 
NPC pilots, which not only asK you to deai 
with tactics but to also develop man-man- 
agement skills. 

Along with modem-to-modem and mufti - 
player networks, the development of NPC 
inteffigence wiil dominate the next batch of 
all-serious, fourth generation flight simula- 
tions, Amen to that, 



IC HIDE OF PCs (£86 and 386} producing wonder- 

YfYUR I PC fulJy smootn fl '9 ht . tner e are signs that 

■ V W H LlrC flight simulations are beginning to take 

advantage of the PC's specialist hard- 
So what computer is the best platform war©. Flight Simulator 4 uses the spe- 



PCs (286 and 386} producing wonder- simulator and so on). Advanced Gravis 

fully smooth flight, there are signs that have a more classic Joystick giving the 

flight simulations are beginning to take impression of a fighter-type environ- 

advantage of the PC's specialist hard- rrtent. 

war©. Flight Simulator 4 uses the spe- However, subLogic have the ultimate 



^SflS subLogic sf//ohf Simulator soundboards. Most developers utilise The one drawback to the PC? Price, 



rS On 0t tlLn f0miatS h9Ve n0t PaSMd in9 SUpporL back 3round ««»■ Although VGA 286 

u 9 ml fl£ht *- * v. .. * Further, there are various add-ons models are becoming more affordable 

the PC S I^lnZ vri e adva h n,a 9 e of which hav * "»» designed with the PC at around the eiooo mark. Even so 

L^L__ ? * xce J ent VGA 9 ra P h(C ca P a - '" mm ^ but could easily be adapted to that's stiN wav above most Deooie^ 



m only hope that some 



tional joysticks. As well as the faster their forthcoming ATP air transport — Ed). 



actions found in the hectic battlefield. So, rf 
you fly too close to your wingmen (you can 
fly with up to two other aircraft), your flight 
leader might tell you to back off, he'll sug- 
gest course adjustments for the final run 
into the mission target, you may hear that 
one of your colleagues is under fire from a 
certain position, etc, 

AID also provides the sub-dividing of 
tasks. So you can take out grounded fight- 
ers, while two other A10s hit the SAMs 
and the radar respectively. 

INTELLIGENT PLAYERS 

Their Finest Hour gives you another fea- 
ture which will surely constitute a major 
design element in future flight simulations: 

intelligent non-player characters (NPC) 
mixed with roleplaying. In Finest Hour, fea- 
tures include the creation of pilots, with 
each pilot (if he survives) improving with 
experience. They also have their own 
favourite manoeuvres and you can transfer 
individual pilots to different air bases, 

The immediate future sees teamwork 
constituting a major role in forthcoming 
flight simulations, War is not so much 
about an F-16 being able to pull nine Gs. It 




I Created in llie Stales. Ljeasillm's Their Finest Hour restored intelllgam non-pliylng charters 



. 



TGM July 1990 73 



THE 

WORLD'S 

LARGEST 

CHAIN 

OF 

AMIGA 
CENTRES 



MR 



DIAMONDS 
DIRTY DOZEN 

WHY SETTLE FOR LESS!!! 



Southampton 
(0703) 232777 
Fax 232676 
London 01 597 8851 
Fax 590 8959 
Midlands 
(0926)312155 
Fax 883432 
Bristol (0272) 693545 
Fax 693223 
Eire (061) 376744 
Fax 376470 



DIAMOND PACK 1 A 

a. . ^ DIAMOND DJRTY DOZEN 

WITH THF§S f?E8££££ S C0NT A'N MACHINES 
WITH THE FOLLOWINGSTANDARD FEATURES 

• 512K RAM • Built-in Speech Syndesis 

1 m°^ Colours « Operating System Disks 

I SZ 9 • A " A W™^ ConnSng Cables 



Batman The Movie. New Zealand Storv Fl S 
mterceplor.lretherwirld, Star Wars, Bombuzal 

Clownomania, Satotfi Greavsie Table Tennis ' 

BloodfAonev. Deluxe Pairil II, microswitcJi 
Joystick 10 Blank 3 1/2 Disks. Disk Library Case " 
Mouse Mat. Amiga Dust Cover, TutcrialOisk TV 
MGtfoJ3tor + Z3POPro fl rams 



'■■ .' t 



DIAMOND PACK 1 B 

FLIGHT OF FANTASY 

S 5 SSfliK ^ , £ I u ' llin SP*** Synthesis 
/i3l^ D ! sh Dwe * Two °P erat '° n Manuals 

! ^ 6 £ oi t 0urs • Operating Systems Disks 

* K U 3? 9 * A " A PP r °P riate Connecting Gables 






* I 



- 
i > 



£399.00 

Including VAT. 



CLASS OF 
90's PACK 

£499.00 



F29 Relallator, Rainbow islands. Escape From 
The Planel of ibeWonster Robot, Netherworld 
btar Wars, Bombuzal, Cfownornania, Saint & ' 
Cieavsie, Table Tennis, Paperboy, Mlfte R Bid's 
Pop Quiz, Baal. Menace, El nod Money Deluxe 
Pamt II, Mieroswiteti Joystick, 10 Blank 3 1/2" 
Disks, Disk Library Case, Mouse Mat, Amiga 
DustCover, Tutorial Disk, TV Modulator* 23 PD 
Programs, 



£399.00 



Including VAT, 



DIAMOND Z501 

• TWO YEAR WARRANTY 

* BATTERY BACKED 

CLOCK/CALENDAR 

* FREE UTILITIES DISK 

{RRP £49.95) 

* ON-OFF SWITCH 

DS01 + FANTAVJSION + 3PRITZ 

+ COMIC SETTER £79.95 

i.49.95 INC VAT 

£59.95 INC VAT: "IT CAME 

FROM THE DESERT" 

+ FREE DELIVERY IN EUROPE 

OR £59.95 WITH PHOTON 

PAINT 2 



—i 



DIAMOND PACK 2 

If you thought the above 

Diamond Packs were good 

value just fookat our 

Diamond Pack 2! 

SAME AS PACK 1A BUT 

WITH PHILIPS COLOUR 

VISION MONITOR (U.K) 

WITH 1084/5 £599.00 

WITH 8833 £619.00 

only £589. 00 

INCLUDING VAT 



DIAMOND PACK 3 

WORD PROCESSING PACK 
SAME AS PACK 2 BUT WITH PHILIPS VISION 
MONITOR BUT INCLUDES PHILIPS NMS1+32 

PRINTER 
INCLUDES WORD PROCESSING SOFTWARE. 

only £699.00 

INC VAT 

DIAMOND PACK 4 

BATPACK. CONSISTS OF- A50Q NEW 

ZEALAND STORY. BATMAN 2 

F1BINTERCEPTOR. DELUXE PAINT li + 

FREE MONO MONITOR 



ONLY 



£399.00 

INC VAT 



DIAMOND - THE NAME YOU CAN TRUST {f JE251 hotune (0272, 693 545 

— E XPORT FAX NO (0272) 693 223 



Diamond Computer Systems Ltd 
84 Lodge Road, Southampton. 
LAN Computer Systems Ltd, 
1045 High Road. Chadwell Heath 
Romford. 

LHC Microsales, 121 Regents St 
Leamington Spa, Warwickshire. 
Diamond Computer Systems Ltd 
227 Filton Avenue, Bristol. 
Diamond Computer Systems Ltd, 
Ballina, County Clare, S. Ireland." 



CHIP SHOP PRICES 

WE ONLY SELL NEW CHIPS 
AS90 CHIPS 

05MBE29.95INCVAT 1.0 MB £58 95 

INC VAT '■«'"OIiM,S3 

2,0 MB £115.00 INC VAT 

A59QE3T9 +VAT 

A590 2 MB POPULATED £439 + VAT 

B UP BOARD CHIPS 

2 MB HQ9 + VAT 6 MB £319 + VAT 

4 MS £21 9 + VAT 8MB £429 + VAT 

SUP BOARD SUPRA ONLY El 60 + VAT 

8 UP BOARD 2 MB POP £279 + VAT 



* SPECIAL * 

DIAMOND DRIVE 

thru port 
on/off switch 

only £49. 95 

INC VAT 

WITH 10 BLANK DISKS 
£53.95 INC VAT 






WE ME PARTICIPATING IN THE ^ VHTTl? A Tl/TTrf^ A CAA 

COMMODORE UPGRADE OFFER AND WE ^ X i> U £1 AlVlUjT A OUlJ 
ARRIVING AWAY 1 FflEE MEGA BYTE. IF ^>* JC AITarVDTTTT jf"** mT*l 
YOU HAWEN T RECEfVED YOUR MAILSttltT <C^ lO W UK 1 XI OVER 
OR REQUIRE OTHER AETAtLS ^ *n-* rtjrtl »i ^-« 

PLEASE CALL £800! ! 

When you part exchange it for 
a B2000 with an autoboot hard 
disk! 

Phone or call in to a Diamond 
store for details! 



RENDALE 8802 

GENLOCK 
£179 INC VAT 

FLICKER FIXER 
£259 

PRICE BREAKTHROUGH 

A590 2MB POPULATED 

£399 INC VAT + DELIVERY 

INCLUDES CONNECTING LEADS 

VIDI AMIGA 
£99 INC VAT 

CAMERA 
£199 INC VAT 

VIDI + CAMERA 
£289 INC VAT 

CITIZEN SWIFT 

COLOUR 24 PIN 

PRINTER 

£295 

DIAMOND MULTISYNCH 

MONITOR 

£295 




MUSICXl 

The Ultimate 

Music Package 

Full Blown 

Version £89. DO 

inc VAT 



S0NIXV2 
£24.95 



47MB Autoboot, Past File System Hard Disk 

for B2000 - only £39540MS £395 - 28MS 

E435-111 MB, 23MS £695 



INC VAT 

' '■'' -- 

25 

W 

100 

200 



HIGH QUALITY 3.5" BULK DISKS 



INC VAT 

733 

13,00 

25,00 

^,4fl.0O 
, 94.00 



Add £4.95 for SO capacity box 

AUTOBOOT 20MB HD & CONTROLLER FOR UPTO 7 

DEVICES ONLY £199.00 + VAT 



SOFTWARE CLUB 

For just E20 a year you can obtain 30% 
discounts On software! 
Call with your credit card handy to 
obtain your free mouse mat! 

Cefttlc Seller, Fintavlelon 4 Sprite 

M*tharworl0 

Sllr Warm 

Scimbuzel 

Ctownominii 

Saint & Groavsle 

Table Tennis 

Psptrtrtjy 

Ulh* Raid's Pop Quiz 

Bui 

Menace 

Biootfmoney 

Amegsa 

The Art ol Ch«aa 

iMHtn 

Buggy Boy 
Start W»rriora 
Insanity Frgtii 
MafCanBry 

Ttarrenpodi 
Th under Calf 
Gent* 



C34 99 

E5.M 
E6.M 

C5.00 
£5.00 

£5.00 
£5.00 
£5.00 
E5.0Q 
E5-00 
ES-DO 
CEOO 
t5,00 
£5.00 
ts.oo 

£5.00 
£5.00 
E5.0Q 
E5.00 
«-» 
E34.S5 



PRINTERS 

All printers ir> our range aro dot main* and include 

ItefOllOwing laafures . . 

Standard Centronics parallel port for dimel COnnertion lu 

Ajnifla.PC's, ST. Ax+iiirwdas ate. Tractor and friction 

[Siipar feeds. 

PANASONIC KXP-1124 

24-PI M D. MATRIX PR INTER p 99 

OKIMATE 20 

24-pin colour thermal 

dot matrix printer eiss 

star lc- 10 mono 

Muliplf lomt options | r rjm front pansf, ejttellan" papej 

handli^gC64/1?e¥«»SKinavailaHe. E125 

STAR LC-1D COLOUR 

Colour vefsun or (ha popular LC-10, atowing Che «Ked 

oT fultcataur on screen dumps {raquires oulatir printer 

drivlngsoflware'l . Cfiavi 35 version available. ( 1 f,s 

STARL.C-24-10 

24 Pin version ol 1he popular LC series i*lth encspljonal 

leHftrprint quality E199 

STAR XB 24-10 

24 PIN COLOUR PHtNTER £439 

(INCLUDES COLOUR OPTION) 

CITIZEN SWIR 

COLOUR 7.4 PIN PRINTER E2JS 

CITrZEN $WIFT 

MOMO 34 PIN PRINTER E2« 



DIAMOND 

CONFIGURED 

PACKS: 

AT System 

Amiga B2Q00 

AT Bridgeboard 

2090A 20 MB Autoboot HD 

Colour Monitor 

XT System 

Amiga B2Q00 

XT Bridgeboard 

209QA 20MB Autoboot HD 

Colour Monitor 

Basic System 

Amiga B20Q0 

2G90A 20MB Autoboot HD 

Colour Monitor 

Audio System 
Amiga B2000 + 2090A 

Colour Monitor 
Music X & Midi Interface 

Visual System 

Amiga B2000 + 2090A 

A2300 Genlock 

Deluxe Video's 

Phone for our 

incredibly low prices 

on the above 

systems! 






SUPERPIC 

Genlock + Real Time 
Frame Grabber 

£489inc VAT 



MONITORS 

PHILIPS COLOUR VISION 
MONITOR 

£179 
PHILIPS 8833 (U.K) 
COLOUR MONITOR WITH 
STEREO SOUND 

ONLY £199 
DIAMOND MULTISYNCH 
MONITOR 

ONLY £295 
COMMODORE 1084/S MONITOR 

ONLY £199 
DIAMOND 3D MONITOR 

£379 



ALL PRICES EXCLUDE VAT. COURIER £5. NEXT DAY SERVICE £10. 

E & OE- All prices correct at time of going to press and aresubject to change without notice 




Still recovering from the news that Accounts have 
turned down his claim for Kylie Minogue tickets as 
a legitimate expense', Shintaro Kanaoya updates 
the hand-held scene and throws in a free lesson in 
Japanese... 



Konnichiwa (as we say 
Japan). After last months 
incredibly sketchy details on 
the Neo-Geo I have the full 
(JSh) story for you this 
month. The Neo-Geo is 
another console computer, 
except for the fact it won't go 
on retail sale proper. True, 
you may see some shops 
down the old Tottenham 
Court prog and load' with 
the odd Neo-Geo and a bit of 
software, but not games in 
any quantity. And here's why. 
In Japan the machine is 
being sold primarily 
like a video 
recorder You can 
either purchase 
the console (for 
around £250) Or 
rent it. 
Then 
most of 



software {like video 
cassettes) would be rented 
from game shops. 

And believe me, this is a 
fierce machine. It can run 
programs up to 330Mb in 
length, similar to arcade 
games — in fact they aire 
arcade games. Due to the 
producer SNK's direct 
involvement in arcade games 
already they've made the 
Neo-Geo compatible with 
most of their future releases. 
This means that, via a clever 





memory card system in the 
console, you can save a 
game at home and then 
continue in the local arcade. 
There's a plethora of 
software planned {some are 
already out); a baseball 
game, a mahjjong game, a 
shoot- em-up and a beat-'em- 
up. None of the games are 
under 40Mb, which can only 
bring them closer to the 
arcade originals. After all, 
on the PC Engine, with the 
exception of CD-ROM 
games, most games are 
written in just a few 
megabytes. 

SEGA IN TOP GEAR 

Data its of the new Sega 
hand-held games machine 
are beginning to reach my 
ears. Following the Game 
Boy, Lynx and Handy PC 
Engine, the latest portable 
fun bundle is to 
be called the 
Game Gear. 
Its closest rival 
is the Handy PC 
Engine so let's 
see how they 
compare. 
Well, 

physically it 
looks more 
like the old 
Game and 
Watches rather 
than any of the 
other three hand- 




13 = 08 



t ■ i asm H 

YM OlOOO 1 23 

FA 3034 10 121 

PAUSE 




helds. Horizontally 

rectangular, it's bright blue 

and measures 

103x2 10x38mm compared to 

the Handy Engine's 

175*1 05x43 mm. The Game 

Gear weighs 70g more than 

the Engine at a reasonable 

57Qg. Although the colour 

screen is larger than the 

Engine, with a palette of 4096 




colours, the Game Gear can 
only display 32 at any one 
lime, while the Handy Engine 
can show 256 colours. 
Subsequently, the Gear's 
Video RAM clocks in at 16K, 
with the Engine at 64 K. 
Sound on both machines is 
stereo, with battery power 
lasting for three hours. 

Like the Lynx, both 
machines can be used in a 
multi- player network. But 
what makes the two 
un released machines much 
different from previous hand- 



holds is their ability to double 
up as a colour TV {of course, 
this probably won! be much 
good to my PALs in Britain). 

Price for the PC Engine is 
still unknown, however the 
Sega will go on sale in Japan 
for ¥19800 [equivalent to 
£80). if the grey-imported PC 
Engines are anything to go 
by, you should see it on sale 
in the UK for around £150, Of 
course, win the imminent 
release of the Mega Drive, 
Sega take a more positive 
view to Britain than NEC, so 
you should see an official 
release (at around £100 I 
would guess) in 1992. 

Where the hand-held PC 
Engine scores over all of the 
competition is in its ability to 
run all the present PC Engine 
home console ROM-card 
software, And, from looking 
at previous Sega 8-bit 
releases, you probably don't 
want them on your Game 
Gear anyway. This is 
obviously a shrewd move 
from NEC; they are 
guaranteed to have most of 
the existing PC Engine 
owners as forthcoming 
customers. 

SHINNY'S SOFT SIDE 

More and more foreign 
companies are entering the 




console software arena in 
Japan. I've been bemoaning 
the fact that Japanese 
designers have no 
imagination for ages, so it's a 
welcome sight to see the 
likes of Rare, Activision, 
Titus and Electronic Arts 
entering the market. 

You'll be familiar with all 
their games. There are 
Nintendo versions of Titan 
and North and South from 
French software houses 
Titus and Infogrames 
respectively, and the PC 
Engine version of Populous 
from EA, The latter, being 
converted by Hudson Soft, is 
still in the early stages of 
development, but pictures 
I've seen look very 
Impressive. 

Keeping with Engine 
software, here's a rundown 
of the forthcoming releases. 
The Legend of Momotaro: 
Turbo, sounds very strange 



up, you can't get more 
straightforward than Xerious. 
The arcade version first 
appeared in the early 
Eighties. The Engine version 
follows years later with 
nothing added, just simple, 
addictive, brilliant gameplay 




One of the best shoot- em- 
ups ever created on any 
pi anet is Star Soldier on the 
Nintendo. And now my fave 
shoot- em-up of the Eighties 
is to appear on the Engine, 
from Hudson Soft, under the 
name of Super Star Sofdier, 




but has already been a hit 
Nintendo RPG and is based 
on a Japanese faery tale. It's 
af ready been made into 
numerous plays, films and 
comics, and as such Hudson 
Soft hope it will become as 
popular on the Engine as 
Mario was on the Nintendo. 
Indeed, there are already 
three more Momotaro games 
lined up: Super Momotaro 
Railroad, a board game; 
Momotaro (he Action Game, 
an eight-level horizontally- 
scrolling action game; and 
The Legend of Momotaro 2, 
the futuristic sequel. 

Those fully versed in the 
Japanese language will no 
doubt be overjoyed to hear 
news of 8 sequel to my 
favourite RPG, Fer East of 
Eden, planned for release 
next spring, it follows the 
same pattern as the first — 
but with more scantily-clad 
women. 

If you want a 
straightforward shoot-em- 



Sadly, it looks too much like 
CunHed. pity they couldn't 
have left it as it was. 

On the sequel front, Vans 
Iff gets a chance to make 
amends for Vans if, 
Legendary Axe ft looks much 
like the successful original, 
Pastan Sage It follows in a 
similar vein. Cobra II might 
let you die in the sequel 
(making it a bit tougher than 
the first) and Power League 
Hi, is more baseball (nuff 
said}. What was I saying 
earlier about originality? 

On the Nintendo there's the 
sequel to the popular Tetris, 
the similarly Russian Hatris. 
It's by the same author and 
promises to be just as 
addictive. The game is based 
around stacking hats and 
then selling ones you don't 
need. Sounds original. 

And on that happy note, I 
leave you once more. And till 
the next joypad-bashing 
installment, sayonara. 



. 



TGM July 1990 77 




\ 



Sad news this month as the greatest adventure 
house of them all closes down development. 
Paul Rigby sheds a tear but hopes the brains 
behind it will resurface soon,.. 



INFOCOM 
DOWN AND OUT 



The big news this month is the Vinat clo- 
sure of Infocom as an independent soft- 
ware development team. Infocom were 
bought by American giant, Mediagenic 
(parent company of Act! vis ion), in 1986 
after Infocom s severe financial difficul- 
ties. Last June, Infocom's east coast 
offices closed as Mediagenic sought to 
transfer the label to its home on the 
west coast. Although the move kept 
Infocom going, it stripped the company 
of many of its star designers (Lebling, 
Meretsky, etc) who were not willing to 
make the trip. A couple of months ago 
Rob Sear, then head of Infocom, left the 
company leaving uncertainty as his 
position was never re-filled. The writing 
was already on the wall. 

Mediagenic are now in financial diffi- 
culties themselves and Infocom's clo- 
sure is just one of the factors in a dras- 
tic attempt to save the company from a 
3ell-off. Sadly, It means that Infocom 
will now only be used as a label' and 



FASA'S 

FORGOTTEN 

SECRET 

Expect the third SSI game from FASA's 
Forgotten Realms series in June (PC, 
C64), In Secret of the Silver Blades play- 
ers can advance their players to the 
15th level. It'll be interesting to see how 
^^^^^^^ SSI cope, as the FASA 
game usually falls 
apart at this level 
when magic users 
become too powerful 
and unbalance the 



ADVENTURE 

STRATEGY 

ROLEPLAY 

Column 




game structure. 

Also from SSI 
there's an RPG called 
Eye of the Beholder, a 
series based on TSR's 
Buck Rogers licence, 
and a major US Civif 
War game. The Amiga 
version of Champions 
of Krynn is now avail- 
able {on three disks) 
Sound and graphics 
are better than the PC 
version, with only a 
1Mb version available 
at present. 

Keep your eyes 
open for a new PC 
soundboard from 

Advanced Gravis. 

Called the M Sound 



stuck on M ed iag en tc-p reduced story- 
telling software 1 — whatever that may 
be. It seems Miat such software will only 
be released on PC as Mediagenic regard 
this as the only profitable format. At the 
time of writing, the present Infocom 
team fin-house and freelance), such as 
veteran Marc fllank the co-author of 
Zor*, author of Enchanter, Deadline, etc, 
remain as Mediagenic employees. The 
assumption is that they will be 
absorbed into the Mediagenic develop- 
ment groups. Products under develop- 
ment, such as the recently announced 
Circuit's Edge, will still go ahead. 

As previously reported in the ARS 
news, Dan Bunten has defected from 
Electronic Arts to MlcroProse, taking 
with him Modem Wars which will be 
released under the new title of Warl The 
game, which will initially appear on the 
PC, is described as a fictional, strategic- 
level wargame and Is enhanced with a 
novel inter-modem option. 



78TGM July 1990 




[around E200), the basic unit plugs Into 
the parallel port (the Deluxe version is 
an internal board) and offers 10-bit, digi- 
tally-sampied sound running at 8Mhz 
giving four voices, plus MIDI and joy- 
stick ports, ft is AdLib and Tandy TL 
compatible (so you get three cards in 
one), samples at five MIPS and gives 
CD-quality stereo sound. This card is 
one hot potato. However, it's only avail- 
able in the States at present — sob, sob. 
I recently received a letter from Mrs S 
Warwick of Baeup asking if I had any 
info on hint books for Scott Adams 
adventure games. Well, Scott Adams 
retired from adventuredom some time 
ago and Ms games are no longer pub- 
lished. I've never seen any hint books 
for Scott's products — although I'm 
happy to be proved wrong! You mention 
that you 1 re stuck on Pirate Adventure 
and Mission Impossible They must be 
very early copies because the name of 
the latter was changed to Secret 
Mission soon after release due to a 
copyright clash with the popular TV 
series. As you don't mention any specif- 
ic problem I suggest you write off to 
Adventure Probe, 67 Lloyd Street, 
, Llandudno. Gwynedd LL30 2YP. Editor 
Mandy Rodrigues may be able to help 
you further, as well as selling you a 
wonderful adventure magazine for iust 
E1.5Q. 

Conversions this month include three 
ST games. SSGs Gold of the Americas 
(£24.99) is an excellent strategy game of 
rampant imperial ism — the 1Mb version 
includes extra graphics and digitised 
sound. Conversely, the thoroughly grot- 

I 



\ 



ty Chronoqugst U has arrived amongst 
stifled yawns. Strangely, though, it is far 
more playable than the Amiga version. 
The design is tighter, with no misplaced 
messages, and the active screen areas 
have been slightly tidied up. 
Nevertheless, these improvements do 
not save this hopeless case. The last of 
the trio is Accolade's Third Courier on 
three disks (too many threes for my lik- 
ing), A second drive (and third, proba- 
bly) is definitely recommended 

Electronic Arts have PC conversions 
pf SSG's Fire King and Decisive Battles 
ot the American Civii War Volume 1 
(both £24=99). Fire King requires 640K 
but offers improved graphics over the 
C64 original. As does Decisive Battles 
which also has a detailed breakdown of 
your forces and an updated perfor- 
mance indicator amongst other good- 
ies. 

PC and Amiga versions of SSf's WW2 
strategy game Storm Across Europe are 
out, as is their Amiga version of the 
addictive, fantasy-strategy game Sword 
OfAragon. 

Well, that's it for another month. Keep 
those queries and quibbles coming in. 
And, till next month, watch your six and 
stay frosty. 

PAUL RIG BY, TGM, NEWSFIELD, LUD- 
LOW, SHROPSHIRE SY@ 1 JW 



PC £24.99 

BALANCE OF 
THE PLANET 

Accolade 

As High Commissioner of the Environment 
for the United Nations you must put the 
world to rights; sort out the problems of pol- 
lution, CFCs. starvation, disease, acid rain 
and so on. 

The tools of your trade are the powers to 
tax (oil production, logging, beef produc- 
tion, etc) and to grant subsidies to deserv- 
ng causes (solar energy, family planning 
etc). 

However, before you do anything you will 
need to study a bit. The heart of Batance of 
the Planet is a large database full of inter- 
esting facts and figures on the causes and 
effects of (he world's problems. For exam- 
ple, select the results option from (he pull- 
down menu and you will see the full range 
of plus and minus points which accrue after 
you have made environmentally good and 
bad decisions. 

If you click on one of these points, say 
skin cancer, you will be taken to the skin 
carreer screen with illustration and an 



V- 




If* * f*M WD t* tl «■ iMi t» h ail . Itl Ml I ID 4t Hi U 

wfcsn « t» iiwtli I* h if*™* Art lK*n%rt"*i;iit»t>» 

NMWr 



PC £29.95 

TRACON/ 
RAPCON 

Wesson 
InternationallMindscape 

After promising so much in the March 
issue of TGM. I hoped TRACON. the air 
traffic control (ATC) simulator, could deliv- 
er the goods. And it has duty obliged. 

Granted, graphics are hardly spectacu- 
lar, but what do you expect for an ATC 
sim? Youli see different airports, the 
sweeping radar beam, VOR radio bea- 
cons, as well as the actual aircraft icons 
which display present speed, current alti- 
tude, etc, Handy features such as time 
acceleraiion and a zoom function ease 
gameplay and help relieve the cluttered 
effects of multiple aircraft all onscreen at 
once. 

TRACON is best played with a mouse. 
This allows you to zoom around the 
screen instructing pilots on what to do. 
avoiding other planes, and not wasting 
time and fuel by keeping aircraft on the 
tarmac for too long — and subsequently 
out of your already crowded sky, Of 
course, pilots are sometimes subject to 
human error and it's up to you to rectify 
their mistakes (without taking out too 
many other aircraft in the process). It's 
like a great juggling act.,, with aeroplanes! 

Commands are simply executed 
through either keyboard or pop-up menus. 
On issuing commands don't be surprised 



explanation of the causes and effects of 

skin cancer, along with its deaths so far. 
Click on a cause, eg ultra-violet tight, and 
you'll be taken further Into the explanation 
with more info on UV light. You can go on 
like this for ages. The database is very edu- 
cational, successfully teaching you how 
complicated, interconnected and, therefore, 
how balanced the world is. 

The program is designed more as a 
teaching tool than a game because, once 
the database has been viewed, each ses- 
sion only takes a short time to complete. In 
addition, you hpve relatively little to actually 
do. A bit of taxing here, a subsidy there, 
and that's it. After nine short turns the game 
is over. Balance of the Planet would be an 
ideal product for schools and colleges — 
educational, easy to use, quick to play — 
but game players looking for a challenge 
should perhaps look elsewhere. 



STRATEGY 73% 



PC £24$5 

WOLFPACK 

NovalogiclMirrorsoft 

In Wolfpack you command either one or 
more German submarines or Allied surface 
snips The game is centred around a num- 
ber of missions set within the 1939-45 peri- 
od. The significance of the time period 




to receive a garbled reply from the air- 
crew. Funnily enough, through the PC 
speaker — with its own built-in static and 
interference — the drgitised speech 
sounds quite lifelike. 

A variety of options, such as varying 
numbers of aircraft, differing pilot skills, 
changeable weather, malfunctioning air- 
craft, etc, ail add to the value, In addition 
Wesson have produced a variety of sce- 
nario disks, including the Western US, 
Central US and Eastern US. I had the 
European Sector Disk for review which 
includes London, Pahs, Munich. Athens, 
Rome, Brussels and Amsterdam as flight 
sectors. Each scenario disk includes that 
sector's own special characteristics and 

problems. 

RAPCON, on the oiher hand, takes the 
military approach. Designed in a similar 
fashion to TRACON. RAPCON has you 
moving the likes of F-14 Tomcats and B-1 
bombers around the sky. 

I was impressed with Wesson's TRA- 
CON and RAPCON Although possibly 
daunting at first, with a little practice both 
simulations soon get you into the swing of 
things. Both products are unique and well 
worth seeking out. 



STRATEGY 91% 



being that during the war you will be able to 
take advantage of numerous upgrades 
both in torpedo and ancillary equipment, 

The most important feature in Watfpack 
is the ability to work as a team — an 
essential element as most of Germany's 
submarine success came through this 
group tactic. A range of captains (all with" 
different characteristics: relentless, cau- 
tious, etc) control the fleet of subs, 
although you can assume direct control of 
a sub at any time A similar option is avail- 
able for the destroyer captains. However, 
you can give general orders to captains 
such as anchor, shadow and patrol 

Graphics are excellent, especially in 
VGA (similar to 638 Attack Sub) with AdLib 
and Soundblaster soundboards supported. 
They add to the atmosphere giving the 
usual submarine-type sound effects of 
radar pings, explosions, etc. 

Watfpack is the most technically 
advanced submarine simulator on the mar 
ket today, by virtue of its multi -captain fea- 
ture alone It would be nice to see this 
taken further for a sequel — bringing role- 
play elements more into the design, for 
example. My only gripe is that, even with 
the excellent mission builder, I missed a 
campaign option (as seen in Micro Prose's 
Red Storm Rising) which would extend 
gameplay. Nevertheless Wolfpack is an 
excellent learning tool for wolfpack/destroy- 
er group tactics. 



STRATEGY 



I 







ESCAPE FROM 
HELL 

Electronic Arts 

Escape from Hell wasn't designed to push 

the boundaries of RPGs, it was simple 
programmed to be fun. 

The scenario is the depths of helf itself. 
You have the task of rescuing your friend 
Alan and your girlfriend from (he murky 
depths. Using an Ultima-type viewpoint 
you wander the levels of hell. When you 
enter a city the scale changes, 

Not afl NPCs are dangerous. In fact it 
pays to chal a while. Sometimes they offer 
information, objects or amusing speech 
When they do, an animated picture of the 
character appears. On other occasions a 



character will offer to Join your party. You 
can have two party members and yout 
certainly need them, as the monsters tend 
to roam in groups. 

The main attractions to this game are 
that it is humorous, 'alternative' and a Irttle 
risque in parts — but in no way offensive 
Weapons are varied, from a sleep 
grenade to an uzi. Rather unlikely 
weapons to be found In Hell, but never 
mind! 

Although Escape from Hell is nothing to 
shout about, it can still be recommended 
as it exhibits a fair sprinkling of puzzles 
and some nice design touches with an 
interesting scenario. 




IT'S CHAMPION 



After many months of negotiating, untold 
hours of frustration and fingernail biting, I 
nave pleasure in presenting for your 
detection, the very first ARS-hosted 
competition (TA DA!). 

To kick it off, what better than SSI's fan- 
tastic Champions of Krynn {reviewed 
praised, adorned wilh Golden Scrolls etc 
jn last issue), There are 24 first prizes' (12 
PC and 1 2 C64 versions) coming to you 
f I°™ sumy Birmingham and glossy US 
Gold. Second prize? Erm, well we haven't 
got one. Why? Because TGM only gives 
away first prizes, that's why (phew that 
was dose)? But now (drum roll) (he ques- 
tions. 

(1) What Is the name ot the hideous 
beasts created, via the rag on 
High lords, by corrupting the eggs of 
(he good dragons? 

(2) What is the name of the evil 
Goddess, also known as the Dart 
Queen or the Queen of Darkness*' 

(3) What does SSf stand for? {And. no. I 
don't mean human rights and free 
speech.} 

Just scribble the answers, along with 
your name, address and computer format 
(yes, some people forget to put the obvi- 



ous), on the back of a postcard and send 
it off to NEWSFIELD, TGM. CHAMPIONS 
OF KRYNN COMPETITION, LUDLOW 
SHROPSHIRE SYS 1JW. Closing dale for 
all entries July 20. .,, You've never had it 
so good. 



Amiga (also PC) £24,99 

NUCLEAR WAR 

New World/US Gold 

Nuclear War can be summed up in one 
word — satire, Basically, you control a 
country and have to compete with other 
world leaders using every means at your 
disposal {propaganda, nuclear strikes, etc). 
The object of the game is to be the last sur- 
viving player, The opposition are biting cari- 
catures of world leaders old and new 
(Tricky Dicky. Ronnie Ftaygun, PM Satcher, 
etc), and each has their own character 
traits, such as warmonger or pacifist. 

Starting the game on equal, neutral 
terms you can build bombers, warheads 
and defence. However, as well as !he 
opposition you'll encounter natural (and 
unnatural) disasters such as earthquakes, 
nuclear meftdowns, flying saucers, flying 
cattle (nuclear mutants!), rampaging space 
cadets and rogue 16-ton weights which flat- 
ten pea pre indiscriminately, Throughout the 
game you'll have to keep an eye on your 
population as they influence your building 
power. Cities will vary in size depending on 
your situation and progress, 

Nuclear War should not be dismissed as 
taking the 'bomb' issue too lightly. Rather it 
conveys the futility of the whole thing, The 
gameplay is addictive as the opponents 
can be a handful. Recommended as light 
relief for serious wargamers and anyone 
who's after something different, 



STRATEGY 



,■--. 




80 TGM July 1990 



PC £24.99 

SORCERIAN 






Sierra 

Sorcerian is not a Sierra product but a 
licence from the Japanese software house 
Ninon Falcom. The story goes that: Sierra's 
Ken Wiifiarns visited Japan, saw the game, 
and liked it so much that he bought the 
company, er, licensed the game. 

It is described as an RPG with arcade 
action sequences. A difficult brief to imple- 
ment and one which Sorcerian doesn't 
quite pull off. 

The basis to the game lies in three see- 
rtarias. Within each scenario are five sub- 
quests, each becoming progressively hard- 
er. You are presented with about 60 high- 
quality tunes which form the background 
music. Ho sound effects are given but 
AdLib, Roland and Game Blaster sound- 
boards are supported. 

The RPG side of the game is quite 
impressive. Characters experience the 
ageing process (eg male fighters grow 
beards as they age) which affects their abil- 
ities, also mafe and female characters each 
have their own particular advantages. 

Once you have created your characters 



PC £29.95 

DRAGON STRIKE 

SSIfUS Gold 

SSI have the dubious honour of producing 
the world's first dragon flight simulation. 
Based on the Dragon lance book series. 
Ifie game follows the classic flight sim 
design principfes. 

The flight screen shows the head of 
your dragon (upgradable to more powerful 
beasts) plus your lance. Other offensive 
and defensive weapons include dragon's 
breath (two types) plus any magic items 
gained via successful missions. The 
screen also shows a crystal ball (radar), 
height/pitch indicator, and a number of bar 
indicators showing the amount of breath 
your dragon has left, speed, power and 
hitpoints for both you and the dragon. 

You play a solamnic knight, whose 
orders form the basis of the rank system. 
Ranging from the initial Order of the 
Crown up to the Sword and finally the 
Rose. Higher orders give greater rewards 




you can give them an occupations. There 
are 60 available, from nurses to fighters, 
hairdressers to blacksmiths. In addition to 

an income, each- character's occupation 
will have a long-term effect on their abili- 
ties. 
Religion also has a direct effect on your 

chances of success. Fail to pay homage to 



and prestige but also greater difficulty 

The opposition comprise of different 
dragon types and sub-families, such as 
wyvems. Each have their own favourite 
weapons: ctews, poisonous bites, etc. 
Graphics are a mixture of 3-D polygons 
and bitmaps You can also vary the 
amount of detail presented - handy tor 
slow PCs. 

I thoroughly enjoyed Dragon Strike, it 
takes SSI graphics into another league. If 
you have a liking for flight sims you should 
immediately buy this game. It provides a 
lasting and well-balanced challenge cou- 
pled with the usual skiffs that a 3-D tacti- 
cal flight simulator normally demands 
Then there are the unique aeronautical 
quirks offered by dragon flight Dragon 
Strike is also recommended for the RPG 
addict as it gives e whole new dimension 
to the Oragonfance story. 



STRATEGY 85% 




the temples, pray regularly or not go to 
confession and you might just regret it 
when you want to be resurrected by a 
priest, 

Sadly, the arcade action section is just 
an average side-scroll, platform, arcade 
game with some pretty graphics and per- 
nickety controls. This method of roaming 
the surroundings doesn't gel with the role- 
playing framework. A half-hearted attempt. 



57% 



IadventureI 
helpline 





IDoynu pl.iv uwiputrr luKcniurcv' 
Hjvt: you WW b«n b«d wilh a 
wrmm^i.'r irnpiUMbte Mituiiun'. 1 

WE CAIN HELP 



Our adventure rescue 

team work 7 days and 7 

evenings a week and will 

he pleased to answer 

your queries, Open 

noon till midnight. 

We offer help with any 

games or any computer 

-so if you a re tearing 

your hair oul ring this 

number now! 

0898 338 933 



1 1 m i pt. H+i think- 1 uii Hi. i 11/ft.hL'iti- Mr -n 



TGM July 1990 31 



l^r 



WHAT NOW? 

Bf 'eck, have we got a bucket full of hints and... eh, ugh, wrong 
bucket. In this bucket over here we have umpteen hints, tips and 
very sensible words of wisdom all scrunched into little paper balls, 
torn into various pieces and covered In tea and sticky sweets 
Dbastf Who needs it. 



Typhoon of 
Steel 

€64 

A little bit of help in this deep, if rather slow, 
wargame from the lads at SSI. Sometimes 
the Japanese, instead of routing, call upon 
the oT banzai attack. When this happens to 
you, turn massive indirect fir© upon them 
and then hit them with small arms fire. 
Always make sure that you have a few 
squads taking good advantage of cover 
and concealment specifically for the banzai 
tactic. 



Wasteland 

PC, €64 

The copter is only a one-off rkJe, ■you'll 
need high agility to fly it too. Then again, 
as you can walk anywhere you wish, is 
it reaJly necessary? Sorry, but you won't 
be able to enter Darwin Base until 
you've visited Sleeper Base, which 
means you'll have to travel the sewers. 



Heroes of the 
Lance 

ST, Amiga, PC 

Keep the mage and Goldmoon in the front 
line so that they can do their stuff. A few 
tips on how to attack the following fear- 
some, frightening, ferocious, erm... things. 
Baaz Draconians no problem. 
Giant Spiders swing your sword down- 
ward to them. 

Trolls charm or hold, then hit him. 
Gully Dwarves easy meat. 
Wrafths charm and hit them quickly. 
Hatch ling Black Dragons use Deflect 
Dragon Breath then hit their legs and tower 
body. 

Khisanth the mother dragon herself, who 
is so large and deadfy she'll have you gib- 
bering on the floor in total and utter terror. 
Next question... 



Sentinel 
Worlds 1 



PC, C64 

Mining is not worth the effort. Chugging 
around in your ATV to pick up three types 
of ore takes valuable time and effort, Silly, 
really, as it brings Jittle dosh for your labour 
When boarding ships don't forget to use 
projectile weapons and then raid the 
armoury which is always in the same place. 
Grab the haul (especially the tessalator) 
and then sell the lot. incidentally, the 
strange items, such as the arisian lens and 
holophones, may be pretty looking but 
they're pretty useless too. Sell them. 



M1 Tank 
Platoon 

PC 

Don't forget, your support elements are 
expendable — so use them! If used cor- 
rectly, the air, artillery and infantry can turn 
a battle for you. Use smoke early and often 
— it gives you instant cover, especially 
over flat terrain Be careful when using 
artillery support, though. They will fire at a 
target until their mission is complete, sub- 
sequently they are not as mobile as you 
may wish, Don't rely on them for covering 
fire, it's better to utilise artillery off map to 
destroy targets you may encounter later on. 



Drakkhen 

Amiga, ST 

If your team are outside', feeling a bit 
fragile, hard day at the office, gasping 
for a large G+T, and then a rather large 
and nasty monster turns up and asks 
when the next bus is due — just press 
the return key. You will automatically do 
a half-turn. The next phase of the opera- 
tion is known as the Monty Python 
Strategy — all you have to do is Run 
Away! I Run Away"! etc. 



J 



Battles in Normandy 



€64 

Hl^ ni L have ^T ft J* °J stick ' pu " the ^ualties °* <* *f» line pronto and put 

n^™fh7f *! *? ?r*? *"£* scenari0 ' walch * our «™« 8" ^ for when 
the Germans break out of the beachhead and are attacking in the open. Up until that 

point keep your annour in reserve. When you are attacking, check out the enemy's sup- 

^^!55?tff2? *"" ^f 5 T**;, * ■ hw> are <> ufte a few oJ *»" ■ * probably 
wiser to probe his defences before throwing your forces at him. Conversely, If you can't 
see support formations, let him have it! y y 



J ' 



Manhunter 

Amiga, ST, PC 

Listen, I can be cryptic when i want to 

be, you know. Take the video game in 
the bar. for instance. If you're having 
trouble with this, remember less is 
more Puzzled? Good, ha I 

Hero's Quest 

PC, Amiga, ST 

There is no way inside the goblins" cave, so! 
don't waste your energy. Fighting goblins is 
only useful to increase your attributes 
Similarly, there is no way into the front of! 
the Brigand Fortress. The wizard is only a , 
source of info, unless you're a mage, but : 
don't forget to take cover from his badj 
jokes f Forget locked doors, unless you're a 
thief You can also forget the troll, unless 
you fancy a bit of treasure. Careful, though, 
he's a tough cookie. 



Bard's Tale III 



C64 



Come on Interplay! What about the rest 
us poor saps (Amiga, ST and PC owne 
with the first two games? What about a con' 
version for us, eh? Anyway, if you're having 
trouble obtaining a rainbow rose in 
Lucencia, have you seen anything else 
which may have been rainbow coloured? 
Zer is a connection. For those of you having* 
problems handing out flowers, the bard's 
song at the hall will help. 

Leisure Suit 
Larry II 

Amiga, PC t ST 

if actually starting this game is the malrT 
problem then remember that honesty is not 
always the best policy incidentally, for the 
more experienced players out there, the 
spinach dip is for points only. 



: 



ST, PC 

Food is a big problem at the start of the 

game, mainfy because stealing is a no-no. 
So, just keep your party small and sell non- 
essential items till you get going. You could 
hang around bridges and take a stroll at 
night to find a few monsters to kill. Have 
your most intelligent character do the buying 
and selling. If there are any beginners out 
there who still can't find the dungeons, look 
in the mountains for Jittle piles of boulders. 



Stuck? Stumped? Stumbling? 
Stomped? Stoned? Stuck? (Er, used 
that one.) tf you have any queries, 
quandries. quibbles or unsolved 
quests, write to the master of mysti- 
cal magic and guardian of the TGM 
treasured trail tips at NEWSFIELD, 
PAUL HIGBY'S HELPLINE, TGM, 
LUDLOW, SHROPSHIRE SYS 1JW. 



82 TGM July 1990 



\S 




"ine Commodore AMD Batman PbM muaa 
surety rank as Oft* ul lh* most popular conv- 
pUer sacks- <i'<nr- The pack features ihe 
Cnmin<«loT» Amiga 5*» cnmpmer with 
maw»# coninUlar nnd TV modulamr. iAja 
io u i ;oe tortwarB Mies Tha sornwara in- 
cludts- -Batman Th* Wovif - Rid Galium 
Cdv Bl ihe cunning joker, in Ocian's bop 
■ i » based on i lnj bl0eko«j*iar Bar- 
man Mm. He* Zealand Story . higi f-* 
ly convdrgjon d the leading arcade gams 
firt*rcsptor ■ DeghflW with t*fl F.IB's in 
i*i'5 leading 1hg«i> simulator D*lu» Pain) 
II • Wo quality Amiga graphics c-uckagp 
*nicT tel she sianoafistor 01**5 m Mow 
fteiurn !ha Hhipofl lor 'urthsr datiits. 



RACK INCLUDES: 

4500 Computer * Mouse £339.99 



FLIGHT OF FANTASY 

flight or Fnn-ajy i&lhe very basest Amiga MO pack tram Commas*!, 
Injuring BRAND NEW software releases, to mak* ihn Ihe nou som- 
tacular A5M part ever' The pack latiurn Eh» Anuaa SOD compuiEf 
wrlh nnuw Kwtroller ana TV modulator, as wal> as- Tour lap «rf(*nire 
nuas ThfBfl include lh» Wowing. 



A5Z0 TV Modulator 

Batman The Movie 
Hew Zealand Slory 

tntercaplor 
Del una Paint II 



£24.99 

£24.95 
£24.95 
£24.95 
£49.95 



TOTAL flftr 1 : 
tss* Pack Saving 

PACK PRICE: C3WJP 



ES49.7B 
£15071 



IMC 

W.I 



For ha: more tennis or protrfssxinai applloa- 
owis user, pommadori have a sateetaai o* 
ayatemi t«j«d around Ihe eiuMnde&e Amiga 
3300, as pneea. (mm SlgM+Wff The A2D00 
laatunn a Nil 1Mb RAM [expandable id smdi 
9 jysinm sxpanalon slon, plug IGM eorn- 
pitibilily with the uh d PC-XT « PC..AT 
brMgj»bfl«rd* Complete and ratum rj» 
coupon, putting a Uck 
in 1he AZDOG bin, rpr 
□suits (JAJtMOcMn- 
pumr systems. -iv*l- embi.h 



£1295 



OCtUJff HfMT Wr 



Tim fttBttqugtry iFBpMia prognm itji 
1.11 ihi ujAdpiirv for mt* fVn^B in 
PKHirjM Oiiji* P*t* f includw 

PGW*7fU> tUf DC' --dkF. IihiIi r^i K fcnn£ 
»».1 '*»p irTflsl 4«1 (rflU CMMp rtlkj|4tr- 

i.w»* pfwcriatCr-* 30 parapataMH 



£SC*«,. WMJ MOMfrfJSS: 



Hm'l UfTWhihfl (prplit^ tfrttWfT 
- ■ sc+x-t- liaicfl aim.- w4h twrnk: 
Era* stylo graph-ci. gu» h*K«|i J h it» 
«ni? Pufce- *'o cr -Ma Plinfli X j*ku- 

■■iy HumnnBWtlD^WM&*knCiipCi>pH] 

a, ihht Rr^» Mimrtiri inti Jut+a 
{mA in «Md FtxM A^mv n EJCEmCff 
L^HTH' M| ifti? Ili.k- lighl ?tw wuy. 
thiTj4jgti M)c« Dl <.il Rfrtota In Pwtt 



Slip r>t jri^ji rnsgic ihMi r>>^<:v«i 
rt^offj.nfl.ft-'iinbCTri jvxj •/^j'ra 'iwjy 
pjcao^lBiriniii^pr^ rT^niho-lite-Fd 
c< Doh Ic Mcmim i^ihih! vtiu mMco 

«Mjrr1»r DobNrTW**' B j ftfl»*afl M" Wi HJa 1 

IaifiiiI i^rnbnl machints, mnL'i»nir.m 

UUildrtlt. Ihi lEjr-.dlialn 01.^1 J 

i»fl*WiT**ia hiiir.fr Fimiiy tfw rh* 
■wrtd of diiv*** aiphd >«a - nStbilanti 



Fl» H£TALIATOP 



of iwc *ni;.iflrT ind fcur bfllTJ* ■nvvaniYi*mn 

bMltl Oar* ill, i;l *rs.(pn| llCKJJ miUlilHf 

tordJ cambaii wpiiKyir; f»mbinfli. r-K&i. 

1»V-J Spuund baW«d ^iHU^i. g) tjrjfl png cH."Mfl 

tKp I* of pmJi^ii tt> Mdlfn- Apt; •>** 

■SWkpfl Aipivp-j. including 'irutj r«h«r' 

irrfi r-JHlmr: ^-*- al mil. ilunnmij: 

Si'^-jl* -.-■' 

PACK INCLUDES: 

AiOO Computer Itlame C39UB 
A5i0 TV Modulaitxr «4.M 

Dc-Iuib Paint II C49JH 

EBcape,'fiohrrt Mftntton E14.M 
RainiKH* Uiindi .. £24.95 
F!» FtillhalH „ f?4.9S 

Less fladt Savjflj £1 45.68 
FACK PRICE: ~ 



FOR FURTHER DETAILS OF THE AMIGA 

RANGE, COMPLETE THE COUPON AND 

RETURN IT TO SILICA SHOP 

THE UK's Not AMIGA SPECIALISTS 



SII1ICA SMIOIt? OFFER YOU 



M«^ *SJtrS «f^ WlPtwe Team rjt Amiga lactin.cal ^parls *j yqur tan™. 
™ "™ ^ " Q ™? y matJ3h ^'"tWlitorE on a "Same product - Sflme price' ■ bails 
H*y TJ SSitd / 1 ^ P ™« H .r' 'I 8 * 15 r *™ ra in P'O^ional wmputar sales. 
J^JefJ^Z^J-r^,?* "^ SoMd ar>d ral.8bl*wilh mai,Yta,ryKl on3 wHi. 

mPf^rSn^r'S'l^!!- 611 and ,ra ' n,n9 1 * tlli1, *' s *■ " f l-endon £ Siatcup frranchaa. 
me S™fSS 'IS.?!!-' A " ^ ^^ **'** reDUI ™ m »W= tam one *up*l*r. 
bIZZJLt *' Wl " bB mBllafl t0 **" w" 11 off e*S »F»d &oftwareifp9r-.phgral datans, 

MrnewT; By casti, cheque and all major cretin cards 

CREDIT PKIfMEWT TEAMS.- g,|,ca are licensed crsdit brokofs: . nj(urn coupon to* ditairs. 
B^re T0U JM» *h 9 n it, bu^ jtnui new Arr-g* carrnui*' K4 ii^ggnl you think ™rv ci-bIlIv hwuI WHERE 

(M^rjaliLirtotlwinj. ar halstnd a«J v , CB «rth yoi.r nfl* (uKinM.. Ang. will lh„ campan, jL bu» Innt DenM 
ELZ JOZ^a.** P'0*icb.T At Silica Sl»|i.w».n^r, mat iflJuwBh^nanr.iaiu w „, ¥ abi^.l S ,l,ca hi™ 
mniWH *,r mir rj ^sn, 4ni i hlw( , n a „„ ual , urra( . r 5, p3 n,,,!^, w , m gi ^ ^f^jjlKj nxponnflce 

tT^Tl'hr*nT,,^l'^ C j!rJI m ?^ aU ' f u,ln T* ""»" * * " «"* * im » n •JrJsiaard.ni #nicfl ,8™^^ 
BiKrw Bliroon r |L3t law* out pi^Jd tur i ComolereandrBturrv 
il» cuupon no* «or uur lulacl Pr« j lilrr aturv inS osgin 10 t t . 
I'm ■ Siling gnaji 5ffnftc«' 



WAIL ORDER: , 
UIHDOhl SHOP: 

Ofem-iing Hdute 

siocup stfST - 

Oppni ng noun: 



14 Tflo Mev,s 
Men sal apoM^saaprt 



- r .Hi iiHim ajQpm 
BUS IN ESS/ED JCXflOM: 1-4 The Mews 

Or*kw Lmqfl Opfln UonFr. v<tapm-g (Bprp 



Halherhiy Rd. S«Sc«p. Kern. 0AH ^DK TW: OH 309 1111 

Hn LM» n.jyj Qfm u ^n M« 0*1 -MID WKB 

52 ToflajHum Court R . W1P 0EV4 ' Tat: 071-580 4010 

U*f Ntaht: TNirwlar uniil jpm fu No 071^^473? 

ie Mews, Haiherley Re ! ret: in* Tel: Ofll -302 gni 



MdnSU BjOim«OOaM 



., S-a:up. Kant. DA14 IDX hi: 
■ Unfi t- Frvm. iimiiTpm hi **a jsiaaoui? 

Hathril. 



Sidcup, Kent. DAn 40X 



Tel: 981-301 ft 
Fn «c Hiaoa ua» 



■ fe: Siiicj Systems Ud. Dbjh GftMCH-0790-32. MTheMsws, HafliarteyFId Sirjc u p, Kent. ~4rjT 



PliASi $iN0 HfFtDRlVIATilRNi M THE AMrBA 



MfrtilrsJM*: Initials: 



Surname: 



nddrma 



FTETURN THE COUPOK HOVi FOR ^ 

FREE BROCHURES ► 



SILICA 
SHOP 




i 
i 
i 

i 



|Wh>ch comput*r(s), it any, do you own? . , ,,,, A,2QQ0~1 



Posteods; ,,, TbH: . 



i -:ompute.r(s), 

**■""•■ (■>=* "^ HWiltlowi fl*r cn-iD« ■ jJ»™ i*tur» TV nu» u r.. 1.H-; nmiw 





Some always push their luck, looking for ik 
edge and beyond.,. 

After many in adventure you've found Hie ultimate. This one is 

different very different. Many brave men More >ou have tried to tx 

the challenge, afl with dreams' of enormous wealth, 

And success was theirs - but so great was the reward, the wealth 

crawd their very being and turned them into guardians of the four 

fortresses. 

You're different — 

a tough warrior not out for money, just kicks! 

Can you handle four gargantuan levefs of (he wildest blasting action 
ever created? Tackle horrific creature - freaks of natore, decapitH 
sou-Is, weapon ry of the future and beyond, ' 



II 



AMIGA £19.99 



Thalamus Limited, 1 Saturn House, Calleva Park, Aide rmaston, Berkshire RC74QWTel 0734-817261 



SAVE £3 ON A 12 
MONTH SUB! 





is is the very best time to take out a 
subscription to The Games Machine. 
We'll give you 1 2 months of all-action 
gaming, delivered straight to your door 
— and save you £3 on normal prices! 
That's two issues free! Don't miss your 
chance — subscribe now! 

TAKE OUT A 12 MONTH SUB TO TGM NOW & GET 

TWO ISSUES FREE! 

12 MONTHS UK MAINLAND £15 OUTSIDE UK £22 

OUTSIDE EUROPE £35 

outside Europe goes Air Mail 




IDRALfY SIMULA? 

O *!» thing wile, • screen near r hi| 

ROAD TYCOON 



I would like to take advantage of the TGM subscription 
offer, I want to subscribe to TGM for 12 issues. 

I want; J 12 MONTH UK SUB: £15 Q 12 MONTH EUROPE SUB:E22 _| 12 

MONTH OVERSEAS (AIRMAIL) SUB: £35 

Method of payment (please tick): :j Access □ Visa _| Cheque □ Postal Order 

Name.. ......... 

Address 



M 



Credit Card Number: 

Expiry date: 

Signature: .„. 



Postcode. 






Make cheques and postai orders payable to TGM Magazines Ltd Send this form 
along with payment, to: NEWSFIELD, TGM SUBSCRIPTIONS, TGM. LUDLOW 
SHROPSHIRE SYS 1JW 



mncnsM-MUvK 



US/CANADA SPECIAL READER SERVICEl 

Durham Crescent, unit 14 Woodstock Ornano W A m V**ll ] v™ 6 ? a™*"** Altematiyply send your enquiries to Briluli Magazine Distribulofs Ltd- 595 
(inclusive of jSiage) WOOdStOCh ' ° ntanQ *"****> ^^^ Yaar| V subscr.prior, rates USS37 50 Canada CANS45. Back iss^s US$4.25 Caiiada CANS5.QQ 



I 





STAR BUY SOFTWARE 

These are three HOT games for your machine — picked by TGM reviewers 

to bring you the BEST games at the BEST possible prices? Remember, if 

you want to order any other game released by a major software house to 

date you can! Phone 0584 875851 , ask for mail order who will give you 

details of the special price discount. 

Happy shopping! 



SPECTRUM 



MIDNIGHT RESISTANCE 

Ocean 

£7.99 c B £11 99 d 
SAVE £2/£3! 

VENDETTA 

System 3 

£7.99 €■ £11.99 d 

SAVE £2/£3! 



ROBOT MONSTERS 

Tengen 

£7.99 CB £11.99 d 
SAVE £2/£3! 



C64 

3D TENNIS 

Palace 

£9.99 CB £14.99 d 

SAVE C2/E3F 

TURRICAN 

Rainbow Arts 

£7.99 CB £11.99 d 

SAVE £2/£3! 

DAN DARE 111 

Virgin 

£7.99cBE11*99d 
SAVE £2/£3! 



TGM MAIL ORDER 



Description 



Format 



Total 



Price 



NAME 

ADDRESS. 



- - ■ i 



■ ■ ■ + I I i I 



POSTCODE PHONE No 

Meitiod of payment (please lick) 

Access □ Visa □ Cheque □ Postal Order ~j 

Credit Card No 

Expiry date mmm ' m .'" 

Signature ....„,. „ 



Mate cheques and po$M orders payable 10: 

TGM Megazinea Ltd. Send this form to: TGM MAIL ORDER, NEWSFIELD 

LUDLOW, SHROPSHIRE, STg 1 JW. 



CPC 



CASTLE MASTER 

Domark 

£9.99 CB£1 4.99 d 

SAVE £2/£3! 

PIPEMANIA 

Empire 

£10.44 cfl £15.99 d 

SAVE £2/£3! 

THE CYCLES 

Accolade 

£7.99cH£11.99d 
SAVE £2/£3! 



ATARI ST 



F19 STEALTH FIGHTER 

Micro prose 
£24.99 SAVE £5.00! 



HAMMERFIST 

Act i vis ion 
£15.99 SAVE £4.00! 



R0T0X 

US Gold 
£15.99 SAVE £5.00! 



BACK ISSUES 

D0NT MISS A MOMENT! 
ISSUES 001 TO 031 CAN BE 

BOUGHT FROM MAIL 

ORDER! A SNIP AT El. 95 

EACH! 

TX;Q28 March 30: Smash It Up! Trie 
beat 'em ups compared' Exclusive 
CES report! Consoles — which one 
for you? 

TX: 029 April 90: FREE! Ocean 
Playing Tips book 1 Epic! So. Your 
Warn To Bb A Ppp Slar? Plus more! 
TX:03Q May 90: FREE' Elite Playing 
Tips book! FM Towns! Psygnosis 
preview special 1 How to design a 
game — trie professional way! ! 
TX; 03Uune 90, Crikes! Thalamus 
Ralrv revealed !Oofl Blum —the man 
and a [Dad of incredibly neat games! 
Whal's the bedroom of fhe future 
like? We reveal allf 



AMIGA 

MIDNIGHT RESISTANCE 

Ocean 
£19.99 SAVE £5.00! 



ROBOT M0STERS 

Tengen 
£15.99 SAVE £5.00! 



GHOSTS ¥ GOBLINS 

Elite 
£15.99 SAVE £4.00 



DOR 



&*% 



IX^ t 



fa 



% <% 
A 



*<£ 



% 



r o'<& 



** 



& 



WORLD CUP 
YEAR 






Mi 



^ 



TILT D OR 

AWARDS 

1989 



m 



> A-T^***. 



»• 






^ o* 



'V-, 



v.,-1 



wcr 



Iovg! 



KICK OFF 

the a*ard winning chart (opping and 
■inlamalbnal best sel ling soccer simu lation 
ol all time 1 ^^H 

- Best Arcade gam* H bit '89 

- Europe* bast soccer simulation '30 

- Elspa game cl the year 

- lStntgamoolihevcjf 1 fc_j 
Emsp golden foystiek awards B^ 

Fealuring:- Piiel Pari act passing 

Blistering Pace 

Superb tactieli play 
"Has to be the best lootball emulation v»!" 
ST USER 

"Most playable soccer simulation in 61 nary 
history" C 4 VGBfl?. 

"Boots Ihe olher looibari simulations owr 
the cross-bar" Zzap 96% 

"Simply the besl foolball am" New 
Computer Enprass 






BLE FOR 



GARY UNEKER'S HOT SHOl 

Play in a full scale eleven-a-side f ootbail 
game complete with sliding laekJes. throw- 
ins, comers, goal kicks, route and even the 
oYitaried referee with his red card, 
Will you have what rt takes to match the 
shooting skill* of England's Gary Unefcet's 
Hot Shot 

international Soccer replaces Gary Linefcer': 
Hoi Snot on Atarn ST arid Amiga. 



Pack includes: 

* 3 Superb Award Winning Games 

* Unique Futf Colour Waif Chart 
With the History of the World Cup 
including Amazing Facts & Figures 

* Comprehensive User Guide 
'Strategy, Management and Red Hot 

Action makes this the Ultimate Soccer 
Experience 



J 11*1 ' 



TRACKSUIT MANAGER 

"A management game lie way it shou Id be 
played. Live the mateli thralls, as you 
compete io qualify to* iht Nations and World 

Cup;. H^d 

You d«ide the play and enjoy 1 he victories 
and suffer the defeats., 

- Play defense, attacking or man to man 
marking 

- Offside trap, sweeper sysjem or 
possession fool ball 

- Genuiriegoal-kicks r corfiafsafldlrirow-in5 
■ Crunching lackies, fouls, penallies, 

bookings and sendings off 

- 54 computer managed squads from 
around Ihe wor W all wnih individual lactrcs 

"The best sverfoetball managedal game 
wet. In Ihe History of the Worid" C ft YG SMQ 

The ultimate managemenl game" Ace Haled 

"Easily ihe best of its type " Zzap w 89% 

"Tha beat ever managerial game" SmcJair 
UserCla6srcga% 



^TOST 



voun 



OVG 

HIT! 



4 The SUrmett*, Lalndon North Tr»0< 
Baalldon. Esaei, SS15 M>J Tel. No. (0260) 541126 



I 



I 




Lettuce have it! We want to hear your views on 
anything that gets your goat, rattles your cage or 
grapples your grapenuts. This is your open forum 
for discussion on all things compirterwise. Pick 
up a pen and write to: NEWSFIELD, TGM LETTUCE 
LEAVES, LUDLOW, SHROPSHIRE SYS 1 JW. And 
remember, there's a £50 prize for the best 
lettuce, erm, letter every month! 



OH NO! 

Dear TGM 

Why aren't there MSX letters on 
your readers" page any more? I 
personalty thought it was quite 
amusing to see old Anonymous 
plodding through his ten-word 
vocabulary, trying to boost the 
non-existent sales. 

What exactly is an MSX and 
what's wrong with them? If they 
are as pathetic as Mel Groucher 



seems to think then how can 
they produce a game better than 
the 064'* Denahst 
Kenny S F Brains, Chorley 
PR7 3JB. 

MSX is {was?) a computer 
standard devised by a few 
Japanese companies {Sony, 
Yamaha etc) by which alt their 
computers are (were?) 
designed, tt was supposed to 
solve all compatibility problems, 



SCREENSHOT SCAM 



Dear TGM 

I am a disappointed Amstrad 

owner. The influx of the awful 
games lately is beginning to 
get me down. Garfield's 
Winter Tale is a classic 
example. On the back of the 
sleeve there are screenshots 
j of nice colourful sprites, and 
as I know (from good games) 
that the Amstrad is capable of 
this and I didn't think The 
' Edge would insult Garfield I 
,purchased the game. Only to 
'become bitterly disappointed 
when it had finished loading 
The graphics were 
monochrome and the sound 
effects sparse and crummy!!! 

Why is rubbish like this 
allowed?! I have better budget 
games! Oh, and why is 
software often converted 
straight from the Spectrum, 
when the Amstrad clearly has 
higher capabilities? There 
wasn't even an indication of 



the screenshots format on the 
packaging, however, if there 
was this can is misleading as 
the packaging should fairly 
portray the version you are 
about to buy. I have 
encountered this on so many 
games: Knightmare and Our 
Run to name a couple. Unless 
something is done an awful lot 
of people will be deceived. 
Clayton Wellman, 
Southampton. 

An age old problem. Software 
buyers have been crying out 
for years for packaging to 
snow screenshots of each 
format, not just the prettiest 
ones. These days, software 
houses generally just produce 
one set of packaging for all 
formats and place an Amstrad 
(or whatever} sticker on the 
side to save on production 
costs. 



but it only confused the buyer 
even more. To find out more 
move to Spam (see 
Correspondents). 



WHY %? 

Dear TGM 

Hi. First let me congratulate you 
on your new look. Brill! Its 
amazing! The screenshots of 
Golden Axe make buying a 
Mega Drive obligatory. Now to 
the point: ratings, No, not 
moaning and complaining, just a 
question or two. 

I've been in the games biz 
since 1981 , but one thing still 
seems odd, Ratings out often 
are quite simple to establish, but 
you (and several other mags) 
use the percentage system, 
which is confusing. Rating out of 
100 appears to be somewhat 
out of the air. For instance, how 
can reviewers choose between 
79% to 81 %, or maybe it's 84% 
after all? You get my point? 
These 1%-2% differences are 
weird Please explain how Mark, 
Robin and Warren do it (rating, 



of course!). 

Star Players are a similar 
case. 85% awarded Lost Patrol 
one, but Golden Axes 92% 
were fruitless. 

I now rest my case. A truly 
happenin' new took you have 
there, friends. Just give us a 
regular coin-op column (you are 
a games mag). 
Lior Meiry. Haifa, Israel. 

Marking a game on a 
percentage basis is very 
important — especially when 
you're manning between 60% to 
80%. For example, a game may 
play well and on that basis it 
would score, say 70% or if you 
had it your way, seven. But what 
if the graphics and sound are 
realty good? That adds a few 
extra percent, but not always 
enough to make it a round 
eight/80%. Of course, if we 
marked out of 1 000 it would be 
totally stupid. 

Star Players are for games 
that receive 85% and over, but 
sometimes the art department 
are so happy with the page 
they've designed they think the 
SP award would spoil it (that's 
what they tell us, I reckon they 
just forget to put it on!). 

NOT 
GUILTY! 

Dear TGM 

Thank you for printing my open 
letter to Richard Branson in 
issue 30. As you can see from 
Virgin's standard reply, all they 
do is replace the name and 
address each time they send 
this insane letter out. Obviously, 
I was all wrong to blame Virgin 
Mastertronic. they are 
completely without blame in this 
matter (and every other matter 
by the sound of it!). 

Manufacture; not guilty! 
Design: not guilty! Pricing: not 
guilty! Delay: not guilty! Safety: 



IMPROVED AMERICAN 


AFTERBURNER! 


Dear TGM 


Amiga conversion of 


In TGM03G. 1 read about 


Afterburner. El is compleiely 


Afterburner on the FM Towns 


reprogrammed, featuring, the 


and you staled lhat Ifi hit 


original screen layout, much 


conversions of Afterburner 


better graphics and 


were disappointing and 


animations, belter soundtracks 


unplayable. 1 have to agree 


(although no speech), much 


with you on lhat, Aciivision 


more payability and is fun to 


insinuated, by showing "actual 


play. The graphics are 


screenshots' in their 


sometimes even impressive! 


advertisement, a different- 


It was programmed by 


f r a i n • the- STand -much-better - 


Weebee Games with music 


looking Amiga conversion. 


from JC Brooks and is sold in 


The actual conversion was 


the US through Sega. 1 wrote 


just a ST port-over. A great 


this letter because 1 think this 


disappoinlment lo me, 


is very unfair lo us Europeans 


because Afterburner is my all- 


and 1 want JUSTICE! 


time favourite coin-op. 


Michael de Rvilex, Holland. 


Now, I have recently seen 


Justice and a good Amiga 


and played the American 


conversion of Afterburner?.' 



88 TGM July 1 990 




u 



FASTER THAN YOU CAN 
SAY SEGA 



Dear TGM 

Iwoufdliketovoicemy 
opinions on the console 
market I have a Sega Master 
System at the moment and I 
was totally happy with it until I 
discovered that the Sega 
Mega Drive was a lot better. I 
only purchased my Master 
System nine months ago and 
already it's outdated! Okay, so 
the system is really about two 
years old but I felt so sick 
when I saw the stunning 
graphics of Super Shinobi. 
Itial I decided to sell my old 
Sega through the classifieds. 
Not only did it not sell but I 
didn't even get one caller? 
This must mean the no-one 
wants a Sega and soon it will 
be like that with the Mega 
Drive. Then the scandal came 



up about Mega Drive 
compatibifity [offioial UK Mega 
Drive software won I work on 
grey-imported machines}; all 
those poor Mega Drive 
owners being left high and 
dry, with hardly any games, 

The console market is 
developing so quickly that as 
soon as you buy a console il 
immediately gets outdated 
and you feel very peeved, like 
me. Now. I'm all for new 
technology but this is 
ridiculous. Just as you are 
splashing out £200 you wish 
you had bought some other 
console. Even so, 
congratulations to Sega for 
producing another winner, but 
slow down a bit. please? 
James Morris, London NW7 
2RA. 



not guiJiy! Incompatibility: not 

guilty! Recent (threats) ads: not 
guilty! 

So those &acf Japanese are 
the ones who are to blame? 
They are putting Richard into a 
position where he will be forced 
to sell the Mega Drive and 
games at an inflated price 
(compared with Westlake in 
Hong Kong) and will have no 
choice but to isolate the people 
who own those nasty imported 
rrtechines. 

What a load of nonsense, this 
story would bnng tears to a 
glass eye! 

Chris Norris, Manchester M9 
3ST 

CORRESPONDENTS 

■ Want to know what's going 
on outside the UK? Let 
Richard Munden from Cadiz 
in southern Spain give you an 
id9a of their software 
availability. 

■ Up until 1936 the price of 0-bit 
games was comparable to that 
of the UK, E7.95 and upwards, 
However, this year 8-bit titles 
were sold for four or five 



pounds. Ifl-fail titles started at 
£10 for a game,, with multi-disk 
games and complex simulations 
costing around £20. 

Presently, the most recent 
titles {Operation Thunderbolt, 
HardDrivin', Ghouls 'n' Ghosts, 
Full Metal Planete) can be 
bought from small local 
computer shops and have also 
been introduced into the 
national branches of a popular 
supermarket At £10 a game 
these are understandably selling 
like hot cakes, on all versions. 

The MSX is one of these 
versions. Relatively 
unrecognised in the UK, the 
MSX has almost all majof 
releases available for it over 
here. These include Chase HQ. 
Power Drift, Test Drive It, 
Batman, Turbo Out Run, and 
Op Thunderbolt, hence MSX 
owners are well supported, 
perhaps more so than C64 
owners. So all MSX owners 
coming to the Costa for their 
holidays would be well advised 
to bring lots of money to fulfil 
their temptations! 
Hasta la visia amigos, adios! 



LETTUCE OF THE MONTH 



Periwinkle 



JULY: LAKELAND LETTUCE 



Lovely bit of weather we've 
been aving. Fair and stable, 
just right for lettuces. This 
month we're taking a good 
look at one of me favourite 
varieties: the Lakeland. 
Being one of them Iceberg 
types, this large lettuce 
seems to positively thrive 
here in Britain — what with 
our climate an' all. Tightly 
packed white hearts is what 



yer getting, and yer L 
sowing time is between May 
and October. Good thing is, 
the Lakelands are a hardy 
lot and can defend 
'emselves against disease 
and, best of ail, against root 
aphid (little buggers, if you'll 
pardon me). An' there you 
"ave it for July, more 
allotment fun next month. 



sim 



SI F I EDS 



READER CLASSIFIEDS 



WANTED 

Wanted to swap, quality 
utilities, tools, programs for 
graphics, sound, etc. maybe 
even superior games. Ray- 
tracers, artists, designers, for 
the latest, 100% replies, write to 
PO Box 33116, Takapuna, 
Auckland, New Zealand, Amiga 
only, of course. 

FOR SALE 

Sega Mega drive PAL, plus 
three games Golden Axe, 
Altered Beast. Ghouls and 
Ghosts, worth £300. Will sell for 
£200, Phone 06 1 943 2056 
after 1pm, 

C64c. 1 541 MKII disk, dnv^ 

datasette, Neos mouse, 
Quick shot joysticks, Hush 
printer, paper, leads, £400 worth 
of cass/disks games. A bargain 
at only £320, worth over £ 1000. 
Contact Mark on 0282 411 702 
after school hours. 

Amiga games for sale, all 
originals, including Chase HO, 
Operation Thunderbolt, Strider, 
Xenon 2, Barbarian 2. £9.99 
max, per game, Send SAE to 
Lee Wool ley, 90 Mill Lane, 



Ryhill. Wakefield, West Yorks, 
WF4 2DR. 

Amiga, few months old, still 
boxed, £200 worth of original 
games incl. X-Out, Kick Off, 
Power Drift etc., also two 
joysticks, mouse and stereo 
speaker sysiem. Worth £700, 
sell for £375, Ring (0634) 
245248 Kent. 

PEN PALS 

PC penpals wanted to 
exchange games, tips and 
more. Write to: Olafur Eliasson, 
Urridakvisl 25. 110 Reykjavik, 

Iceland (Island). 

PC contacts wanted. Write 
now!!! To: Skuli Sveinsson. 
FFokagata 67. 105 RVK, 
Iceland. 

MISCELLANEOUS 

Amiga cheat disk issue tour 
filled with cheats and lips 
including Space Ace, Black 
Tiger, Op Thunderbolt etc. Price 
£3,50 or send issue 3 disk and 
£1.50 to Mr J.S.Smith, 45 
Maplecroft Crescent, Sheffield 
S9 1DN. 




TELEGAMES 



STILL EUROPE'S LAHGEST VIDEO GAM E CENTRE 

HE I 3BB? (Nintendo) 

PC SUPER 




GRAPHIX 
NOW IN 







NINTENDO 
GAMEB0Y 
a*» /71fEGI\ DRIVE in stock now 

7M <, SNK NEO-GEO PAL & SCART SYSTEM 



NOW AVAILABLE 'WHAT VIDEO GAME* 2 HOUR VHS 

FILM SHOWING ALL POPULAR GAMES SYSTEMS 

-OVER 400 GAMES £14.95 



SPECIAL 0FFER5 

MEGA0RIVE COMPLETE WITH FREE 

GAME, JOYSTICKS 

SCART/RAL VERSION £229.95 

SCART VERSION £219.95 

PC ENGINE COMPLETE WITH 2 

GAMES, 2 JOYSTICKS 

PAL VERSION £219,95 

SCART VERSION £209.95 



PC ENGINE 2 PLAYER ADAPTOR £42.95 
WITH ANY PC GAME FREE 



NOTE: We only sell fully compatabia, 1 year 
guaranteed Items 






Send for lists (state make of game) 
TELEGAMES, WIGSTOUT, LEICESTER. LH 1TE (0533-880445) 



I! 



BILLIONS OF BLUE BLISTERING BARNACLES, 

HEARTIES! 
GOOD SHIP TGM SETS SALE ON JULY 19. DON'T MISS 
THE BOAT, ( COS ON BOARD YOU'LL FIND... 
NEO-GEO 

pth review of SNKs explosive coirvop console. A palette of 
5 colours with 4096 colours onscreen; throe programmable 
ound generators, four FM channels and seven pulse code 
dulators; a 68000 and Z80 for processing (but does it play a 
an game? - Ed). You'd better believe this machine plays a 
mean game (oh, right — Ed}. 

TGM TAKES OUT THE TRASH 

out how you can turn into a pan-dimensional refuse collector 
i clean up the multiverse with Micronet's interactive on-line 

game, Trash. 

COMIC BOOK LOOK 

repare to meet the Swamp Thing, Puntsher, Teenage Mutant Here 
Turtles, Invaders from Home, Silver Surfer, Hulk, Green Lantern, X 
Men and more in TGM's comprehensive classic comic round-up. 

CONSOLES IM COIN-OPS' CLOTHING 

deep into many arcade machines and you could be in for a big 
surprise. No multilayer PCBs and no processors pulsating in 
parallel, instead just ordinary home computers and consoles 

PLAYING ON THE MOVE 

Luxury trains, planes and automobiles could soon be sporting 
latest in compact entertainment systems. TGM takes a ride int 

the future. 

■ PLUS ■ 

Best of Budget 1990 ■ Exclusive review of Escape From M~ 
Islandl m Gauntlet Iff on the Lynx ■ Sensational CES report [ 
painters ■ All the hottest summer game release 



int Here 
item, X 

md-up. 

or a big 
ng in 
oles 

ing .. 
Je int 



S? ESS.^ 1 "" ^S EX?" EdBo,: Rith * d a <»V ** Star. Domir*,c Handf StaPfWrtter, flX 

!«ChSb TrS^SSJ L.^LKffi 1 M * n S? r »^ 8n fl ^ A™**** **•«*•*: Matthew Uflmftfi Oetiai: 

Admin^™^^. ( rTr Mm ? t ''"Z**- Mi ^ W ***. Sarin Chapwn, Jacklft M^s fessKtanfl 
sESSSL. £2 i!!T UMa *** ""*»««» E*«utlve: Richard EdSy Mill Onto: Carol Kl£y 

** nl P^^^^^^S^^TS^ 

(Tin* Haspi iTiwi ■■*, 



90 TGM July 1990 



UNCLE MEL'S 

TRIVIA 
QUIZ 

1) How many digits are displayed on the 
Ghostbusters II logo? 
2} Name any three out of the four lands 
In Imageworks' Theme Park Mystery. 

3) How old is Dan Dare, who first drew 
him and what's the opposite to his 

j name? 

4) How many West Midlands police 
witnesses does it take to program a 
computer? 

5) How many PCs {the machines, not 
the West Midlands kind) are being sold 
each month in the UK: over 5,000, over 
50,000, Over 500,000? 

I 6) There is a sixth dimension beyond 
' that which is known to man..,' are intra 

words to which sci-fi classic? 
I 7) Which daily national newspaper can 

also be picked up on a normal TV aerial 

and read via a computer for blind 

people? 

8) Which is the odd one out: telephone, 
computer, photocopier, fax, printer, 
monitor? 

9) Disney Software are about to release 
their first Mickey Mouse computer title. 

I Within two years, when was Mickey 
born? 

10) What's the real purpose of the steel 
pipes for me Iraqi Supergun? 

11) What's the maximum reward offered 
I by ELSPA's Crime Line for anyone 

grassing on software pirates? 

12) Access/US Gofd have just released 
Heavy Mvial: put the following metals in 
order of weight, starting with the 
heaviest: iron, piutonium, gold, lead. 

13) Which software houses can be found 
in these Italian directions for World Cup 
fans: Ram Glands, To A Brit Moron, Si 
Arslik? 

14} What was unusual about the deep 
space sabotage in the 1901 movie, 
Timewarp? 

15) Electronic calculators use 
alphanumeric displays based on a 

i combination of seven segments. When 
and where was the system invented? 

16) What was revolutionary about the 
! Whirlwind-1 computer buiSt in 1947? 
1 1 7} Before becoming a software house, 

where did the name Gremlin originate? 
18) Apart from the All Formats Computer 
Fair, where would you encounter Sucker. 
Spittar, Bubbler and Whomper? 

ANSWERS 

i) 11. oigm fingef* and itineo !cw» 
| 1) Dream Land. Dragon Land. Kulura Land, Yesterday 
I Land. 

3) *0. Frank Hampson, Up ■war, 

4) Two, ana to pfugFaro and or* to corrupt in* date 
B) Over 50,000. 
6} Th* Twtfghl Zona 

' 71 The Guardtin 

1) Phctwoptt* il's th* only component not included in the 

new Canon 5-2QQQ, 
I 9) 1928. 

10) To fir* TQM editors. 

111 £1000. 

12) Plutonium <94}, lead (&>), gold f79>, iron 126}, 

13) Gfantfslam. Romantic Robot, Unsafe). 

14) Th* saboteur was a computer 
18) 1450 BC, Phoenicia 

16) It used magnetic memory storage. 

17) WWW War II air lore* Slang (orfl allteh In a fightei 
plane engine. 
IB) Typhoon Tr»mp$an. 






ii>i 



■**• 



>at* 



k3S« 



PAL VERSION 

£114.95 

INC VAT 






^*- 



****£ 



V1DIUIK. A SCREEN SHOT 



TV | 



AVAZZABLE 

FROM ALL GOOD 
COMPUTER S/l OPS 



IJpj 



iffal 



^■* "*^- 



>— 



-";/. 



VIDI FEATURES . . 

• Take snapshots in 16 shades live 

1mm i ideo. 

• Multiple frame store will utilise all 
available memon 

• Dynamic cul and pa: 

• lull palette c 

I Eanta are and -"liv. are 

• •niiirnl , i| brightness and 

<-<i|J!l:i-l 

Compatible n u I ■ ,iil video 
standards colour, blark 
and white, \ HS. B 
PAL MH «c 

• I ji-i.mI.iMi- in full colour 
Miih additionaJ 
VTDfCHROM] pack 



COLOUR UPGRADE 
£19.95 inc VAT 



- : 



VIDI ENABLES YOU TO . 



• Hivi- | t >'i i, ,i hiMvi- frame fi 
anj video. 

• Incorporate real life objects 
j favourite design, 

• Crab real lirm- 'f-D in; 

I \ 

• Enhance your graplii 
creativity, 

• (Capture and - 

■ i«m sequences. 

iufi \ ideo. 

• DTK DeskTop 



-Oil) 



llltll 



een s 



^v. 



<\ 



s 



VIDI- 



AMIGA 




Rombo Ltd., 6 Fairbairn Road, Kirkton North, TEL: 0506-414631 
Livingston, Scotland EH54 6TS- FAX: 0506-414634 



EVERY CITY HAS A MEAN STREET! 








rR 



SHADOW WARRIORS, THE LATEST, 
GREATEST AND MOST AMBITIOUS MARTIA. 
ARTS COINOP CAME NOW RAGES ONTO 
YOUR COMPUTER - FEATURING 

INTERACTIVE 

SCENIC BACKDROPS! 

THE SECRETS OF THE NINJITSU TECHNIQUES 

HAVE BEEN HANDED DOWN SINCE 

THE MEDIEVAL WARS... NOW THEY LIVE ON 

INTHE JUNGLE OFTHE AMERICAN 

METROPOLIS. 

A THOUSAND YEARS OF THE NINJITSU 

SECRETS AT YOUR FINGERTIPS... THE 

PHOENIX BACKFLIP, 

TRIPLE BLOW COMBINATION, FLYING NECK 
TH ROW, 

HANG KICK 

AND MORE, GIVE YOU A FORMIDABLE 
ARMOURY OF STUNNING MOVES. 
TAKE YOUR TECHNIQUES TO THE 
STREETS 



SHADOW WARRIOR 

...THE HERO OFTHE 

NINETIES! 



Ti 


1 


,* .' 1 






— — -r -•^TtnaagMrrrTirr 1 




"uti? 'ii 







•I I 



ki 



AMSTRAb 



V ■ T 



C 1989 TEC MO LTD. 




ATARI _ _ 
AMIGA 



Ocean Software Lrmited 
6 Central Street ■ Man Chester ■ M2 5NS 
Telephone : Ml 6 32 663 3 ■ Te I ex: G69977 OC E A N S G 

fax: 061 834 065D